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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Ricard's Rapier inventory iconThrusting Swords

Weapons

Ricard's Rapier

Thrusting Swords

Requires 8 Strength, 20 Dexterity and weighs 2.

Weight2
RequiresStrength 8 · Dexterity 20
Physical base attack70
Magic base attack0

Attack and requirements

Base requirements

strength
8
dexterity
20

Interactive calculations are pending.

Native base attack

Physical
70
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:604000": {
        "weight": 2,
        "attackBasePhysics": 70,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 6,
        "correctAgility": 85,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 8,
        "properAgility": 20,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 0,
        "materialSetId": 0,
        "behaviorVariationId": 2704,
        "wepmotionCategory": 27,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:604100": {
        "weight": 2,
        "attackBasePhysics": 70,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 6,
        "correctAgility": 85,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 8,
        "properAgility": 20,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 100,
        "materialSetId": 100,
        "behaviorVariationId": 2704,
        "wepmotionCategory": 27,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:604200": {
        "weight": 2,
        "attackBasePhysics": 70,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 70,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 8,
        "properAgility": 20,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 200,
        "materialSetId": 200,
        "behaviorVariationId": 2704,
        "wepmotionCategory": 27,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:604300": {
        "weight": 2,
        "attackBasePhysics": 81,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 4,
        "correctAgility": 64,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 8,
        "properAgility": 20,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 300,
        "materialSetId": 300,
        "behaviorVariationId": 2704,
        "wepmotionCategory": 27,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:604400": {
        "weight": 2,
        "attackBasePhysics": 53,
        "attackBaseMagic": 57,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 2,
        "correctAgility": 23,
        "correctMagic": 66,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 8,
        "properAgility": 20,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 400,
        "materialSetId": 400,
        "behaviorVariationId": 2704,
        "wepmotionCategory": 27,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:604500": {
        "weight": 2,
        "attackBasePhysics": 53,
        "attackBaseMagic": 56,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 1,
        "correctAgility": 17,
        "correctMagic": 64,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 8,
        "properAgility": 20,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 500,
        "materialSetId": 500,
        "behaviorVariationId": 2704,
        "wepmotionCategory": 27,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:604600": {
        "weight": 2,
        "attackBasePhysics": 47,
        "attackBaseMagic": 58,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 2,
        "correctAgility": 33,
        "correctMagic": 0,
        "correctFaith": 65,
        "correctType": 1,
        "properStrength": 8,
        "properAgility": 20,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 600,
        "materialSetId": 600,
        "behaviorVariationId": 2704,
        "wepmotionCategory": 27,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:604700": {
        "weight": 2,
        "attackBasePhysics": 48,
        "attackBaseMagic": 53,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 2,
        "correctAgility": 31,
        "correctMagic": 0,
        "correctFaith": 76,
        "correctType": 1,
        "properStrength": 8,
        "properAgility": 20,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 700,
        "materialSetId": 700,
        "behaviorVariationId": 2704,
        "wepmotionCategory": 27,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:604800": {
        "weight": 2,
        "attackBasePhysics": 70,
        "attackBaseMagic": 0,
        "attackBaseFire": 70,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 8,
        "properAgility": 20,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 800,
        "materialSetId": 800,
        "behaviorVariationId": 2704,
        "wepmotionCategory": 27,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:604900": {
        "weight": 2,
        "attackBasePhysics": 61,
        "attackBaseMagic": 0,
        "attackBaseFire": 71,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 8,
        "properAgility": 20,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 900,
        "materialSetId": 900,
        "behaviorVariationId": 2704,
        "wepmotionCategory": 27,
        "isLuckCorrect": 1,
        "isEnhance": 0
    }
}

Weapon behavior

The strong-attack sequence starts with two quick thrusts and can continue into four more. Each contact must actually hit; one button sequence is not a guarantee of six damaging hits.

Reinforcement and comparison

Normal physical damage scales mainly with Dexterity. Strength supplies only a small contribution.

Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.

Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.

Compare equipment in this collection

In-game description

Weapon type: Thrusting Sword
Attack type: Thrust

A rapier with intricate decorations. Chosen
weapon of the infamous Undead Prince Ricard.
Ricard's exploits are told in a monomyth.
He was born into royalty, but wandered the
lands in a fateful ill-conceived journey.
He became Undead, and disappeared up North.

Where to find

NPC drop

Sen's Fortress

Requirements

  • Reach the fortress rooftops.
  1. From the rooftop bonfire, return to the exposed upper walkways and take the side route toward the heavy armored knight.
  2. Follow the ladder and stairs on this side to the tower guarded by Undead Prince Ricard. Defeat him and collect his rapier, then check the two chests beyond him.
  3. This is a fixed hostile NPC encounter. You do not need human form to make him appear, and resting does not respawn him.

Notes

  • Requirements and weight: Requires 8 Strength, 20 Dexterity and weighs 2.
  • Scaling: Normal physical damage scales mainly with Dexterity. Strength supplies only a small contribution.
  • Moveset: The strong-attack sequence starts with two quick thrusts and can continue into four more. Each contact must actually hit; one button sequence is not a guarantee of six damaging hits.
  • Multi-hit coatings: Compatible resins and weapon-enchantment spells can add damage to connected thrusts. This makes the attack sequence useful for coated weapons, but the final result still depends on the target's defenses and how many hits connect.
  • Critical rating: Has a critical rating of 100. The thrusting-sword critical animation is a separate part of backstab and riposte damage, so the rating alone is not a complete critical-damage multiplier.
  • Reinforcement and weapon buffs: Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.
  • Other upgrade paths: Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.