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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Great Scythe inventory iconReapers

Weapons

Great Scythe

Reapers

Requires 14 Strength, 14 Dexterity and weighs 5.

Weight5
RequiresStrength 14 · Dexterity 14
Physical base attack100
Magic base attack0

Attack and requirements

Base requirements

strength
14
dexterity
14

Interactive calculations are pending.

Native base attack

Physical
100
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:1150000": {
        "weight": 5,
        "attackBasePhysics": 100,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 13,
        "correctAgility": 85,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 14,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 0,
        "materialSetId": 0,
        "behaviorVariationId": 5000,
        "wepmotionCategory": 38,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:1150100": {
        "weight": 5,
        "attackBasePhysics": 100,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 13,
        "correctAgility": 85,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 14,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 100,
        "materialSetId": 100,
        "behaviorVariationId": 5000,
        "wepmotionCategory": 38,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:1150200": {
        "weight": 5,
        "attackBasePhysics": 100,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 100,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 14,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 200,
        "materialSetId": 200,
        "behaviorVariationId": 5000,
        "wepmotionCategory": 38,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1150300": {
        "weight": 5,
        "attackBasePhysics": 115,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 10,
        "correctAgility": 64,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 14,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 300,
        "materialSetId": 300,
        "behaviorVariationId": 5000,
        "wepmotionCategory": 38,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:1150400": {
        "weight": 5,
        "attackBasePhysics": 75,
        "attackBaseMagic": 81,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 4,
        "correctAgility": 24,
        "correctMagic": 71,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 14,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 400,
        "materialSetId": 400,
        "behaviorVariationId": 5000,
        "wepmotionCategory": 38,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1150500": {
        "weight": 5,
        "attackBasePhysics": 75,
        "attackBaseMagic": 80,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 3,
        "correctAgility": 17,
        "correctMagic": 69,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 14,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 500,
        "materialSetId": 500,
        "behaviorVariationId": 5000,
        "wepmotionCategory": 38,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1150600": {
        "weight": 5,
        "attackBasePhysics": 68,
        "attackBaseMagic": 83,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 5,
        "correctAgility": 33,
        "correctMagic": 0,
        "correctFaith": 70,
        "correctType": 1,
        "properStrength": 14,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 600,
        "materialSetId": 600,
        "behaviorVariationId": 5000,
        "wepmotionCategory": 38,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1150700": {
        "weight": 5,
        "attackBasePhysics": 69,
        "attackBaseMagic": 75,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 5,
        "correctAgility": 31,
        "correctMagic": 0,
        "correctFaith": 82,
        "correctType": 1,
        "properStrength": 14,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 700,
        "materialSetId": 700,
        "behaviorVariationId": 5000,
        "wepmotionCategory": 38,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1150800": {
        "weight": 5,
        "attackBasePhysics": 100,
        "attackBaseMagic": 0,
        "attackBaseFire": 100,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 14,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 800,
        "materialSetId": 800,
        "behaviorVariationId": 5000,
        "wepmotionCategory": 38,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1150900": {
        "weight": 5,
        "attackBasePhysics": 87,
        "attackBaseMagic": 0,
        "attackBaseFire": 101,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 14,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 900,
        "materialSetId": 900,
        "behaviorVariationId": 5000,
        "wepmotionCategory": 38,
        "isLuckCorrect": 1,
        "isEnhance": 0
    }
}

Weapon behavior

The sweeping strong attacks and running attacks cover considerable space. Its recovery on a miss and the spacing of the blade still matter against a close opponent.

Reinforcement and comparison

Dexterity gives most of its normal-path physical scaling, with a small Strength contribution. Hits build bleed, but it does not have Lifehunt Scythe's self-inflicted bleed penalty.

Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.

Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.

Compare equipment in this collection

In-game description

Weapon type: Halberd
Attack type: Slash

Weapon with a long curved blade. Converted
from a wheat-harvesting tool.

The magnificent sharp curved blade
instills fear in opponents. Perhaps it is
their survival instinct at work.

Where to find

Corpse pickup

The Catacombs

Requirements

  • Reach the second rotating spiked bridge.
  1. Use the nearby switch to rotate the second spiked bridge into a walkable position. Approach the bridge and look down to its right for the narrow ledge and room below.
  2. Drop onto that ledge and enter the opening. With your back toward the bridge, take the further drop on the right to the corpse holding Great Scythe.
  3. Drop into the adjoining room to reconnect with the Catacombs route. Pinwheel does not need to be defeated for this pickup.
  • Patches can interfere with the bridge if his encounter is active. Check the bridge position before stepping onto it, and use the ledges rather than the bottom of the chasm.

Notes

  • Requirements and weight: Requires 14 Strength, 14 Dexterity and weighs 5.
  • Scaling and bleed: Dexterity gives most of its normal-path physical scaling, with a small Strength contribution. Hits build bleed, but it does not have Lifehunt Scythe's self-inflicted bleed penalty.
  • Moveset: The sweeping strong attacks and running attacks cover considerable space. Its recovery on a miss and the spacing of the blade still matter against a close opponent.
  • Boss crafting: A normal +10 copy can be used with Priscilla's soul to make Lifehunt Scythe. That consumes this scythe and changes its reinforcement and status behavior.
  • Reinforcement and weapon buffs: Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.
  • Other upgrade paths: Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.