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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Murakumo inventory iconCurved Greatswords

Weapons

Murakumo

Curved Greatswords

Requires 28 Strength, 13 Dexterity and weighs 12.0.

Weight12
RequiresStrength 28 · Dexterity 13
Physical base attack113
Magic base attack0

Attack and requirements

Base requirements

strength
28
dexterity
13

Interactive calculations are pending.

Native base attack

Physical
113
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:451000": {
        "weight": 12,
        "attackBasePhysics": 113,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 13,
        "correctAgility": 85,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 28,
        "properAgility": 13,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 0,
        "materialSetId": 0,
        "behaviorVariationId": 5100,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:451100": {
        "weight": 12,
        "attackBasePhysics": 113,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 13,
        "correctAgility": 85,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 28,
        "properAgility": 13,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 100,
        "materialSetId": 100,
        "behaviorVariationId": 5100,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:451200": {
        "weight": 12,
        "attackBasePhysics": 113,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 113,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 28,
        "properAgility": 13,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 200,
        "materialSetId": 200,
        "behaviorVariationId": 5100,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:451300": {
        "weight": 12,
        "attackBasePhysics": 130,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 10,
        "correctAgility": 64,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 28,
        "properAgility": 13,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 300,
        "materialSetId": 300,
        "behaviorVariationId": 5100,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:451400": {
        "weight": 12,
        "attackBasePhysics": 85,
        "attackBaseMagic": 92,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 4,
        "correctAgility": 24,
        "correctMagic": 71,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 28,
        "properAgility": 13,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 400,
        "materialSetId": 400,
        "behaviorVariationId": 5100,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:451500": {
        "weight": 12,
        "attackBasePhysics": 85,
        "attackBaseMagic": 90,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 3,
        "correctAgility": 17,
        "correctMagic": 69,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 28,
        "properAgility": 13,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 500,
        "materialSetId": 500,
        "behaviorVariationId": 5100,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:451600": {
        "weight": 12,
        "attackBasePhysics": 76,
        "attackBaseMagic": 93,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 5,
        "correctAgility": 33,
        "correctMagic": 0,
        "correctFaith": 70,
        "correctType": 1,
        "properStrength": 28,
        "properAgility": 13,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 600,
        "materialSetId": 600,
        "behaviorVariationId": 5100,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:451700": {
        "weight": 12,
        "attackBasePhysics": 78,
        "attackBaseMagic": 85,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 5,
        "correctAgility": 31,
        "correctMagic": 0,
        "correctFaith": 82,
        "correctType": 1,
        "properStrength": 28,
        "properAgility": 13,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 700,
        "materialSetId": 700,
        "behaviorVariationId": 5100,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:451800": {
        "weight": 12,
        "attackBasePhysics": 113,
        "attackBaseMagic": 0,
        "attackBaseFire": 113,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 28,
        "properAgility": 13,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 800,
        "materialSetId": 800,
        "behaviorVariationId": 5100,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:451900": {
        "weight": 12,
        "attackBasePhysics": 99,
        "attackBaseMagic": 0,
        "attackBaseFire": 113,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 28,
        "properAgility": 13,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 900,
        "materialSetId": 900,
        "behaviorVariationId": 5100,
        "wepmotionCategory": 25,
        "isLuckCorrect": 1,
        "isEnhance": 0
    }
}

Weapon behavior

Its curved greatsword swings cover a wide arc but take more time than a light curved sword. Walls can interrupt that coverage, and its weight of 12 is a significant equipment-load cost.

Reinforcement and comparison

Dexterity provides most of its physical scaling, with a small Strength contribution. The 28 Strength requirement is substantial despite that Dexterity emphasis; two-handing needs 19 Strength.

Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.

Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.

Compare equipment in this collection

In-game description

Weapon type: Curved Greatsword
Attack type: Slash

Giant curved sword forged using special
methods in an Eastern land.
This unparalleled weapon cuts like a Katana
but is heavier than a Nata machete.
Requires extreme strength, dexterity,
and stamina to wield.

Where to find

Enemy drop

Firelink Shrine and Tomb of the Giants

Requirements

  • Reach the cemetery beside Firelink Shrine.
  1. From Firelink Shrine's bonfire, enter the ruined building beside the cliff and follow the ground-level opening toward the gravestones. Stay outside in the cemetery; the descending passage into the Catacombs is not part of this pickup.
  2. Defeat the giant sword-carrying skeletons among the graves and inspect their loot. Rest at Firelink to repeat the attempt. The sword is a random enemy drop, not the fixed Zweihander or Winged Spear corpse pickup.
  3. Giant sword-carrying skeletons in the Catacombs and Tomb of the Giants can also drop it. A small skeleton or the crawling skeleton-beast enemy is not the same farm.

NPC drop

Darkroot Garden or Blighttown

Requirements

  • Join the Forest Hunters to make Shiva appear.
  1. Speak to Alvina in the ruined forest building and join her covenant. Shiva appears outside; after you speak to him, he can move to the base of the Blighttown waterwheel.
  2. Killing Shiva drops the Murakumo. Buy any desired stock first if he has moved to Blighttown. His bodyguard also becomes a threat, and attacking them betrays the covenant.
  • Killing Shiva permanently removes his shop for this journey. Farming giant skeletons avoids that consequence.

Notes

  • Requirements and weight: Requires 28 Strength, 13 Dexterity and weighs 12.0.
  • Scaling and requirements: Dexterity provides most of its physical scaling, with a small Strength contribution. The 28 Strength requirement is substantial despite that Dexterity emphasis; two-handing needs 19 Strength.
  • Moveset and space: Its curved greatsword swings cover a wide arc but take more time than a light curved sword. Walls can interrupt that coverage, and its weight of 12 is a significant equipment-load cost.
  • No innate status: The normal Murakumo has no bleed or poison effect. Its curved blade shape does not give it the katana bleed effect.
  • Reinforcement and weapon buffs: Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.
  • Other upgrade paths: Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.