Editorial Standards
Each page should help you make a specific decision: where to go, what you need, what an item does and what a choice can close off.
Game data and interpretation
Native values, calculated values and conditional behavior are distinct. A maximum HP value is not necessarily a phase’s starting HP. Attack rating is not the HP damage dealt to a particular enemy.
Locations and stock
Routes name the area, prerequisites and actions. Merchant entries give Cost and Stock separately. A limited purchase is distinguished from unlimited stock, and alternative routes remain separate.
Writing and descriptions
Guide text uses original, direct wording. Literal in-game descriptions remain labeled separately. Notes explain concrete interactions, restrictions and consequences rather than repeating the stat table.
Corrections
Unresolved cases stay scoped to the affected field or behavior. We do not turn an uncertain runtime interaction into a confirmed universal rule.