Skip to content
ASHENBORNEDARK SOULS REFERENCE

Development preview. Public browsing is available. Editing and uploads are restricted.

Dark Souls Remastered · r39
Iaito inventory iconKatanas

Weapons

Iaito

Katanas

Requires 14 Strength, 20 Dexterity and weighs 5.

Weight5
RequiresStrength 14 · Dexterity 20
Physical base attack88
Magic base attack0

Attack and requirements

Base requirements

strength
14
dexterity
20

Interactive calculations are pending.

Native base attack

Physical
88
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:502000": {
        "weight": 5,
        "attackBasePhysics": 88,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 85,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 14,
        "properAgility": 20,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 0,
        "materialSetId": 0,
        "behaviorVariationId": 2901,
        "wepmotionCategory": 29,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:502100": {
        "weight": 5,
        "attackBasePhysics": 88,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 85,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 14,
        "properAgility": 20,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 100,
        "materialSetId": 100,
        "behaviorVariationId": 2901,
        "wepmotionCategory": 29,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:502200": {
        "weight": 5,
        "attackBasePhysics": 88,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 88,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 14,
        "properAgility": 20,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 200,
        "materialSetId": 200,
        "behaviorVariationId": 2901,
        "wepmotionCategory": 29,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:502300": {
        "weight": 5,
        "attackBasePhysics": 101,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 64,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 14,
        "properAgility": 20,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 300,
        "materialSetId": 300,
        "behaviorVariationId": 2901,
        "wepmotionCategory": 29,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:502400": {
        "weight": 5,
        "attackBasePhysics": 66,
        "attackBaseMagic": 72,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 23,
        "correctMagic": 61,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 14,
        "properAgility": 20,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 400,
        "materialSetId": 400,
        "behaviorVariationId": 2901,
        "wepmotionCategory": 29,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:502500": {
        "weight": 5,
        "attackBasePhysics": 66,
        "attackBaseMagic": 70,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 16,
        "correctMagic": 60,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 14,
        "properAgility": 20,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 500,
        "materialSetId": 500,
        "behaviorVariationId": 2901,
        "wepmotionCategory": 29,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:502600": {
        "weight": 5,
        "attackBasePhysics": 59,
        "attackBaseMagic": 73,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 32,
        "correctMagic": 0,
        "correctFaith": 61,
        "correctType": 1,
        "properStrength": 14,
        "properAgility": 20,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 600,
        "materialSetId": 600,
        "behaviorVariationId": 2901,
        "wepmotionCategory": 29,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:502700": {
        "weight": 5,
        "attackBasePhysics": 60,
        "attackBaseMagic": 66,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 30,
        "correctMagic": 0,
        "correctFaith": 71,
        "correctType": 1,
        "properStrength": 14,
        "properAgility": 20,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 700,
        "materialSetId": 700,
        "behaviorVariationId": 2901,
        "wepmotionCategory": 29,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:502800": {
        "weight": 5,
        "attackBasePhysics": 88,
        "attackBaseMagic": 0,
        "attackBaseFire": 88,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 14,
        "properAgility": 20,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 800,
        "materialSetId": 800,
        "behaviorVariationId": 2901,
        "wepmotionCategory": 29,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:502900": {
        "weight": 5,
        "attackBasePhysics": 77,
        "attackBaseMagic": 0,
        "attackBaseFire": 89,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 14,
        "properAgility": 20,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 900,
        "materialSetId": 900,
        "behaviorVariationId": 2901,
        "wepmotionCategory": 29,
        "isLuckCorrect": 1,
        "isEnhance": 0
    }
}

Weapon behavior

The strong attacks use quickdraw slashes with forward movement, distinguishing it from Uchigatana's one-handed thrust. Allow space for the movement rather than treating it as a stationary poke.

Maximum durability is 80. Keep repairs available on a long route, especially if you use the weapon as your only melee option.

Reinforcement and comparison

Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.

Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.

Compare equipment in this collection

In-game description

Weapon type: Katana
Attack type: Slash

Katana forged in an Eastern land.
The Katana is drawn from the scabbard at
lightning speed, using an Iaijutsu technique.

Iaijutsu allows the wielder to charge
forward to swiftly cut down distant foes.

Where to find

Corpse pickup

Blighttown

Requirements

  • Enter upper Blighttown from the Depths.
  1. Descend from the Depths entrance past the large guards and onto the upper wooden walkways. At the three-way walkway junction above the first Blighttown bonfire, look left for the isolated platform with an item.
  2. Line up a running jump to that lower platform and loot Iaito. Lighting the nearby walkway bonfire before returning for the jump gives a closer retry point.
  • Missing the jump can be fatal. This is in upper Blighttown, not the poison-swamp waterwheel route.

Notes

  • Requirements and weight: Requires 14 Strength, 20 Dexterity and weighs 5.
  • Dexterity and bleed: Physical damage scales only with Dexterity, and hits build bleed. Strength is a wielding requirement rather than an additional normal-path scaling attribute.
  • Quickdraw attacks: The strong attacks use quickdraw slashes with forward movement, distinguishing it from Uchigatana's one-handed thrust. Allow space for the movement rather than treating it as a stationary poke.
  • Durability: Maximum durability is 80. Keep repairs available on a long route, especially if you use the weapon as your only melee option.
  • Reinforcement and weapon buffs: Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.
  • Other upgrade paths: Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.