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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Greatsword inventory iconUltra Greatswords

Weapons

Greatsword

Ultra Greatswords

Requires 28 Strength, 10 Dexterity and weighs 12.

Weight12
RequiresStrength 28 · Dexterity 10
Physical base attack130
Magic base attack0

Attack and requirements

Base requirements

strength
28
dexterity
10

Interactive calculations are pending.

Native base attack

Physical
130
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:351000": {
        "weight": 12,
        "attackBasePhysics": 130,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 60,
        "correctAgility": 26,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 28,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 0,
        "materialSetId": 0,
        "behaviorVariationId": 2602,
        "wepmotionCategory": 26,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:351100": {
        "weight": 12,
        "attackBasePhysics": 130,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 60,
        "correctAgility": 26,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 28,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 100,
        "materialSetId": 100,
        "behaviorVariationId": 2602,
        "wepmotionCategory": 26,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:351200": {
        "weight": 12,
        "attackBasePhysics": 130,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 130,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 28,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 200,
        "materialSetId": 200,
        "behaviorVariationId": 2602,
        "wepmotionCategory": 26,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:351300": {
        "weight": 12,
        "attackBasePhysics": 150,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 45,
        "correctAgility": 19,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 28,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 300,
        "materialSetId": 300,
        "behaviorVariationId": 2602,
        "wepmotionCategory": 26,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:351400": {
        "weight": 12,
        "attackBasePhysics": 98,
        "attackBaseMagic": 106,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 17,
        "correctAgility": 7,
        "correctMagic": 62,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 28,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 400,
        "materialSetId": 400,
        "behaviorVariationId": 2602,
        "wepmotionCategory": 26,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:351500": {
        "weight": 12,
        "attackBasePhysics": 98,
        "attackBaseMagic": 104,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 13,
        "correctAgility": 5,
        "correctMagic": 60,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 28,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 500,
        "materialSetId": 500,
        "behaviorVariationId": 2602,
        "wepmotionCategory": 26,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:351600": {
        "weight": 12,
        "attackBasePhysics": 88,
        "attackBaseMagic": 107,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 23,
        "correctAgility": 10,
        "correctMagic": 0,
        "correctFaith": 61,
        "correctType": 1,
        "properStrength": 28,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 600,
        "materialSetId": 600,
        "behaviorVariationId": 2602,
        "wepmotionCategory": 26,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:351700": {
        "weight": 12,
        "attackBasePhysics": 89,
        "attackBaseMagic": 98,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 22,
        "correctAgility": 9,
        "correctMagic": 0,
        "correctFaith": 72,
        "correctType": 1,
        "properStrength": 28,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 700,
        "materialSetId": 700,
        "behaviorVariationId": 2602,
        "wepmotionCategory": 26,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:351800": {
        "weight": 12,
        "attackBasePhysics": 130,
        "attackBaseMagic": 0,
        "attackBaseFire": 130,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 28,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 800,
        "materialSetId": 800,
        "behaviorVariationId": 2602,
        "wepmotionCategory": 26,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:351900": {
        "weight": 12,
        "attackBasePhysics": 113,
        "attackBaseMagic": 0,
        "attackBaseFire": 131,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 28,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 900,
        "materialSetId": 900,
        "behaviorVariationId": 2602,
        "wepmotionCategory": 26,
        "isLuckCorrect": 1,
        "isEnhance": 0
    }
}

Weapon behavior

Combines broad light swings with strong thrusts. It weighs 12 and needs 28 Strength in one hand or 19 when two-handed, so its size affects equipment load and recovery as well as damage.

Reinforcement and comparison

Greatsword is the item's name; its class is ultra greatsword. Strength provides stronger normal-path physical scaling than Dexterity.

Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.

Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.

Compare equipment in this collection

In-game description

Weapon type: Ultra Greatsword
Attack type: Regular/Thrust

One of the gigantic straight greatswords.

Very few have what it takes to wield this
incredibly heavy, damage-dealing monster.
A favorite of the Knights Berenike, known for
their heavy armor, and Black Iron Tarkus.

Where to find

Merchant purchase

Sen's Fortress

Cost: 8000 Souls · Stock: ∞

Requirements

  • Keep Crestfallen Merchant alive and friendly.
  1. Reach the fortress roof and follow the narrow walkways upward toward the broken bridge leading to a separate tower. This is before the final approach to Iron Golem.
  2. Make a running jump across the broken section and enter the tower. The merchant waits inside. Speak to him before continuing down the tower toward the Cage Key.
  3. Speak to Crestfallen Merchant and buy Greatsword from the weapon inventory.

Corpse pickup

Anor Londo

Requirements

  • Reach the ground floor of the painting hall.
  1. Enter the large hall containing the enormous painting used to reach the Painted World. Stay on this hall's ground floor rather than examining the painting.
  2. Facing the painting, check its left side for the corpse guarded by a Painting Guardian. Loot it for Greatsword, the Black Iron Set and Black Iron Greatshield. The Peculiar Doll is not required to collect this corpse.

Enemy drop

Undead Parish, Sen's Fortress and the Painted World

Requirements

  • Reach a Heavy Knight.
  1. Defeat the huge armored Berenike knights and inspect their loot for Greatsword. The Parish knight is a one-time enemy; the later ordinary examples can be fought again after resting.

Notes

  • Requirements and weight: Requires 28 Strength, 10 Dexterity and weighs 12.
  • Weapon class and scaling: Greatsword is the item's name; its class is ultra greatsword. Strength provides stronger normal-path physical scaling than Dexterity.
  • Moveset: Combines broad light swings with strong thrusts. It weighs 12 and needs 28 Strength in one hand or 19 when two-handed, so its size affects equipment load and recovery as well as damage.
  • Reinforcement and weapon buffs: Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.
  • Other upgrade paths: Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.