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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Cracked Round Shield inventory iconShields

Shields

Cracked Round Shield

Shields

Requires 6 Strength and weighs 1.

Weight1
RequiresStrength 6
Physical base attack46
Magic base attack0

Attack and requirements

Base requirements

strength
6

Interactive calculations are pending.

Native base attack

Physical
46
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:1406000": {
        "weight": 1,
        "attackBasePhysics": 46,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 31,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 6,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 6000,
        "materialSetId": 0,
        "behaviorVariationId": 4801,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1406100": {
        "weight": 1,
        "attackBasePhysics": 46,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 31,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 6,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 6100,
        "materialSetId": 100,
        "behaviorVariationId": 4801,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1406200": {
        "weight": 1,
        "attackBasePhysics": 46,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 46,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 6,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5200,
        "materialSetId": 200,
        "behaviorVariationId": 4801,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1406400": {
        "weight": 1,
        "attackBasePhysics": 35,
        "attackBaseMagic": 37,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 8,
        "correctAgility": 0,
        "correctMagic": 22,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 6,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 6400,
        "materialSetId": 400,
        "behaviorVariationId": 4801,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1406600": {
        "weight": 1,
        "attackBasePhysics": 31,
        "attackBaseMagic": 38,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 10,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 25,
        "correctType": 1,
        "properStrength": 6,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5600,
        "materialSetId": 600,
        "behaviorVariationId": 4801,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1406800": {
        "weight": 1,
        "attackBasePhysics": 46,
        "attackBaseMagic": 0,
        "attackBaseFire": 46,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 6,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 6800,
        "materialSetId": 800,
        "behaviorVariationId": 4801,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    }
}

Weapon behavior

Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.

Blocked weapon attacks do not bounce off this shield in the normal way. Parrying is still available; deflection and parrying are different mechanics.

Reinforcement and comparison

Reduces blocked physical damage by 65%, magic by 55%, fire by 10% and lightning by 45%. Starts with 30 stability. Stability controls the stamina spent on a block, separately from health damage that gets through.

Reinforce to +15 with ordinary Titanite materials. On this path, stability rises from 30 to 37; the listed damage-blocking percentages stay unchanged. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11.

Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.

Compare equipment in this collection

In-game description

Weapon type: Small Shield
Attack type: Strike

Round wooden shield.
Cracked and nearly broken.

Wood shields are lighter than metal shields,
but this one has lower physical damage
reduction stability, partly due to cracking.

Where to find

Starting equipment

Northern Undead Asylum

Requirements

  • Choose Pyromancer when creating the character.
  1. Collect your class equipment on the Asylum tutorial route. An existing character cannot change starting class to claim this equipment.

Enemy drop

Firelink Shrine and Undead Burg

  1. Fight the ragged, armored Hollow Warriors carrying small damaged wooden shields on the uphill approach from Firelink and in the Burg.
  2. Inspect their loot and rest at a nearby bonfire to repeat. These are different from the better-armored soldiers carrying larger metal shields.

Notes

  • Requirements and weight: Requires 6 Strength and weighs 1.
  • Blocking at base reinforcement: Reduces blocked physical damage by 65%, magic by 55%, fire by 10% and lightning by 45%. Starts with 30 stability. Stability controls the stamina spent on a block, separately from health damage that gets through.
  • Parrying: Can parry with the left-hand strong input. A successful parry opens an eligible enemy to a riposte with your attacking weapon; it does not make every attack parryable.
  • Reinforcement: Reinforce to +15 with ordinary Titanite materials. On this path, stability rises from 30 to 37; the listed damage-blocking percentages stay unchanged. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11.
  • Conversion choices: Magic, Fire and Lightning conversions change attack damage and the corresponding elemental guarding instead of continuing the normal path's stability improvements. Divine adds Faith-scaled magical attack damage, rather than Faith-scaled blocking. Crystal can improve stability on suitable shields but sharply reduces durability and prevents ordinary repairs.
  • Attack scaling: Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.
  • Temporary shield spells: Magic Shield and Strong Magic Shield can temporarily strengthen the left-hand guard when cast with a catalyst in the right hand. They replace one another, and two-handing the other weapon removes the shield enchantment. These are different from resins and melee weapon-enchantment spells.
  • Damaged construction: Has only 60 maximum durability, 65% physical reduction and 30 stability. It can still be repaired, but a repair does not turn it into a shield with better base protection.
  • No attack deflection: Blocked weapon attacks do not bounce off this shield in the normal way. Parrying is still available; deflection and parrying are different mechanics.