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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Black Knight Shield inventory iconShields

Shields

Black Knight Shield

Shields

Requires 16 Strength and weighs 6.

Weight6
RequiresStrength 16
Physical base attack68
Magic base attack0

Attack and requirements

Base requirements

strength
16

Interactive calculations are pending.

Native base attack

Physical
68
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:1474000": {
        "weight": 6,
        "attackBasePhysics": 68,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 34,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 16,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 1400,
        "materialSetId": 1200,
        "behaviorVariationId": 4800,
        "wepmotionCategory": 48,
        "isLuckCorrect": 0,
        "isEnhance": 0
    }
}

Weapon behavior

Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.

Reinforcement and comparison

Reduces blocked physical damage by 100%, magic by 25%, fire by 95% and lightning by 65%. Starts with 62 stability. Stability controls the stamina spent on a block, separately from health damage that gets through.

Reinforce to +5 with Twinkling Titanite. On this path, stability rises from 62 to 74; the listed damage-blocking percentages stay unchanged. Has no elemental conversion paths.

Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.

Compare equipment in this collection

In-game description

Weapon type: Shield
Attack type: Strike

Shield of the Black Knights that wander
Lordan. A flowing canal is chiseled deeply
into its face.
Long ago, the black knights faced the chaos
demons, and were charred black, but their
shields became highly resistant to fire.

Where to find

Enemy drop

Early Black Knight encounters

  1. For an early attempt, find the Black Knight down the side stairs before the Taurus Demon tower in Undead Burg. Defeat it and inspect the loot.
  2. Other Black Knights, including the tower knight in the Parish and the Basin knight near Grass Crest Shield, offer more attempts. These early knights do not respawn.

Enemy drop

Kiln of the First Flame

Requirements

  • Offer the required lord souls at the Lordvessel.
  1. Fill the Lordvessel to open the Kiln, then follow the path from Firelink Altar toward Gwyn.
  2. Defeat the Black Knights along the path and inspect their drops. Their different weapon types can all drop this shield.
  3. Rest at the altar bonfire to repeat. Finish farming before defeating Gwyn and completing the ending, which moves the character into the next journey.

Notes

  • Requirements and weight: Requires 16 Strength and weighs 6.
  • Blocking at base reinforcement: Reduces blocked physical damage by 100%, magic by 25%, fire by 95% and lightning by 65%. Starts with 62 stability. Stability controls the stamina spent on a block, separately from health damage that gets through.
  • Parrying: Can parry with the left-hand strong input. A successful parry opens an eligible enemy to a riposte with your attacking weapon; it does not make every attack parryable.
  • Reinforcement: Reinforce to +5 with Twinkling Titanite. On this path, stability rises from 62 to 74; the listed damage-blocking percentages stay unchanged. Has no elemental conversion paths.
  • Attack scaling: Strength scaling affects shield attack damage, not its damage-blocking percentages. Extra Strength does not improve stability once the requirements are met.
  • Temporary shield spells: Magic Shield and Strong Magic Shield can temporarily strengthen the left-hand guard when cast with a catalyst in the right hand. They replace one another, and two-handing the other weapon removes the shield enchantment. These are different from resins and melee weapon-enchantment spells.
  • Fire protection: Blocks 95% fire, with full ordinary physical protection and 65% lightning reduction. Magic protection is only 25%. Its strong fire guard is not equally strong protection against sorcery.