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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Soul Arrow inventory iconSorceries

Sorceries

Soul Arrow

Sorceries

Requires 10 Intelligence. Uses 1 attunement slot and provides 30 charges per attuned copy before equipment modifiers.

RequiresIntelligence 10
Attunement slots1
Base uses30

Reference values

Requires
Intelligence 10
Attunement slots
1
Base uses
30
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "Magic:13000": {
        "refId": 3000,
        "refCategory": 1,
        "refType": 0,
        "maxQuantity": -1,
        "slotLength": 1,
        "requirementIntellect": 0,
        "requirementFaith": 0,
        "analogDexiterityMin": 20,
        "analogDexiterityMax": 45,
        "isEnchant": 0,
        "isShieldEnchant": 0
    },
    "Magic:3000": {
        "refId": 3000,
        "refCategory": 1,
        "refType": 0,
        "maxQuantity": 30,
        "slotLength": 1,
        "requirementIntellect": 10,
        "requirementFaith": 0,
        "analogDexiterityMin": 20,
        "analogDexiterityMax": 45,
        "isEnchant": 0,
        "isShieldEnchant": 0
    },
    "EquipParamGoods:3000": {
        "refId": -1,
        "weight": 0,
        "basicPrice": 0,
        "sellValue": -1,
        "behaviorId": 0,
        "replaceItemId": -1,
        "magicId": 3000,
        "maxNum": 99,
        "goodsType": 5,
        "refCategory": 0,
        "spEffectCategory": 0,
        "goodsCategory": 0,
        "goodsUseAnim": 0,
        "replaceCategory": 0,
        "isEquip": 0,
        "isConsume": 0,
        "isOnlyOne": 0,
        "isDrop": 0,
        "isDeposit": 0
    }
}

In-game description

Elementary sorcery.
Fire soul arrow.

Soul arrows inflict magic damage, making them
effective against iron armor, tough scales,
and other physically resilient materials.

Where to find

Starting spell

Northern Undead Asylum

Requirements

  • Choose Sorcerer at character creation.
  1. This class begins with the spell. Collect its casting tool along the tutorial route, then attune the spell at a bonfire before using it.

Merchant purchase

Firelink Shrine

Cost: 1000 Souls · Stock: 1

Requirements

  • Rescue Griggs and keep him alive and friendly.
  • Have at least 10 Intelligence to open his spell shop.
  1. Buy the Residence Key from the male Undead Merchant. Unlock the Lower Burg descent near the Hellkite bridge with the Basement Key from Undead Parish.
  2. Follow the lower street to the locked house where a man calls for help. Open it with the Residence Key, free Griggs and exhaust his dialogue. Break the barrels carefully without hitting him.
  3. Return to Firelink Shrine and find him in the covered ruins. Speak to him and open his sorcery shop.
  4. Buy Soul Arrow from Griggs of Vinheim's spell inventory.

Merchant purchase

New Londo Ruins

Cost: 2000 Souls · Stock: 1

Requirements

  • Keep Rickert alive and friendly.
  1. From Firelink Shrine, take the stairs and lift down toward New Londo. Leave the lift and descend the stone steps toward the first wooden bridges.
  2. Before entering the ghost-filled ruins, take the side stairway down to the barred cell over the water. Speak through the bars to Rickert and open his shop.
  3. Buy Soul Arrow from Rickert of Vinheim's spell inventory.

Merchant purchase

Firelink Shrine / The Duke's Archives

Cost: 1000 Souls · Stock: 1

Requirements

  • Keep Logan alive through the relevant shop stage.
  1. In Sen's Fortress, use the boulder mechanism to break the wall behind the resting serpent. Open Logan's hanging cage with the Cage Key or Master Key and speak to him.
  2. He sells his first inventory at Firelink Shrine to characters with at least 15 Intelligence. Later, find him imprisoned at the bottom of the Archives prison tower.
  3. Collect the Archive Tower Giant Cell Key in the book rooms near the library shortcut. Return to his prison, free him and visit his new book-room shop near the route to the crystal garden. His Archives shop has no Intelligence requirement to buy.
  4. Buy Soul Arrow from Big Hat Logan's spell inventory.

Notes

  • Requirements and charges: Requires 10 Intelligence. Uses 1 attunement slot and provides 30 charges per attuned copy before equipment modifiers.
  • Casting tool: Cast with a catalyst. Most catalysts gain spell power from Intelligence; the Tin Darkmoon Catalyst uses Faith, while the Oolacile Ivory Catalyst and Oolacile Catalyst have fixed Magic Adjustment. Meeting this spell's Intelligence requirement is still necessary with those exceptions.
  • Shop stock: Each listed stock is the number of spell copies in that inventory, not the number of casts. Buying a second copy can provide another charge pool if you have the slots to attune it.
  • Use: Fires a quick magic projectile. Its large charge pool makes it useful for repeated ranged attacks, while a target's magic defense still determines how much of that attack becomes HP damage.
  • Comparison: Great Soul Arrow keeps the quick casting style and raises power, with fewer charges. Heavy Soul Arrow trades a much longer opening for greater power per projectile.