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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Washing Pole inventory iconKatanas

Weapons

Washing Pole

Katanas

Requires 20 Strength, 16 Dexterity and weighs 8.0.

Weight8
RequiresStrength 20 · Dexterity 16
Physical base attack90
Magic base attack0

Attack and requirements

Base requirements

strength
20
dexterity
16

Interactive calculations are pending.

Native base attack

Physical
90
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:501000": {
        "weight": 8,
        "attackBasePhysics": 90,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 38,
        "correctAgility": 50,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 20,
        "properAgility": 16,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 0,
        "materialSetId": 0,
        "behaviorVariationId": 2900,
        "wepmotionCategory": 29,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:501100": {
        "weight": 8,
        "attackBasePhysics": 90,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 38,
        "correctAgility": 50,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 20,
        "properAgility": 16,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 100,
        "materialSetId": 100,
        "behaviorVariationId": 2900,
        "wepmotionCategory": 29,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:501200": {
        "weight": 8,
        "attackBasePhysics": 90,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 90,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 20,
        "properAgility": 16,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 200,
        "materialSetId": 200,
        "behaviorVariationId": 2900,
        "wepmotionCategory": 29,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:501300": {
        "weight": 8,
        "attackBasePhysics": 104,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 29,
        "correctAgility": 38,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 20,
        "properAgility": 16,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 300,
        "materialSetId": 300,
        "behaviorVariationId": 2900,
        "wepmotionCategory": 29,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:501400": {
        "weight": 8,
        "attackBasePhysics": 68,
        "attackBaseMagic": 73,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 11,
        "correctAgility": 14,
        "correctMagic": 63,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 20,
        "properAgility": 16,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 400,
        "materialSetId": 400,
        "behaviorVariationId": 2900,
        "wepmotionCategory": 29,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:501500": {
        "weight": 8,
        "attackBasePhysics": 68,
        "attackBaseMagic": 72,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 8,
        "correctAgility": 10,
        "correctMagic": 62,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 20,
        "properAgility": 16,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 500,
        "materialSetId": 500,
        "behaviorVariationId": 2900,
        "wepmotionCategory": 29,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:501600": {
        "weight": 8,
        "attackBasePhysics": 61,
        "attackBaseMagic": 74,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 15,
        "correctAgility": 19,
        "correctMagic": 0,
        "correctFaith": 63,
        "correctType": 1,
        "properStrength": 20,
        "properAgility": 16,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 600,
        "materialSetId": 600,
        "behaviorVariationId": 2900,
        "wepmotionCategory": 29,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:501700": {
        "weight": 8,
        "attackBasePhysics": 62,
        "attackBaseMagic": 68,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 14,
        "correctAgility": 18,
        "correctMagic": 0,
        "correctFaith": 74,
        "correctType": 1,
        "properStrength": 20,
        "properAgility": 16,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 700,
        "materialSetId": 700,
        "behaviorVariationId": 2900,
        "wepmotionCategory": 29,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:501800": {
        "weight": 8,
        "attackBasePhysics": 90,
        "attackBaseMagic": 0,
        "attackBaseFire": 90,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 20,
        "properAgility": 16,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 800,
        "materialSetId": 800,
        "behaviorVariationId": 2900,
        "wepmotionCategory": 29,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:501900": {
        "weight": 8,
        "attackBasePhysics": 78,
        "attackBaseMagic": 0,
        "attackBaseFire": 90,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 20,
        "properAgility": 16,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 900,
        "materialSetId": 900,
        "behaviorVariationId": 2900,
        "wepmotionCategory": 29,
        "isLuckCorrect": 1,
        "isEnhance": 0
    }
}

Weapon behavior

Its unusually long blade reaches farther than the shorter katanas. It has a one-handed strong thrust and a two-handed overhead strong attack, with slower handling than some other katanas.

Hits build bleed, but maximum durability is only 60. Regular repairs are important on long routes; the extra reach does not come with a durable blade.

Reinforcement and comparison

Both Strength and Dexterity improve physical damage, with Dexterity contributing more. Unlike the Uchigatana, Strength provides a real scaling contribution after meeting the requirement.

Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.

Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.

Compare equipment in this collection

In-game description

Weapon type: Katana
Attack type: Slash/Thrust

Katana forged in an Eastern land.
Very unusual specimen with a long blade.

The blade is extremely long,
but as a result, quite easily broken.




Where to find

Merchant purchase

Blighttown

Cost: 20000 Souls · Stock: ∞

Requirements

  • Join the Forest Hunter covenant and speak to Shiva in Darkroot Garden.
  • Remain a Forest Hunter and keep Shiva, his bodyguard and the forest hunters friendly.
  1. At the ruins beyond the Crest of Artorias door in Darkroot Garden, speak to Alvina in the window and join the Forest Hunter covenant. Speak to Shiva outside the ruins before leaving.
  2. Remain in the covenant and travel to Blighttown's swamp. From the bonfire in the drainage tunnel, follow the edge of the swamp toward the wooden waterwheel lift. Shiva waits at ground level in front of the wheel.
  3. Speak to Shiva of the East and buy Washing Pole from the weapon inventory.

Notes

  • Requirements and weight: Requires 20 Strength, 16 Dexterity and weighs 8.0.
  • Scaling: Both Strength and Dexterity improve physical damage, with Dexterity contributing more. Unlike the Uchigatana, Strength provides a real scaling contribution after meeting the requirement.
  • Reach and attacks: Its unusually long blade reaches farther than the shorter katanas. It has a one-handed strong thrust and a two-handed overhead strong attack, with slower handling than some other katanas.
  • Bleed and durability: Hits build bleed, but maximum durability is only 60. Regular repairs are important on long routes; the extra reach does not come with a durable blade.
  • Shop access: Shiva's inventory is the acquisition route. Leaving or betraying the Forest Hunter covenant closes access to his shop until the relevant relationship is restored; killing him removes it for the journey.
  • Reinforcement and weapon buffs: Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.
  • Other upgrade paths: Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.