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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Server inventory iconCurved Greatswords

Weapons

Server

Curved Greatswords

Requires 24 Strength, 13 Dexterity and weighs 10.

Weight10
RequiresStrength 24 · Dexterity 13
Physical base attack107
Magic base attack0

Attack and requirements

Base requirements

strength
24
dexterity
13

Interactive calculations are pending.

Native base attack

Physical
107
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:450000": {
        "weight": 10,
        "attackBasePhysics": 107,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 15,
        "correctAgility": 72,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 24,
        "properAgility": 13,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 0,
        "materialSetId": 0,
        "behaviorVariationId": 5100,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:450100": {
        "weight": 10,
        "attackBasePhysics": 107,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 15,
        "correctAgility": 72,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 24,
        "properAgility": 13,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 100,
        "materialSetId": 100,
        "behaviorVariationId": 5100,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:450200": {
        "weight": 10,
        "attackBasePhysics": 107,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 107,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 24,
        "properAgility": 13,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 200,
        "materialSetId": 200,
        "behaviorVariationId": 5100,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:450300": {
        "weight": 10,
        "attackBasePhysics": 123,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 11,
        "correctAgility": 55,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 24,
        "properAgility": 13,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 300,
        "materialSetId": 300,
        "behaviorVariationId": 5100,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:450400": {
        "weight": 10,
        "attackBasePhysics": 80,
        "attackBaseMagic": 87,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 4,
        "correctAgility": 21,
        "correctMagic": 63,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 24,
        "properAgility": 13,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 400,
        "materialSetId": 400,
        "behaviorVariationId": 5100,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:450500": {
        "weight": 10,
        "attackBasePhysics": 80,
        "attackBaseMagic": 86,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 3,
        "correctAgility": 15,
        "correctMagic": 61,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 24,
        "properAgility": 13,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 500,
        "materialSetId": 500,
        "behaviorVariationId": 5100,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:450600": {
        "weight": 10,
        "attackBasePhysics": 72,
        "attackBaseMagic": 88,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 6,
        "correctAgility": 28,
        "correctMagic": 0,
        "correctFaith": 62,
        "correctType": 1,
        "properStrength": 24,
        "properAgility": 13,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 600,
        "materialSetId": 600,
        "behaviorVariationId": 5100,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:450700": {
        "weight": 10,
        "attackBasePhysics": 74,
        "attackBaseMagic": 80,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 5,
        "correctAgility": 26,
        "correctMagic": 0,
        "correctFaith": 73,
        "correctType": 1,
        "properStrength": 24,
        "properAgility": 13,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 700,
        "materialSetId": 700,
        "behaviorVariationId": 5100,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:450800": {
        "weight": 10,
        "attackBasePhysics": 107,
        "attackBaseMagic": 0,
        "attackBaseFire": 107,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 24,
        "properAgility": 13,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 800,
        "materialSetId": 800,
        "behaviorVariationId": 5100,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:450900": {
        "weight": 10,
        "attackBasePhysics": 93,
        "attackBaseMagic": 0,
        "attackBaseFire": 107,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 24,
        "properAgility": 13,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 900,
        "materialSetId": 900,
        "behaviorVariationId": 5100,
        "wepmotionCategory": 25,
        "isLuckCorrect": 1,
        "isEnhance": 0
    }
}

Weapon behavior

Uses broad curved greatsword swings and weighs 10. The healing benefit does not shorten its attack recovery or make an unfavorable damage trade safe.

Reinforcement and comparison

Dexterity provides the stronger physical scaling contribution, with a smaller Strength contribution. Requires 24 Strength in one hand or 16 when two-handed.

Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.

Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.

Compare equipment in this collection

In-game description

Weapon type: Curved Greatsword
Attack type: Slash

A curved greatsword used in a
mysterious ancient rite.

Imbued with a frightful occult energy
which restores HP with each hit.

Where to find

Corpse pickup

Blighttown

Requirements

  • Reach the swamp bonfire.
  1. Leave the drainage tunnel and follow the swamp toward the broad area filled with giant leeches, on the Great Hollow tree side rather than Quelaag's mound.
  2. Search the corpse among the leeches for Server. Clear a path before looting so poison and several leech attacks do not catch you during the pickup.

Notes

  • Requirements and weight: Requires 24 Strength, 13 Dexterity and weighs 10.
  • Scaling: Dexterity provides the stronger physical scaling contribution, with a smaller Strength contribution. Requires 24 Strength in one hand or 16 when two-handed.
  • Healing: A successful hit restores 7 HP. Heavier attacks and higher reinforcement do not turn that base effect into a large percentage heal. The health restoration is separate from the physical damage inflicted.
  • Moveset and load: Uses broad curved greatsword swings and weighs 10. The healing benefit does not shorten its attack recovery or make an unfavorable damage trade safe.
  • Reinforcement and weapon buffs: Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.
  • Other upgrade paths: Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.