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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Bastard Sword inventory iconGreatswords

Weapons

Bastard Sword

Greatswords

Requires 16 Strength, 10 Dexterity and weighs 6.0.

Weight6
RequiresStrength 16 · Dexterity 10
Physical base attack105
Magic base attack0

Attack and requirements

Base requirements

strength
16
dexterity
10

Interactive calculations are pending.

Native base attack

Physical
105
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:300000": {
        "weight": 6,
        "attackBasePhysics": 105,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 51,
        "correctAgility": 51,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 16,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 0,
        "materialSetId": 0,
        "behaviorVariationId": 2500,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:300100": {
        "weight": 6,
        "attackBasePhysics": 105,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 51,
        "correctAgility": 51,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 16,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 100,
        "materialSetId": 100,
        "behaviorVariationId": 2500,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:300200": {
        "weight": 6,
        "attackBasePhysics": 105,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 105,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 16,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 200,
        "materialSetId": 200,
        "behaviorVariationId": 2500,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:300300": {
        "weight": 6,
        "attackBasePhysics": 121,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 38,
        "correctAgility": 38,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 16,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 300,
        "materialSetId": 300,
        "behaviorVariationId": 2500,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:300400": {
        "weight": 6,
        "attackBasePhysics": 79,
        "attackBaseMagic": 85,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 14,
        "correctAgility": 14,
        "correctMagic": 73,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 16,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 400,
        "materialSetId": 400,
        "behaviorVariationId": 2500,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:300500": {
        "weight": 6,
        "attackBasePhysics": 79,
        "attackBaseMagic": 84,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 10,
        "correctAgility": 10,
        "correctMagic": 72,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 16,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 500,
        "materialSetId": 500,
        "behaviorVariationId": 2500,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:300600": {
        "weight": 6,
        "attackBasePhysics": 71,
        "attackBaseMagic": 87,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 20,
        "correctAgility": 20,
        "correctMagic": 0,
        "correctFaith": 73,
        "correctType": 1,
        "properStrength": 16,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 600,
        "materialSetId": 600,
        "behaviorVariationId": 2500,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:300700": {
        "weight": 6,
        "attackBasePhysics": 72,
        "attackBaseMagic": 79,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 18,
        "correctAgility": 18,
        "correctMagic": 0,
        "correctFaith": 86,
        "correctType": 1,
        "properStrength": 16,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 700,
        "materialSetId": 700,
        "behaviorVariationId": 2500,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:300800": {
        "weight": 6,
        "attackBasePhysics": 105,
        "attackBaseMagic": 0,
        "attackBaseFire": 105,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 16,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 800,
        "materialSetId": 800,
        "behaviorVariationId": 2500,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:300900": {
        "weight": 6,
        "attackBasePhysics": 91,
        "attackBaseMagic": 0,
        "attackBaseFire": 105,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 16,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 900,
        "materialSetId": 900,
        "behaviorVariationId": 2500,
        "wepmotionCategory": 25,
        "isLuckCorrect": 1,
        "isEnhance": 0
    }
}

Weapon behavior

The one-handed strong attack chops down. Two-handed strong attacks sweep across, unlike Claymore's one-handed thrust. Change grip when the space around you makes one attack easier to land.

Reinforcement and comparison

The normal path has equal Strength and Dexterity scaling coefficients. Two-handing improves effective Strength for its Strength contribution; it does not raise Dexterity.

Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.

Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.

Compare equipment in this collection

In-game description

Weapon type: Greatsword
Attack type: Regular

This standard greatsword is normally wielded
with two hands due to its great weight.

Usually swung in large arcs and effective
against multiple foes. Far from ideal when
fighting in tight quarters.

Where to find

Merchant purchase

Undead Parish

Cost: 3000 Souls · Stock: ∞

Requirements

  • Keep Andre alive and friendly.
  1. At the Undead Parish church, find the long stone bridge leading toward the forest. Clear the sword and crossbow soldiers at its entrance, then cross into the smaller ruined building.
  2. Descend to the bonfire and rest. Follow the next stairs down toward the hammering to find Andre at his anvil. The Titanite Demon farther below is not required for this purchase.
  3. Speak to Andre and buy Bastard Sword from the weapon inventory.
  • Killing Andre removes this shop and his specialized forging services for the rest of the playthrough.

Notes

  • Requirements and weight: Requires 16 Strength, 10 Dexterity and weighs 6.0.
  • Physical scaling: The normal path has equal Strength and Dexterity scaling coefficients. Two-handing improves effective Strength for its Strength contribution; it does not raise Dexterity.
  • Different strong attacks: The one-handed strong attack chops down. Two-handed strong attacks sweep across, unlike Claymore's one-handed thrust. Change grip when the space around you makes one attack easier to land.
  • Weight and recovery: Weighs 6.0, so it is a step up in equipment load from a basic straight sword. Its large swings commit more time and stamina; leave room to recover when a target steps out of range.
  • Reinforcement and weapon buffs: Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.
  • Other upgrade paths: Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.