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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Estoc inventory iconThrusting Swords

Weapons

Estoc

Thrusting Swords

Requires 10 Strength, 12 Dexterity and weighs 3.0.

Weight3
RequiresStrength 10 · Dexterity 12
Physical base attack75
Magic base attack0

Attack and requirements

Base requirements

strength
10
dexterity
12

Interactive calculations are pending.

Native base attack

Physical
75
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:602000": {
        "weight": 3,
        "attackBasePhysics": 75,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 22,
        "correctAgility": 70,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 0,
        "materialSetId": 0,
        "behaviorVariationId": 2702,
        "wepmotionCategory": 27,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:602100": {
        "weight": 3,
        "attackBasePhysics": 75,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 22,
        "correctAgility": 70,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 100,
        "materialSetId": 100,
        "behaviorVariationId": 2702,
        "wepmotionCategory": 27,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:602200": {
        "weight": 3,
        "attackBasePhysics": 75,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 75,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 200,
        "materialSetId": 200,
        "behaviorVariationId": 2702,
        "wepmotionCategory": 27,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:602300": {
        "weight": 3,
        "attackBasePhysics": 86,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 17,
        "correctAgility": 53,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 300,
        "materialSetId": 300,
        "behaviorVariationId": 2702,
        "wepmotionCategory": 27,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:602400": {
        "weight": 3,
        "attackBasePhysics": 56,
        "attackBaseMagic": 61,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 6,
        "correctAgility": 20,
        "correctMagic": 66,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 10,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 400,
        "materialSetId": 400,
        "behaviorVariationId": 2702,
        "wepmotionCategory": 27,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:602500": {
        "weight": 3,
        "attackBasePhysics": 56,
        "attackBaseMagic": 60,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 4,
        "correctAgility": 14,
        "correctMagic": 65,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 10,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 500,
        "materialSetId": 500,
        "behaviorVariationId": 2702,
        "wepmotionCategory": 27,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:602600": {
        "weight": 3,
        "attackBasePhysics": 51,
        "attackBaseMagic": 62,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 8,
        "correctAgility": 27,
        "correctMagic": 0,
        "correctFaith": 66,
        "correctType": 1,
        "properStrength": 10,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 600,
        "materialSetId": 600,
        "behaviorVariationId": 2702,
        "wepmotionCategory": 27,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:602700": {
        "weight": 3,
        "attackBasePhysics": 52,
        "attackBaseMagic": 56,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 8,
        "correctAgility": 25,
        "correctMagic": 0,
        "correctFaith": 77,
        "correctType": 1,
        "properStrength": 10,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 700,
        "materialSetId": 700,
        "behaviorVariationId": 2702,
        "wepmotionCategory": 27,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:602800": {
        "weight": 3,
        "attackBasePhysics": 75,
        "attackBaseMagic": 0,
        "attackBaseFire": 75,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 800,
        "materialSetId": 800,
        "behaviorVariationId": 2702,
        "wepmotionCategory": 27,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:602900": {
        "weight": 3,
        "attackBasePhysics": 65,
        "attackBaseMagic": 0,
        "attackBaseFire": 75,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 900,
        "materialSetId": 900,
        "behaviorVariationId": 2702,
        "wepmotionCategory": 27,
        "isLuckCorrect": 1,
        "isEnhance": 0
    }
}

Weapon behavior

See the item notes for verified weapon behavior.

Reinforcement and comparison

Dexterity gives the stronger physical scaling contribution, with a smaller Strength contribution. Intelligence and Faith add no damage on the normal path.

Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.

Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.

Compare equipment in this collection

In-game description

Weapon type: Thrusting Sword
Attack type: Regular/Thrust

The largest of the thrusting swords.
Can pierce an armored knight in one thrust.

The blade is also sharp,
allowing slicing as well.

Where to find

Corpse pickup

New Londo Ruins

Requirements

  • Reach Firelink Shrine.
  1. Take the descending cliffside stairs at Firelink, pass the Fire Keeper's cell and ride the lift down to New Londo Ruins. Use the lever if the lift is at the other end.
  2. Leave the lift and follow the left-hand path into the upper ruins. Pass through the broken arch, then look right for the corpse holding the Estoc.
  3. Pick up the sword before crossing the wooden bridges toward the ghost-filled ruins. Return the way you came if you only want this weapon.

Notes

  • Requirements and weight: Requires 10 Strength, 12 Dexterity and weighs 3.0.
  • Scaling: Dexterity gives the stronger physical scaling contribution, with a smaller Strength contribution. Intelligence and Faith add no damage on the normal path.
  • Thrusts and slashes: Has long reach for a thrusting sword, but slower attacks than some shorter examples. Its one-handed strong sequence includes slashes, while the two-handed strong attack is a delayed thrust.
  • Offhand and defense: Can thrust behind a raised shield and parry when equipped in the left hand. The forward light-attack input produces an evasive thrust rather than a conventional kick.
  • Critical rating: Its displayed critical rating is 100. The number does not account for all animation-specific critical damage, so it should not be read as a direct comparison with a dagger's final riposte damage.
  • Reinforcement and weapon buffs: Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.
  • Other upgrade paths: Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.