Skip to content
ASHENBORNEDARK SOULS REFERENCE

Development preview. Public browsing is available. Editing and uploads are restricted.

Dark Souls Remastered · r39
Estus Flask inventory iconConsumables

Consumables

Estus Flask+6

Consumables

This is the filled native state of Estus Flask +6, not a second independently collected bottle.

Weight0

Reference values

Weight
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamGoods:213": {
        "refId": 3026,
        "weight": 0,
        "basicPrice": 0,
        "sellValue": -1,
        "behaviorId": 0,
        "replaceItemId": 212,
        "magicId": -1,
        "maxNum": 20,
        "goodsType": 0,
        "refCategory": 2,
        "spEffectCategory": 0,
        "goodsCategory": 0,
        "goodsUseAnim": 10,
        "replaceCategory": 0,
        "isEquip": 1,
        "isConsume": 1,
        "isOnlyOne": 0,
        "isDrop": 0,
        "isDeposit": 0
    }
}

In-game description

The Undead treasure these dull green flasks.
Fill with Estus at bonfire. Fills HP.

The Estus Flasks are linked to the Fire
Keepers. The Dark Tales also make reference:

An emerald flask, from the Keeper's soul
She lives to protect the flame,
And dies to protect it further

Where to find

Flask reinforcement and charge state

A living Fire Keeper / bonfire

Requirements

  • Obtain the Estus Flask from Oscar.
  1. Take a Fire Keeper Soul to a living Fire Keeper and choose Reinforce Estus Flask. Repeat until the flask reaches +6. Each level consumes one soul and +7 is the maximum.
  2. Rest at a bonfire to refill this reinforced flask. Its current charges come from the bonfire's kindling.
  • Keep Anastacia's recovered soul for her revival if you want to restore the Firelink keeper.

Notes

  • State: This is the filled native state of Estus Flask +6, not a second independently collected bottle.
  • Healing: One drink restores up to 750 HP, limited by current maximum HP.
  • Strength and capacity: Reinforcement controls healing per drink. Bonfire kindling controls refill capacity, up to twenty. Emptying the flask does not erase its reinforcement.