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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Large Ember inventory iconUpgrade Materials

Upgrade Materials

Large Ember

Upgrade Materials

Andre can modify a compatible normal +5 weapon to +6, opening normal reinforcement through +10. He can also turn a normal +5 weapon into Raw +0, which can then reach Raw +5.

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Reference values

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Technical details

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In-game description

Ember required for weapon ascension.
A large, high-quality ember.
Handled by the blacksmiths of Astora.

Ascension for +5 standard weapon.
Allows reinforcement to +10.

Also, can ascend +5 std wpn to raw wpn.
(raw weapon can be reinforced to +5)

Where to find

Treasure pickup

The Depths

Requirements

  • Obtain the Key to Depths.
  1. Defeat Capra Demon in Lower Undead Burg for the Key to Depths. Take the stairs beside its arena down to the locked door and use the key.
  2. Descend through the Hollow-filled rooms into the kitchen. Find the large Butcher working beside a table of meat, with dogs in the surrounding area.
  3. Clear the enemies and open the chest beside the butcher's work area. The ember is here, before the deeper sewers and Gaping Dragon.
  4. Return to the Undead Parish bonfire opposite the church, then go downstairs to Andre's workshop. Speak to him while carrying the ember and agree to hand it over.

Notes

  • Normal and Raw unlocks: Andre can modify a compatible normal +5 weapon to +6, opening normal reinforcement through +10. He can also turn a normal +5 weapon into Raw +0, which can then reach Raw +5.
  • Materials and later limits: The +5 to +6 modification costs one Large Titanite Shard. Creating Raw also costs one Large Titanite Shard. Normal reinforcement beyond +10 requires the separate Very Large Ember; Raw ends at +5.
  • Choosing Raw: Raw raises base physical damage while reducing attribute scaling. It is a separate branch, not a requirement on the way to normal +15. Do not convert a weapon to Raw merely because you want to continue its ordinary reinforcement.
  • Hand-in and later journeys: Giving the ember unlocks the relevant modifications for that blacksmith for the rest of the journey. It is not spent once per weapon. Embers and their hand-ins reset in NG+, while already reinforced equipment keeps its upgrades. Collect the ember again if you want to make more weapons on that path.
  • Using the unlock: Choose Modify Equipment for a path change or to cross its +5 or +10 limit. Ordinary reinforcement within an unlocked stage can be done at another blacksmith or with the Weapon Smithbox at a bonfire. Carrying an ember without giving it to the right smith does not unlock the modification.