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Starting classes
Choose a class
Pyromancer
Level 1Starting attributes and equipment from the native game records.
Attributes
- Vitality
- 10
- Attunement
- 12
- Endurance
- 11
- Strength
- 12
- Dexterity
- 9
- Resistance
- 12
- Intelligence
- 10
- Faith
- 8
Starting equipment
Cleric
Level 2Starting attributes and equipment from the native game records.
Attributes
- Vitality
- 11
- Attunement
- 11
- Endurance
- 9
- Strength
- 12
- Dexterity
- 8
- Resistance
- 11
- Intelligence
- 8
- Faith
- 14
Sorcerer
Level 3Starting attributes and equipment from the native game records.
Attributes
- Vitality
- 8
- Attunement
- 15
- Endurance
- 8
- Strength
- 9
- Dexterity
- 11
- Resistance
- 8
- Intelligence
- 15
- Faith
- 8
Starting equipment
Wanderer
Level 3Starting attributes and equipment from the native game records.
Attributes
- Vitality
- 10
- Attunement
- 11
- Endurance
- 10
- Strength
- 10
- Dexterity
- 14
- Resistance
- 12
- Intelligence
- 11
- Faith
- 8
Bandit
Level 4Starting attributes and equipment from the native game records.
Attributes
- Vitality
- 12
- Attunement
- 8
- Endurance
- 14
- Strength
- 14
- Dexterity
- 9
- Resistance
- 11
- Intelligence
- 8
- Faith
- 10
Hunter
Level 4Starting attributes and equipment from the native game records.
Attributes
- Vitality
- 11
- Attunement
- 9
- Endurance
- 11
- Strength
- 12
- Dexterity
- 14
- Resistance
- 11
- Intelligence
- 9
- Faith
- 9
Starting equipment
Warrior
Level 4Starting attributes and equipment from the native game records.
Attributes
- Vitality
- 11
- Attunement
- 8
- Endurance
- 12
- Strength
- 13
- Dexterity
- 13
- Resistance
- 11
- Intelligence
- 9
- Faith
- 9
Starting equipment
Knight
Level 5Starting attributes and equipment from the native game records.
Attributes
- Vitality
- 14
- Attunement
- 10
- Endurance
- 10
- Strength
- 11
- Dexterity
- 11
- Resistance
- 10
- Intelligence
- 9
- Faith
- 11
Thief
Level 5Starting attributes and equipment from the native game records.
Attributes
- Vitality
- 9
- Attunement
- 11
- Endurance
- 9
- Strength
- 9
- Dexterity
- 15
- Resistance
- 10
- Intelligence
- 12
- Faith
- 11
Starting equipment
Deprived
Level 6Starting attributes and equipment from the native game records.
Attributes
- Vitality
- 11
- Attunement
- 11
- Endurance
- 11
- Strength
- 11
- Dexterity
- 11
- Resistance
- 11
- Intelligence
- 11
- Faith
- 11
Starting equipment