Skip to content
ASHENBORNEDARK SOULS REFERENCE

Development preview. Public browsing is available. Editing and uploads are restricted.

Dark Souls Remastered · r39
Claymore inventory iconGreatswords

Weapons

Claymore

Greatswords

Requires 16 Strength, 10 Dexterity and weighs 6.0.

Weight6
RequiresStrength 16 · Dexterity 10
Physical base attack103
Magic base attack0

Attack and requirements

Base requirements

strength
16
dexterity
10

Interactive calculations are pending.

Native base attack

Physical
103
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:301000": {
        "weight": 6,
        "attackBasePhysics": 103,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 51,
        "correctAgility": 51,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 16,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 0,
        "materialSetId": 0,
        "behaviorVariationId": 2505,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:301100": {
        "weight": 6,
        "attackBasePhysics": 103,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 51,
        "correctAgility": 51,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 16,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 100,
        "materialSetId": 100,
        "behaviorVariationId": 2505,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:301200": {
        "weight": 6,
        "attackBasePhysics": 103,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 103,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 16,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 200,
        "materialSetId": 200,
        "behaviorVariationId": 2505,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:301300": {
        "weight": 6,
        "attackBasePhysics": 118,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 38,
        "correctAgility": 38,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 16,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 300,
        "materialSetId": 300,
        "behaviorVariationId": 2505,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:301400": {
        "weight": 6,
        "attackBasePhysics": 77,
        "attackBaseMagic": 84,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 14,
        "correctAgility": 14,
        "correctMagic": 73,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 16,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 400,
        "materialSetId": 400,
        "behaviorVariationId": 2505,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:301500": {
        "weight": 6,
        "attackBasePhysics": 77,
        "attackBaseMagic": 82,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 10,
        "correctAgility": 10,
        "correctMagic": 72,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 16,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 500,
        "materialSetId": 500,
        "behaviorVariationId": 2505,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:301600": {
        "weight": 6,
        "attackBasePhysics": 70,
        "attackBaseMagic": 85,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 20,
        "correctAgility": 20,
        "correctMagic": 0,
        "correctFaith": 73,
        "correctType": 1,
        "properStrength": 16,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 600,
        "materialSetId": 600,
        "behaviorVariationId": 2505,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:301700": {
        "weight": 6,
        "attackBasePhysics": 71,
        "attackBaseMagic": 77,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 18,
        "correctAgility": 18,
        "correctMagic": 0,
        "correctFaith": 86,
        "correctType": 1,
        "properStrength": 16,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 700,
        "materialSetId": 700,
        "behaviorVariationId": 2505,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:301800": {
        "weight": 6,
        "attackBasePhysics": 103,
        "attackBaseMagic": 0,
        "attackBaseFire": 103,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 16,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 800,
        "materialSetId": 800,
        "behaviorVariationId": 2505,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:301900": {
        "weight": 6,
        "attackBasePhysics": 90,
        "attackBaseMagic": 0,
        "attackBaseFire": 104,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 16,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 900,
        "materialSetId": 900,
        "behaviorVariationId": 2505,
        "wepmotionCategory": 25,
        "isLuckCorrect": 1,
        "isEnhance": 0
    }
}

Weapon behavior

Combines broad greatsword swings with a one-handed strong thrust. That thrust gives a narrower option in corridors and can punish an enemy during an attack opening.

Reinforcement and comparison

The normal weapon has equal Strength and Dexterity scaling coefficients. Both attributes improve its physical attack, with the actual gain depending on your current stat values.

Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.

Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.

Compare equipment in this collection

In-game description

Weapon type: Greatsword
Attack type: Regular/Thrust

This larger type of greatsword is normally
wielded with two hands due to its weight.

This highly flexible greatsword can be used
to attack in swings or thrusts.

Where to find

Corpse pickup

Undead Burg

Requirements

  • Reach the Hellkite bridge.
  1. After the Taurus Demon, reach the long bridge above the Undead Burg bonfire. The Hellkite guards its far end. Use the stairs halfway across to get below the bridge and kick down the ladder shortcut to the bonfire.
  2. Return up the bridge stairs and locate the corpse farther toward the Hellkite's end. The Claymore is on that corpse on the bridge surface, not underneath it.
  3. Use the stairwell as shelter while watching the dragon. When you have an opening, reach the corpse and collect the sword. Retreat to the stairs or continue into the far shelter if the dragon's position allows it.
  • The dragon's fire can kill a low-level character. Collecting the sword does not require killing it, but neither the run nor a particular armor set guarantees survival.

Notes

  • Requirements and weight: Requires 16 Strength, 10 Dexterity and weighs 6.0.
  • Scaling: The normal weapon has equal Strength and Dexterity scaling coefficients. Both attributes improve its physical attack, with the actual gain depending on your current stat values.
  • Moveset: Combines broad greatsword swings with a one-handed strong thrust. That thrust gives a narrower option in corridors and can punish an enemy during an attack opening.
  • Two-handing: Requires 16 Strength in one hand or 11 when two-handed. Dexterity must still meet 10. Changing grip also changes the available attacks.
  • Reinforcement and weapon buffs: Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.
  • Other upgrade paths: Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.