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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Uchigatana inventory iconKatanas

Weapons

Uchigatana

Katanas

Requires 14 Strength, 14 Dexterity and weighs 5.0.

Weight5
RequiresStrength 14 · Dexterity 14
Physical base attack90
Magic base attack0

Attack and requirements

Base requirements

strength
14
dexterity
14

Interactive calculations are pending.

Native base attack

Physical
90
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:500000": {
        "weight": 5,
        "attackBasePhysics": 90,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 85,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 14,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 0,
        "materialSetId": 0,
        "behaviorVariationId": 2900,
        "wepmotionCategory": 29,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:500100": {
        "weight": 5,
        "attackBasePhysics": 90,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 85,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 14,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 100,
        "materialSetId": 100,
        "behaviorVariationId": 2900,
        "wepmotionCategory": 29,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:500200": {
        "weight": 5,
        "attackBasePhysics": 90,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 90,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 14,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 200,
        "materialSetId": 200,
        "behaviorVariationId": 2900,
        "wepmotionCategory": 29,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:500300": {
        "weight": 5,
        "attackBasePhysics": 104,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 64,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 14,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 300,
        "materialSetId": 300,
        "behaviorVariationId": 2900,
        "wepmotionCategory": 29,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:500400": {
        "weight": 5,
        "attackBasePhysics": 68,
        "attackBaseMagic": 73,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 23,
        "correctMagic": 61,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 14,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 400,
        "materialSetId": 400,
        "behaviorVariationId": 2900,
        "wepmotionCategory": 29,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:500500": {
        "weight": 5,
        "attackBasePhysics": 68,
        "attackBaseMagic": 72,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 16,
        "correctMagic": 60,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 14,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 500,
        "materialSetId": 500,
        "behaviorVariationId": 2900,
        "wepmotionCategory": 29,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:500600": {
        "weight": 5,
        "attackBasePhysics": 61,
        "attackBaseMagic": 74,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 32,
        "correctMagic": 0,
        "correctFaith": 61,
        "correctType": 1,
        "properStrength": 14,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 600,
        "materialSetId": 600,
        "behaviorVariationId": 2900,
        "wepmotionCategory": 29,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:500700": {
        "weight": 5,
        "attackBasePhysics": 62,
        "attackBaseMagic": 68,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 30,
        "correctMagic": 0,
        "correctFaith": 71,
        "correctType": 1,
        "properStrength": 14,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 700,
        "materialSetId": 700,
        "behaviorVariationId": 2900,
        "wepmotionCategory": 29,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:500800": {
        "weight": 5,
        "attackBasePhysics": 90,
        "attackBaseMagic": 0,
        "attackBaseFire": 90,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 14,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 800,
        "materialSetId": 800,
        "behaviorVariationId": 2900,
        "wepmotionCategory": 29,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:500900": {
        "weight": 5,
        "attackBasePhysics": 78,
        "attackBaseMagic": 0,
        "attackBaseFire": 90,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 14,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 900,
        "materialSetId": 900,
        "behaviorVariationId": 2900,
        "wepmotionCategory": 29,
        "isLuckCorrect": 1,
        "isEnhance": 0
    }
}

Weapon behavior

The one-handed strong attack is a thrust; the two-handed strong attack is an overhead cut. Changing grip gives a different answer to narrow spaces and exposed opponents.

Maximum durability is only 80. Repair it regularly, especially on a route far from a blacksmith or bonfire repair access.

Reinforcement and comparison

Normal-path physical damage scales only with Dexterity. Its hits build bleed, but Strength beyond the wielding requirement provides no damage scaling.

Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.

Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.

Compare equipment in this collection

In-game description

Weapon type: Katana
Attack type: Slash/Thrust

Katana forged in an Eastern land.
Known for its brisk slashing motions.

The Uchigatana cuts beautifully and causes
bleeding, but its blade is easily nicked.






Where to find

Merchant purchase

Blighttown

Cost: 5000 Souls · Stock: ∞

Requirements

  • Join the Forest Hunter covenant and speak to Shiva in Darkroot Garden.
  • Remain a Forest Hunter and keep Shiva, his bodyguard and the forest hunters friendly.
  1. At the ruins beyond the Crest of Artorias door in Darkroot Garden, speak to Alvina in the window and join the Forest Hunter covenant. Speak to Shiva outside the ruins before leaving.
  2. Remain in the covenant and travel to Blighttown's swamp. From the bonfire in the drainage tunnel, follow the edge of the swamp toward the wooden waterwheel lift. Shiva waits at ground level in front of the wheel.
  3. Speak to Shiva of the East and buy Uchigatana from the weapon inventory.

NPC drop

Undead Burg

Requirements

  • Reach the male Undead Merchant.
  1. From the first Burg bonfire, return to the rooftop guarded by two spear soldiers. Break the crates, go downstairs and take the doorway onto the merchant's balcony.
  2. Killing the merchant awards the Uchigatana. Purchase any supplies you still need before attacking him; his death permanently removes his shop for this journey.
  • Buying from Shiva later provides a nonviolent alternative. Absolution does not revive a dead merchant.

Notes

  • Requirements and weight: Requires 14 Strength, 14 Dexterity and weighs 5.0.
  • Scaling and bleed: Normal-path physical damage scales only with Dexterity. Its hits build bleed, but Strength beyond the wielding requirement provides no damage scaling.
  • Moveset: The one-handed strong attack is a thrust; the two-handed strong attack is an overhead cut. Changing grip gives a different answer to narrow spaces and exposed opponents.
  • Durability: Maximum durability is only 80. Repair it regularly, especially on a route far from a blacksmith or bonfire repair access.
  • Boss crafting: A normal +10 Uchigatana can become the Chaos Blade at the Giant Blacksmith using Quelaag's soul. That consumes this weapon and the soul; the Chaos Blade has different upgrades and a self-damage penalty.
  • Reinforcement and weapon buffs: Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.
  • Other upgrade paths: Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.