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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Balder Shield inventory iconShields

Shields

Balder Shield

Shields

Requires 12 Strength and weighs 4.

Weight4
RequiresStrength 12
Physical base attack66
Magic base attack0

Attack and requirements

Base requirements

strength
12

Interactive calculations are pending.

Native base attack

Physical
66
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:1455000": {
        "weight": 4,
        "attackBasePhysics": 66,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 31,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 12,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5000,
        "materialSetId": 0,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1455100": {
        "weight": 4,
        "attackBasePhysics": 66,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 31,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 12,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5100,
        "materialSetId": 100,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1455200": {
        "weight": 4,
        "attackBasePhysics": 66,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 66,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 12,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5200,
        "materialSetId": 200,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1455400": {
        "weight": 4,
        "attackBasePhysics": 50,
        "attackBaseMagic": 54,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 8,
        "correctAgility": 0,
        "correctMagic": 22,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 12,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5400,
        "materialSetId": 400,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1455600": {
        "weight": 4,
        "attackBasePhysics": 45,
        "attackBaseMagic": 54,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 10,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 25,
        "correctType": 1,
        "properStrength": 12,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5600,
        "materialSetId": 600,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1455800": {
        "weight": 4,
        "attackBasePhysics": 66,
        "attackBaseMagic": 0,
        "attackBaseFire": 66,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 12,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 6800,
        "materialSetId": 800,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    }
}

Weapon behavior

Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.

Reinforcement and comparison

Reduces blocked physical damage by 100%, magic by 20%, fire by 60% and lightning by 50%. Starts with 63 stability. Stability controls the stamina spent on a block, separately from health damage that gets through.

Reinforce to +15 with ordinary Titanite materials. On this path, stability rises from 63 to 75; the listed damage-blocking percentages stay unchanged. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11.

Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.

Compare equipment in this collection

In-game description

Weapon type: Shield
Attack type: Strike

Shield of the knights of the ancient kingdom
of Balder. Tweaked for improved stability.
Balder was the home of Knight King Rendal,
but the kingdom was reduced to ruins after
a widespread outbreak of Undead.

Where to find

Merchant purchase

Sen's Fortress

Cost: 4000 Souls · Stock: ∞

Requirements

  • Ring both Bells of Awakening and reach the fortress rooftops.
  • Keep the Crestfallen Merchant alive and friendly.
  1. Reach the fortress rooftops and the narrow bridge with a broken section leading to a separate tower. Jump the gap to that tower; do not drop into the courtyard below.
  2. Go inside and find the seated Crestfallen Merchant. Open his shop, then return across the gap carefully.
  3. Speak to the Crestfallen Merchant and buy Balder Shield from the weapon inventory.

Enemy drop

Undead Parish

  1. From Andre's bonfire, climb toward the church and cross the bridge. Fight Balder Knights carrying a straight sword and the large shield.
  2. Inspect their loot and return to Andre's bonfire to repeat. The rapier knight with a Buckler has a different shield drop.

Notes

  • Requirements and weight: Requires 12 Strength and weighs 4.
  • Blocking at base reinforcement: Reduces blocked physical damage by 100%, magic by 20%, fire by 60% and lightning by 50%. Starts with 63 stability. Stability controls the stamina spent on a block, separately from health damage that gets through.
  • Parrying: Can parry with the left-hand strong input. A successful parry opens an eligible enemy to a riposte with your attacking weapon; it does not make every attack parryable.
  • Reinforcement: Reinforce to +15 with ordinary Titanite materials. On this path, stability rises from 63 to 75; the listed damage-blocking percentages stay unchanged. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11.
  • Conversion choices: Magic, Fire and Lightning conversions change attack damage and the corresponding elemental guarding instead of continuing the normal path's stability improvements. Divine adds Faith-scaled magical attack damage, rather than Faith-scaled blocking. Crystal can improve stability on suitable shields but sharply reduces durability and prevents ordinary repairs.
  • Attack scaling: Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.
  • Temporary shield spells: Magic Shield and Strong Magic Shield can temporarily strengthen the left-hand guard when cast with a catalyst in the right hand. They replace one another, and two-handing the other weapon removes the shield enchantment. These are different from resins and melee weapon-enchantment spells.
  • Early stability: Starts with 63 stability and complete physical protection, but only 20% magic reduction. Its base stability is high for a weight-4 shield; this does not make it equally effective against magical attacks.