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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Grass Crest Shield inventory iconShields

Shields

Grass Crest Shield

Shields

Requires 10 Strength and weighs 3.

Weight3
RequiresStrength 10
Physical base attack62
Magic base attack0

Attack and requirements

Base requirements

strength
10

Interactive calculations are pending.

Native base attack

Physical
62
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:1453000": {
        "weight": 3,
        "attackBasePhysics": 62,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 31,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 6000,
        "materialSetId": 0,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1453100": {
        "weight": 3,
        "attackBasePhysics": 62,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 31,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 6100,
        "materialSetId": 100,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1453200": {
        "weight": 3,
        "attackBasePhysics": 62,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 62,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5200,
        "materialSetId": 200,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1453400": {
        "weight": 3,
        "attackBasePhysics": 47,
        "attackBaseMagic": 50,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 8,
        "correctAgility": 0,
        "correctMagic": 22,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 10,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5400,
        "materialSetId": 400,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1453600": {
        "weight": 3,
        "attackBasePhysics": 42,
        "attackBaseMagic": 51,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 10,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 25,
        "correctType": 1,
        "properStrength": 10,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5600,
        "materialSetId": 600,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1453800": {
        "weight": 3,
        "attackBasePhysics": 62,
        "attackBaseMagic": 0,
        "attackBaseFire": 62,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5800,
        "materialSetId": 800,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    }
}

Weapon behavior

Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.

Reinforcement and comparison

Reduces blocked physical damage by 95%, magic by 42%, fire by 70% and lightning by 50%. Starts with 51 stability. Stability controls the stamina spent on a block, separately from health damage that gets through.

Reinforce to +15 with ordinary Titanite materials. On this path, stability rises from 51 to 63; the listed damage-blocking percentages stay unchanged. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11.

Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.

Compare equipment in this collection

In-game description

Weapon type: Shield
Attack type: Strike

Old medium metal shield of unknown origin.
The grass crest is lightly imbued with magic,
which slightly speeds stamina recovery.

Where to find

Corpse pickup

Darkroot Basin

  1. From Andre, pass the Titanite Demon room into Darkroot Garden. Take the descending path toward the Basin rather than continuing to the sealed forest door.
  2. Follow the cliff path down to the lower clearing and the halberd-carrying Black Knight. The shield is on a nearby corpse at the foot of the cliffs.
  3. Loot the corpse and use the nearby cave bonfire if you need a checkpoint. Killing the Black Knight is optional for obtaining the shield, but it can attack during the pickup.

Notes

  • Requirements and weight: Requires 10 Strength and weighs 3.
  • Blocking at base reinforcement: Reduces blocked physical damage by 95%, magic by 42%, fire by 70% and lightning by 50%. Starts with 51 stability. Stability controls the stamina spent on a block, separately from health damage that gets through.
  • Parrying: Can parry with the left-hand strong input. A successful parry opens an eligible enemy to a riposte with your attacking weapon; it does not make every attack parryable.
  • Reinforcement: Reinforce to +15 with ordinary Titanite materials. On this path, stability rises from 51 to 63; the listed damage-blocking percentages stay unchanged. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11.
  • Conversion choices: Magic, Fire and Lightning conversions change attack damage and the corresponding elemental guarding instead of continuing the normal path's stability improvements. Divine adds Faith-scaled magical attack damage, rather than Faith-scaled blocking. Crystal can improve stability on suitable shields but sharply reduces durability and prevents ordinary repairs.
  • Attack scaling: Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.
  • Temporary shield spells: Magic Shield and Strong Magic Shield can temporarily strengthen the left-hand guard when cast with a catalyst in the right hand. They replace one another, and two-handing the other weapon removes the shield enchantment. These are different from resins and melee weapon-enchantment spells.
  • Stamina recovery: Adds 10 stamina recovery per second while active, including when it is on your back while two-handing your other weapon. It does not increase maximum stamina.
  • Stacking and blocking: Its recovery bonus can combine with Cloranthy Ring, Mask of the Child and a compatible stamina-recovery effect such as Green Blossom. Holding a guard still slows recovery; equipping this shield does not remove that penalty.
  • Guard tradeoff: Physical reduction is 95%, so it is not a complete physical guard. You can carry it for the recovery effect while using another weapon in both hands.