Skip to content
ASHENBORNEDARK SOULS REFERENCE

Development preview. Public browsing is available. Editing and uploads are restricted.

Dark Souls Remastered · r39
Lifehunt Scythe inventory iconReapers

Weapons

Lifehunt Scythe

Reapers

Requires 16 Strength, 14 Dexterity and weighs 6.0.

Weight6
RequiresStrength 16 · Dexterity 14
Physical base attack180
Magic base attack0

Attack and requirements

Base requirements

strength
16
dexterity
14

Interactive calculations are pending.

Native base attack

Physical
180
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:1151000": {
        "weight": 6,
        "attackBasePhysics": 180,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 8,
        "correctAgility": 94,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 16,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 1000,
        "materialSetId": 2000,
        "behaviorVariationId": 5000,
        "wepmotionCategory": 38,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1151100": {
        "weight": 6,
        "attackBasePhysics": 180,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 8,
        "correctAgility": 94,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 16,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 1000,
        "materialSetId": 2000,
        "behaviorVariationId": 5000,
        "wepmotionCategory": 38,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1151200": {
        "weight": 6,
        "attackBasePhysics": 180,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 8,
        "correctAgility": 94,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 16,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 1000,
        "materialSetId": 2000,
        "behaviorVariationId": 5000,
        "wepmotionCategory": 38,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1151300": {
        "weight": 6,
        "attackBasePhysics": 180,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 8,
        "correctAgility": 94,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 16,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 1000,
        "materialSetId": 2000,
        "behaviorVariationId": 5000,
        "wepmotionCategory": 38,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1151400": {
        "weight": 6,
        "attackBasePhysics": 180,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 8,
        "correctAgility": 94,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 16,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 1000,
        "materialSetId": 2000,
        "behaviorVariationId": 5000,
        "wepmotionCategory": 38,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1151500": {
        "weight": 6,
        "attackBasePhysics": 180,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 8,
        "correctAgility": 94,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 16,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 1000,
        "materialSetId": 2000,
        "behaviorVariationId": 5000,
        "wepmotionCategory": 38,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1151600": {
        "weight": 6,
        "attackBasePhysics": 180,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 8,
        "correctAgility": 94,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 16,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 1000,
        "materialSetId": 2000,
        "behaviorVariationId": 5000,
        "wepmotionCategory": 38,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1151700": {
        "weight": 6,
        "attackBasePhysics": 180,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 8,
        "correctAgility": 94,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 16,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 1000,
        "materialSetId": 2000,
        "behaviorVariationId": 5000,
        "wepmotionCategory": 38,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1151800": {
        "weight": 6,
        "attackBasePhysics": 180,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 8,
        "correctAgility": 94,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 16,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 1000,
        "materialSetId": 2000,
        "behaviorVariationId": 5000,
        "wepmotionCategory": 38,
        "isLuckCorrect": 0,
        "isEnhance": 0
    }
}

Weapon behavior

Deals physical damage with much stronger Dexterity scaling than Strength. Its scythe swings cover a broad arc, but a missed attack can leave a conspicuous recovery.

Reinforcement and comparison

Deals physical damage with much stronger Dexterity scaling than Strength. Its scythe swings cover a broad arc, but a missed attack can leave a conspicuous recovery.

Reinforce to +5 with Demon Titanite. This weapon has no elemental upgrade branches and cannot use pine resins or weapon-enchantment spells.

Compare equipment in this collection

In-game description

Weapon type: Halberd
Attack type: Slash

Scythe born from the soul of Priscilla, the
stark white crossbreed trapped inside the
Painted World of Ariamis.
Even the Gods feared Priscilla's lifehunt
ability, and in the hands of a mortal, its
power will turn upon its wielder.

Where to find

Boss-soul forging

Anor Londo

Requirements

  • Reach the main cathedral in Anor Londo.
  • Keep the Giant Blacksmith alive and friendly.
  • Retain Soul of Priscilla and a normal +10 Halberd.
  1. Return to the Northern Undead Asylum and collect the Peculiar Doll from the starting cell. Carry it to the enormous painting in Anor Londo's cathedral and examine the painting to enter the Painted World.
  2. Work through the Painted World to Priscilla at the far end. She allows peaceful passage, but obtaining her soul requires attacking and defeating her. Keep the soul for forging.
  3. Prepare the normal +10 weapon. Andre can make the +5 to +6 modification after receiving the Large Ember from the chest beside the first butcher in the Depths. Continue reinforcing to +10.
  4. In Anor Londo, enter the cathedral hall with the two large sentinels. Reach the upper walkway beside the Silver Knight archer, cross the connecting passage and go down the spiral stairs to the Giant Blacksmith.
  5. Open Modify Equipment and select Lifehunt Scythe. Check the result before confirming: the soul and the +10 weapon are both consumed. The forging fee is 5,000 Souls.

Notes

  • Requirements and weight: Requires 16 Strength, 14 Dexterity and weighs 6.0.
  • Scaling and attacks: Deals physical damage with much stronger Dexterity scaling than Strength. Its scythe swings cover a broad arc, but a missed attack can leave a conspicuous recovery.
  • Bleed on both sides: Successful hits apply 50 bleed buildup to the target. Each strike also adds 40 buildup to the wielder. This is a buildup meter, not an immediate 40 HP cost. When the self-inflicted meter fills, the resulting bleed is dangerous.
  • Managing self-bleed: Bleed resistance increases the room in the meter; it does not remove the self-buildup. Bloodred Moss Clumps reduce buildup. Pause, switch weapons or clear the meter before another attack triggers the bleed.
  • Separate tail reward: Priscilla's Dagger comes from cutting her tail during the fight. Her soul and this forging recipe do not award the dagger. Cut the tail before killing her if you want both rewards in the same journey.
  • Reinforcement and buffs: Reinforce to +5 with Demon Titanite. This weapon has no elemental upgrade branches and cannot use pine resins or weapon-enchantment spells.