Starting equipment
Northern Undead Asylum
Requirements
- Choose Pyromancer when creating the character.
- Collect your class equipment on the Asylum tutorial route. An existing character cannot change starting class to claim this equipment.
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Shields
Requires 6 Strength and weighs 1.
Base requirements
Interactive calculations are pending.
Native base attack
Native values and variant identities remain separate. These fields are not a final damage prediction.
{
"EquipParamWeapon:1406000": {
"weight": 1,
"attackBasePhysics": 46,
"attackBaseMagic": 0,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 31,
"correctAgility": 0,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 6,
"properAgility": 0,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 6000,
"materialSetId": 0,
"behaviorVariationId": 4801,
"wepmotionCategory": 48,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:1406100": {
"weight": 1,
"attackBasePhysics": 46,
"attackBaseMagic": 0,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 31,
"correctAgility": 0,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 6,
"properAgility": 0,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 6100,
"materialSetId": 100,
"behaviorVariationId": 4801,
"wepmotionCategory": 48,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:1406200": {
"weight": 1,
"attackBasePhysics": 46,
"attackBaseMagic": 0,
"attackBaseFire": 0,
"attackBaseThunder": 46,
"correctStrength": 0,
"correctAgility": 0,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 6,
"properAgility": 0,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 5200,
"materialSetId": 200,
"behaviorVariationId": 4801,
"wepmotionCategory": 48,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:1406400": {
"weight": 1,
"attackBasePhysics": 35,
"attackBaseMagic": 37,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 8,
"correctAgility": 0,
"correctMagic": 22,
"correctFaith": 0,
"correctType": 1,
"properStrength": 6,
"properAgility": 0,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 6400,
"materialSetId": 400,
"behaviorVariationId": 4801,
"wepmotionCategory": 48,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:1406600": {
"weight": 1,
"attackBasePhysics": 31,
"attackBaseMagic": 38,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 10,
"correctAgility": 0,
"correctMagic": 0,
"correctFaith": 25,
"correctType": 1,
"properStrength": 6,
"properAgility": 0,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 5600,
"materialSetId": 600,
"behaviorVariationId": 4801,
"wepmotionCategory": 48,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:1406800": {
"weight": 1,
"attackBasePhysics": 46,
"attackBaseMagic": 0,
"attackBaseFire": 46,
"attackBaseThunder": 0,
"correctStrength": 0,
"correctAgility": 0,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 6,
"properAgility": 0,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 6800,
"materialSetId": 800,
"behaviorVariationId": 4801,
"wepmotionCategory": 48,
"isLuckCorrect": 0,
"isEnhance": 0
}
}Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.
Blocked weapon attacks do not bounce off this shield in the normal way. Parrying is still available; deflection and parrying are different mechanics.
Reduces blocked physical damage by 65%, magic by 55%, fire by 10% and lightning by 45%. Starts with 30 stability. Stability controls the stamina spent on a block, separately from health damage that gets through.
Reinforce to +15 with ordinary Titanite materials. On this path, stability rises from 30 to 37; the listed damage-blocking percentages stay unchanged. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11.
Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.
Compare equipment in this collectionWeapon type: Small Shield
Attack type: Strike
Round wooden shield.
Cracked and nearly broken.
Wood shields are lighter than metal shields,
but this one has lower physical damage
reduction stability, partly due to cracking.
Starting equipment
Enemy drop
Shields
Shields
Shields
Shields
Shields
Shields