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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Flamberge inventory iconGreatswords

Weapons

Flamberge

Greatswords

Requires 16 Strength, 14 Dexterity and weighs 6.0.

Weight6
RequiresStrength 16 · Dexterity 14
Physical base attack100
Magic base attack0

Attack and requirements

Base requirements

strength
16
dexterity
14

Interactive calculations are pending.

Native base attack

Physical
100
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:303000": {
        "weight": 6,
        "attackBasePhysics": 100,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 22,
        "correctAgility": 70,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 16,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 0,
        "materialSetId": 0,
        "behaviorVariationId": 2502,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:303100": {
        "weight": 6,
        "attackBasePhysics": 100,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 22,
        "correctAgility": 70,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 16,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 100,
        "materialSetId": 100,
        "behaviorVariationId": 2502,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:303200": {
        "weight": 6,
        "attackBasePhysics": 100,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 100,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 16,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 200,
        "materialSetId": 200,
        "behaviorVariationId": 2502,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:303300": {
        "weight": 6,
        "attackBasePhysics": 115,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 17,
        "correctAgility": 53,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 16,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 300,
        "materialSetId": 300,
        "behaviorVariationId": 2502,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:303400": {
        "weight": 6,
        "attackBasePhysics": 75,
        "attackBaseMagic": 81,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 6,
        "correctAgility": 20,
        "correctMagic": 66,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 16,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 400,
        "materialSetId": 400,
        "behaviorVariationId": 2502,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:303500": {
        "weight": 6,
        "attackBasePhysics": 75,
        "attackBaseMagic": 80,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 4,
        "correctAgility": 14,
        "correctMagic": 65,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 16,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 500,
        "materialSetId": 500,
        "behaviorVariationId": 2502,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:303600": {
        "weight": 6,
        "attackBasePhysics": 68,
        "attackBaseMagic": 83,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 8,
        "correctAgility": 27,
        "correctMagic": 0,
        "correctFaith": 66,
        "correctType": 1,
        "properStrength": 16,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 600,
        "materialSetId": 600,
        "behaviorVariationId": 2502,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:303700": {
        "weight": 6,
        "attackBasePhysics": 69,
        "attackBaseMagic": 75,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 8,
        "correctAgility": 25,
        "correctMagic": 0,
        "correctFaith": 77,
        "correctType": 1,
        "properStrength": 16,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 700,
        "materialSetId": 700,
        "behaviorVariationId": 2502,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:303800": {
        "weight": 6,
        "attackBasePhysics": 100,
        "attackBaseMagic": 0,
        "attackBaseFire": 100,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 16,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 800,
        "materialSetId": 800,
        "behaviorVariationId": 2502,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:303900": {
        "weight": 6,
        "attackBasePhysics": 87,
        "attackBaseMagic": 0,
        "attackBaseFire": 101,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 16,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 900,
        "materialSetId": 900,
        "behaviorVariationId": 2502,
        "wepmotionCategory": 25,
        "isLuckCorrect": 1,
        "isEnhance": 0
    }
}

Weapon behavior

Combines broad one-handed swings with an overhead strong attack. Two-handing changes its light sequence to overhead and upward movements and gives sweeping strong attacks.

Reinforcement and comparison

Physical damage scales more strongly with Dexterity than Strength. Hits build bleed, unlike an ordinary Bastard Sword or Claymore. Bleed requires filling the target's meter and is ineffective against enemies that cannot bleed.

Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.

Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.

Compare equipment in this collection

In-game description

Weapon type: Greatsword
Attack type: Slash

This greatsword with an undulating blade is
the choice weapon of the slithering serpent
men of Sen's Fortress.

This weapon is designed to flay the skin and
causes heavy bleeding.

Where to find

Merchant purchase

Blighttown

Cost: 10000 Souls · Stock: ∞

Requirements

  • Join the Forest Hunter covenant and speak to Shiva in Darkroot Garden.
  • Remain a Forest Hunter and keep Shiva, his bodyguard and the forest hunters friendly.
  1. At the ruins beyond the Crest of Artorias door in Darkroot Garden, speak to Alvina in the window and join the Forest Hunter covenant. Speak to Shiva outside the ruins before leaving.
  2. Remain in the covenant and travel to Blighttown's swamp. From the bonfire in the drainage tunnel, follow the edge of the swamp toward the wooden waterwheel lift. Shiva waits at ground level in front of the wheel.
  3. Speak to Shiva of the East and buy Flamberge from the weapon inventory.

Enemy drop

Sen's Fortress and the Duke's Archives

Requirements

  • Reach a four-armed Serpent Mage.
  1. In Sen's Fortress, look for the four-armed serpent casters overlooking the swinging-blade bridges. In the Archives prison, another stands near the alarm mechanism above the bottom floor.
  2. Defeat a Serpent Mage and inspect its loot. These enemies respawn after resting, so repeat if the sword does not drop. The ordinary two-armed Serpent Soldiers carry a different sword.

Notes

  • Requirements and weight: Requires 16 Strength, 14 Dexterity and weighs 6.0.
  • Scaling and bleed: Physical damage scales more strongly with Dexterity than Strength. Hits build bleed, unlike an ordinary Bastard Sword or Claymore. Bleed requires filling the target's meter and is ineffective against enemies that cannot bleed.
  • Moveset: Combines broad one-handed swings with an overhead strong attack. Two-handing changes its light sequence to overhead and upward movements and gives sweeping strong attacks.
  • Farming choice: Buying from Shiva avoids relying on a random drop. Farming the correct serpent casters is an alternative if his shop is unavailable.
  • Reinforcement and weapon buffs: Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.
  • Other upgrade paths: Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.