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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Homing Soulmass inventory iconSorceries

Sorceries

Homing Soulmass

Sorceries

Requires 18 Intelligence. Uses 1 attunement slot and provides 10 charges per attuned copy before equipment modifiers.

RequiresIntelligence 18
Attunement slots1
Base uses10

Reference values

Requires
Intelligence 18
Attunement slots
1
Base uses
10
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "Magic:13040": {
        "refId": 3040,
        "refCategory": 1,
        "refType": 0,
        "maxQuantity": -1,
        "slotLength": 1,
        "requirementIntellect": 0,
        "requirementFaith": 0,
        "analogDexiterityMin": 20,
        "analogDexiterityMax": 45,
        "isEnchant": 0,
        "isShieldEnchant": 0
    },
    "Magic:3040": {
        "refId": 3040,
        "refCategory": 1,
        "refType": 0,
        "maxQuantity": 10,
        "slotLength": 1,
        "requirementIntellect": 18,
        "requirementFaith": 0,
        "analogDexiterityMin": 20,
        "analogDexiterityMax": 45,
        "isEnchant": 0,
        "isShieldEnchant": 0
    },
    "EquipParamGoods:3040": {
        "refId": -1,
        "weight": 0,
        "basicPrice": 0,
        "sellValue": -1,
        "behaviorId": 0,
        "replaceItemId": -1,
        "magicId": 3040,
        "maxNum": 99,
        "goodsType": 5,
        "refCategory": 0,
        "spEffectCategory": 0,
        "goodsCategory": 0,
        "goodsUseAnim": 0,
        "replaceCategory": 0,
        "isEquip": 0,
        "isConsume": 0,
        "isOnlyOne": 0,
        "isDrop": 0,
        "isDeposit": 0
    }
}

In-game description

Sorcery developed by Big Hat Logan.
Fire homing soulmass.

Life originates in the soul; no wonder the
soulmass draws toward it. This sorcery is a
window into seeker Logan's methods.

Where to find

Merchant purchase

Firelink Shrine

Cost: 20000 Souls · Stock: 1

Requirements

  • Rescue Griggs and keep him alive and friendly.
  • Have at least 10 Intelligence to open his spell shop.
  • Wait until Logan leaves Firelink so Griggs adds this advanced spell.
  1. Buy the Residence Key from the male Undead Merchant. Unlock the Lower Burg descent near the Hellkite bridge with the Basement Key from Undead Parish.
  2. Follow the lower street to the locked house where a man calls for help. Open it with the Residence Key, free Griggs and exhaust his dialogue. Break the barrels carefully without hitting him.
  3. Return to Firelink Shrine and find him in the covered ruins. Speak to him and open his sorcery shop.
  4. Buy Homing Soulmass from Griggs of Vinheim's spell inventory.

Merchant purchase

Firelink Shrine / The Duke's Archives

Cost: 20000 Souls · Stock: 1

Requirements

  • Keep Logan alive through the relevant shop stage.
  1. In Sen's Fortress, use the boulder mechanism to break the wall behind the resting serpent. Open Logan's hanging cage with the Cage Key or Master Key and speak to him.
  2. He sells his first inventory at Firelink Shrine to characters with at least 15 Intelligence. Later, find him imprisoned at the bottom of the Archives prison tower.
  3. Collect the Archive Tower Giant Cell Key in the book rooms near the library shortcut. Return to his prison, free him and visit his new book-room shop near the route to the crystal garden. His Archives shop has no Intelligence requirement to buy.
  4. Buy Homing Soulmass from Big Hat Logan's spell inventory.

Notes

  • Requirements and charges: Requires 18 Intelligence. Uses 1 attunement slot and provides 10 charges per attuned copy before equipment modifiers.
  • Casting tool: Cast with a catalyst. Most catalysts gain spell power from Intelligence; the Tin Darkmoon Catalyst uses Faith, while the Oolacile Ivory Catalyst and Oolacile Catalyst have fixed Magic Adjustment. Meeting this spell's Intelligence requirement is still necessary with those exceptions.
  • Shop stock: Each listed stock is the number of spell copies in that inventory, not the number of casts. Buying a second copy can provide another charge pool if you have the slots to attune it.
  • Use: Creates floating magic orbs that launch when a valid enemy is close and in front of you. Casting it before approaching a target gives you time to switch to another action.
  • Orb count: The number of orbs increases with Intelligence: two at 18, three at 19, four at 25 and five at 31. The charge counter counts preparations, not individual orbs.
  • Terrain: Prepared orbs can disappear when they strike walls. Do not expect a narrow doorway to preserve every orb.
  • Griggs unlock: Griggs sells it after Logan leaves Firelink, providing another inventory separate from Logan's copy.