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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Demon Great Machete inventory iconUltra Greatswords

Weapons

Demon Great Machete

Ultra Greatswords

Requires 40 Strength and weighs 18.0.

Weight18
RequiresStrength 40
Physical base attack133
Magic base attack0

Attack and requirements

Base requirements

strength
40

Interactive calculations are pending.

Native base attack

Physical
133
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:352000": {
        "weight": 18,
        "attackBasePhysics": 133,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 90,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 40,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 0,
        "materialSetId": 0,
        "behaviorVariationId": 2603,
        "wepmotionCategory": 26,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:352100": {
        "weight": 18,
        "attackBasePhysics": 133,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 90,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 40,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 100,
        "materialSetId": 100,
        "behaviorVariationId": 2603,
        "wepmotionCategory": 26,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:352200": {
        "weight": 18,
        "attackBasePhysics": 133,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 133,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 40,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 200,
        "materialSetId": 200,
        "behaviorVariationId": 2603,
        "wepmotionCategory": 26,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:352300": {
        "weight": 18,
        "attackBasePhysics": 153,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 68,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 40,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 300,
        "materialSetId": 300,
        "behaviorVariationId": 2603,
        "wepmotionCategory": 26,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:352400": {
        "weight": 18,
        "attackBasePhysics": 100,
        "attackBaseMagic": 108,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 25,
        "correctAgility": 0,
        "correctMagic": 65,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 40,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 400,
        "materialSetId": 400,
        "behaviorVariationId": 2603,
        "wepmotionCategory": 26,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:352500": {
        "weight": 18,
        "attackBasePhysics": 100,
        "attackBaseMagic": 106,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 18,
        "correctAgility": 0,
        "correctMagic": 63,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 40,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 500,
        "materialSetId": 500,
        "behaviorVariationId": 2603,
        "wepmotionCategory": 26,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:352600": {
        "weight": 18,
        "attackBasePhysics": 90,
        "attackBaseMagic": 110,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 35,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 64,
        "correctType": 1,
        "properStrength": 40,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 600,
        "materialSetId": 600,
        "behaviorVariationId": 2603,
        "wepmotionCategory": 26,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:352700": {
        "weight": 18,
        "attackBasePhysics": 91,
        "attackBaseMagic": 100,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 33,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 76,
        "correctType": 1,
        "properStrength": 40,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 700,
        "materialSetId": 700,
        "behaviorVariationId": 2603,
        "wepmotionCategory": 26,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:352800": {
        "weight": 18,
        "attackBasePhysics": 133,
        "attackBaseMagic": 0,
        "attackBaseFire": 133,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 40,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 800,
        "materialSetId": 800,
        "behaviorVariationId": 2603,
        "wepmotionCategory": 26,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:352900": {
        "weight": 18,
        "attackBasePhysics": 116,
        "attackBaseMagic": 0,
        "attackBaseFire": 134,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 40,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 900,
        "materialSetId": 900,
        "behaviorVariationId": 2603,
        "wepmotionCategory": 26,
        "isLuckCorrect": 1,
        "isEnhance": 0
    }
}

Weapon behavior

Its broad ultra greatsword swings and jumping downward strong attack take substantial time and stamina. The rolling attack gives a forward thrust, providing a narrower attack than the standing sweeps.

Reinforcement and comparison

Physical damage scales only with Strength. It needs 40 Strength in one hand or 27 when two-handed, with no Dexterity requirement.

Despite its demon origin, this is an ordinary reinforcement weapon rather than a Demon Titanite weapon. Its maximum durability is 600, but it still needs repairs.

Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.

Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.

Compare equipment in this collection

In-game description

Weapon type: Ultra Greatsword
Attack type: Regular

The lesser Capra demons use these greatswords
in pairs. The blade is cast iron and hooked.

The sword is imbued with no particular magic,
but for those who have the strength, its
great weight will smash foes mercilessly.

Where to find

Merchant purchase

Blighttown

Cost: 10000 Souls · Stock: ∞

Requirements

  • Join the Forest Hunter covenant and speak to Shiva in Darkroot Garden.
  • Remain a Forest Hunter and keep Shiva, his bodyguard and the forest hunters friendly.
  1. At the ruins beyond the Crest of Artorias door in Darkroot Garden, speak to Alvina in the window and join the Forest Hunter covenant. Speak to Shiva outside the ruins before leaving.
  2. Remain in the covenant and travel to Blighttown's swamp. From the bonfire in the drainage tunnel, follow the edge of the swamp toward the wooden waterwheel lift. Shiva waits at ground level in front of the wheel.
  3. Speak to Shiva of the East and buy Demon Great Machete from the weapon inventory.

Enemy drop

Lower Undead Burg and Demon Ruins

Requirements

  • Reach the Capra Demon boss or the Minor Capra Demons in the Demon Ruins.
  1. The Capra Demon boss in Lower Undead Burg can drop this weapon, but that boss does not respawn. The drop is not guaranteed.
  2. For repeat attempts, defeat Ceaseless Discharge to drain the lava in the Demon Ruins, cross the newly exposed ground and follow the cliff path toward the lower ruins. Kill the Capra Demons along this approach and inspect their loot.
  3. The Minor Capra Demons respawn after resting. Draw them out separately rather than entering the group of several demons at once.

Notes

  • Requirements and weight: Requires 40 Strength and weighs 18.0.
  • Strength scaling: Physical damage scales only with Strength. It needs 40 Strength in one hand or 27 when two-handed, with no Dexterity requirement.
  • Heavy moveset: Its broad ultra greatsword swings and jumping downward strong attack take substantial time and stamina. The rolling attack gives a forward thrust, providing a narrower attack than the standing sweeps.
  • Upgrade distinction: Despite its demon origin, this is an ordinary reinforcement weapon rather than a Demon Titanite weapon. Its maximum durability is 600, but it still needs repairs.
  • Reinforcement and weapon buffs: Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.
  • Other upgrade paths: Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.