Gift or encounter reward
Start of the game
- Every new character begins with the Darksign. No pickup, purchase or starting-gift choice is needed.
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Consumables
Returns you to your last-rested bonfire but destroys the souls and Humanity currently carried in the counters. It does not leave them in a new recoverable bloodstain.
Native values and variant identities remain separate. These fields are not a final damage prediction.
{
"EquipParamGoods:117": {
"refId": 3226,
"weight": 0,
"basicPrice": 0,
"sellValue": -1,
"behaviorId": 0,
"replaceItemId": -1,
"magicId": -1,
"maxNum": 1,
"goodsType": 0,
"refCategory": 2,
"spEffectCategory": 0,
"goodsCategory": 0,
"goodsUseAnim": 6,
"replaceCategory": 0,
"isEquip": 1,
"isConsume": 0,
"isOnlyOne": 1,
"isDrop": 0,
"isDeposit": 0
}
}The Darksign signifies an accursed Undead.
Those branded with it are reborn after
death, but will one day lose their mind
and go Hollow.
Death triggers the Darksign, which returns
its bearer to the last bonfire rested at,
but at the cost of all humanity and souls.
Gift or encounter reward
Consumables
Consumables
Consumables
Consumables
Consumables
Consumables