Skip to content
ASHENBORNEDARK SOULS REFERENCE

Development preview. Public browsing is available. Editing and uploads are restricted.

Dark Souls Remastered · r39
Caduceus Kite Shield inventory iconShields

Shields

Caduceus Kite Shield

Shields

Requires 10 Strength and weighs 3.

Weight3
RequiresStrength 10
Physical base attack64
Magic base attack0

Attack and requirements

Base requirements

strength
10

Interactive calculations are pending.

Native base attack

Physical
64
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:1477000": {
        "weight": 3,
        "attackBasePhysics": 64,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 31,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 6000,
        "materialSetId": 0,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1477100": {
        "weight": 3,
        "attackBasePhysics": 64,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 31,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 6100,
        "materialSetId": 100,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1477200": {
        "weight": 3,
        "attackBasePhysics": 64,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 64,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5200,
        "materialSetId": 200,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1477400": {
        "weight": 3,
        "attackBasePhysics": 48,
        "attackBaseMagic": 52,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 8,
        "correctAgility": 0,
        "correctMagic": 22,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 10,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5400,
        "materialSetId": 400,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1477600": {
        "weight": 3,
        "attackBasePhysics": 43,
        "attackBaseMagic": 53,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 10,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 25,
        "correctType": 1,
        "properStrength": 10,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5600,
        "materialSetId": 600,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1477800": {
        "weight": 3,
        "attackBasePhysics": 64,
        "attackBaseMagic": 0,
        "attackBaseFire": 64,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 5800,
        "materialSetId": 800,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    }
}

Weapon behavior

Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.

Reinforcement and comparison

Reduces blocked physical damage by 100%, magic by 30%, fire by 70% and lightning by 50%. Starts with 58 stability. Stability controls the stamina spent on a block, separately from health damage that gets through.

Reinforce to +15 with ordinary Titanite materials. On this path, stability rises from 58 to 72; the listed damage-blocking percentages stay unchanged. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11.

Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.

Compare equipment in this collection

In-game description

Weapon type: Shield
Attack type: Strike

Medium metal shield.
Decorated by an ancient blue Caduceus.
A standard, widely-used shield.


Where to find

Merchant purchase

Undead Parish

Cost: 1000 Souls · Stock: ∞

Requirements

  • Keep Andre of Astora alive and friendly.
  1. From the Parish church, cross the long bridge to the stone building on the forest side. Rest at the bonfire inside, then take the stairs down one floor to the sound of hammering.
  2. Speak to Andre at the anvil and open his purchase menu. The Titanite Demon in the room below him is not required for shopping.
  3. Speak to Andre of Astora and buy Caduceus Kite Shield from the weapon inventory.

Enemy drop

Duke's Archives

  1. In the main library rooms, defeat Crystal Soldiers carrying swords and shields. Inspect their loot; bow-carrying soldiers are a different variant.
  2. Rest at the library bonfire to repeat. Buying from Andre is available much earlier and avoids the random drop.

Notes

  • Requirements and weight: Requires 10 Strength and weighs 3.
  • Blocking at base reinforcement: Reduces blocked physical damage by 100%, magic by 30%, fire by 70% and lightning by 50%. Starts with 58 stability. Stability controls the stamina spent on a block, separately from health damage that gets through.
  • Parrying: Can parry with the left-hand strong input. A successful parry opens an eligible enemy to a riposte with your attacking weapon; it does not make every attack parryable.
  • Reinforcement: Reinforce to +15 with ordinary Titanite materials. On this path, stability rises from 58 to 72; the listed damage-blocking percentages stay unchanged. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11.
  • Conversion choices: Magic, Fire and Lightning conversions change attack damage and the corresponding elemental guarding instead of continuing the normal path's stability improvements. Divine adds Faith-scaled magical attack damage, rather than Faith-scaled blocking. Crystal can improve stability on suitable shields but sharply reduces durability and prevents ordinary repairs.
  • Attack scaling: Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.
  • Temporary shield spells: Magic Shield and Strong Magic Shield can temporarily strengthen the left-hand guard when cast with a catalyst in the right hand. They replace one another, and two-handing the other weapon removes the shield enchantment. These are different from resins and melee weapon-enchantment spells.
  • Compared with Tower Kite: Has the same weight, requirements, base damage-blocking percentages and stability as Tower Kite Shield. Their different designs do not imply different magical protection; some status-blocking properties differ.