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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Aural Decoy inventory iconSorceries

Sorceries

Aural Decoy

Sorceries

Requires 10 Intelligence. Uses 1 attunement slot and provides 20 charges per attuned copy before equipment modifiers.

RequiresIntelligence 10
Attunement slots1
Base uses20

Reference values

Requires
Intelligence 10
Attunement slots
1
Base uses
20
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "Magic:13520": {
        "refId": 2200,
        "refCategory": 1,
        "refType": 0,
        "maxQuantity": -1,
        "slotLength": 1,
        "requirementIntellect": 0,
        "requirementFaith": 0,
        "analogDexiterityMin": 20,
        "analogDexiterityMax": 45,
        "isEnchant": 0,
        "isShieldEnchant": 0
    },
    "Magic:3520": {
        "refId": 2200,
        "refCategory": 1,
        "refType": 0,
        "maxQuantity": 20,
        "slotLength": 1,
        "requirementIntellect": 10,
        "requirementFaith": 0,
        "analogDexiterityMin": 20,
        "analogDexiterityMax": 45,
        "isEnchant": 0,
        "isShieldEnchant": 0
    },
    "EquipParamGoods:3520": {
        "refId": -1,
        "weight": 0,
        "basicPrice": 0,
        "sellValue": -1,
        "behaviorId": 0,
        "replaceItemId": -1,
        "magicId": 3520,
        "maxNum": 99,
        "goodsType": 5,
        "refCategory": 0,
        "spEffectCategory": 0,
        "goodsCategory": 0,
        "goodsUseAnim": 0,
        "replaceCategory": 0,
        "isEquip": 0,
        "isConsume": 0,
        "isOnlyOne": 0,
        "isDrop": 0,
        "isDeposit": 0
    }
}

In-game description

Sorcery used by playful sorcerers.
Lure enemies away by creating a
sound originating in the distance.

This spell is not the first choice for
serious sorcerers, but it has a surprising
amount of applications, some of them
extremely effective.

Where to find

Merchant purchase

Firelink Shrine

Cost: 1000 Souls · Stock: 1

Requirements

  • Rescue Griggs and keep him alive and friendly.
  • Have at least 10 Intelligence to open his spell shop.
  1. Buy the Residence Key from the male Undead Merchant. Unlock the Lower Burg descent near the Hellkite bridge with the Basement Key from Undead Parish.
  2. Follow the lower street to the locked house where a man calls for help. Open it with the Residence Key, free Griggs and exhaust his dialogue. Break the barrels carefully without hitting him.
  3. Return to Firelink Shrine and find him in the covered ruins. Speak to him and open his sorcery shop.
  4. Buy Aural Decoy from Griggs of Vinheim's spell inventory.

Notes

  • Requirements and charges: Requires 10 Intelligence. Uses 1 attunement slot and provides 20 charges per attuned copy before equipment modifiers.
  • Casting tool: Cast with a catalyst. Most catalysts gain spell power from Intelligence; the Tin Darkmoon Catalyst uses Faith, while the Oolacile Ivory Catalyst and Oolacile Catalyst have fixed Magic Adjustment. Meeting this spell's Intelligence requirement is still necessary with those exceptions.
  • Shop stock: Each listed stock is the number of spell copies in that inventory, not the number of casts. Buying a second copy can provide another charge pool if you have the slots to attune it.
  • Distraction: Fires a sound-producing lure at the point where the projectile meets scenery. Aim away from your intended path to draw susceptible enemies away.
  • Limits: It does not control every enemy or reliably collect an entire group. Enemy players and invading phantoms are not forced to follow the sound.