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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Notched Whip inventory iconWhips

Weapons

Notched Whip

Whips

Requires 8 Strength, 16 Dexterity and weighs 2.

Weight2
RequiresStrength 8 · Dexterity 16
Physical base attack76
Magic base attack0

Attack and requirements

Base requirements

strength
8
dexterity
16

Interactive calculations are pending.

Native base attack

Physical
76
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:1601000": {
        "weight": 2,
        "attackBasePhysics": 76,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 85,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 8,
        "properAgility": 16,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 0,
        "materialSetId": 0,
        "behaviorVariationId": 4300,
        "wepmotionCategory": 43,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:1601100": {
        "weight": 2,
        "attackBasePhysics": 76,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 85,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 8,
        "properAgility": 16,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 100,
        "materialSetId": 100,
        "behaviorVariationId": 4300,
        "wepmotionCategory": 43,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:1601200": {
        "weight": 2,
        "attackBasePhysics": 76,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 76,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 8,
        "properAgility": 16,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 200,
        "materialSetId": 200,
        "behaviorVariationId": 4300,
        "wepmotionCategory": 43,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1601300": {
        "weight": 2,
        "attackBasePhysics": 87,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 64,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 8,
        "properAgility": 16,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 300,
        "materialSetId": 300,
        "behaviorVariationId": 4300,
        "wepmotionCategory": 43,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:1601400": {
        "weight": 2,
        "attackBasePhysics": 57,
        "attackBaseMagic": 62,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 23,
        "correctMagic": 61,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 8,
        "properAgility": 16,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 400,
        "materialSetId": 400,
        "behaviorVariationId": 4300,
        "wepmotionCategory": 43,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1601500": {
        "weight": 2,
        "attackBasePhysics": 57,
        "attackBaseMagic": 61,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 16,
        "correctMagic": 60,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 8,
        "properAgility": 16,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 500,
        "materialSetId": 500,
        "behaviorVariationId": 4300,
        "wepmotionCategory": 43,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1601600": {
        "weight": 2,
        "attackBasePhysics": 51,
        "attackBaseMagic": 63,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 32,
        "correctMagic": 0,
        "correctFaith": 61,
        "correctType": 1,
        "properStrength": 8,
        "properAgility": 16,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 600,
        "materialSetId": 600,
        "behaviorVariationId": 4300,
        "wepmotionCategory": 43,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1601700": {
        "weight": 2,
        "attackBasePhysics": 52,
        "attackBaseMagic": 57,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 30,
        "correctMagic": 0,
        "correctFaith": 71,
        "correctType": 1,
        "properStrength": 8,
        "properAgility": 16,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 700,
        "materialSetId": 700,
        "behaviorVariationId": 4300,
        "wepmotionCategory": 43,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1601800": {
        "weight": 2,
        "attackBasePhysics": 76,
        "attackBaseMagic": 0,
        "attackBaseFire": 76,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 8,
        "properAgility": 16,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 800,
        "materialSetId": 800,
        "behaviorVariationId": 4300,
        "wepmotionCategory": 43,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1601900": {
        "weight": 2,
        "attackBasePhysics": 66,
        "attackBaseMagic": 0,
        "attackBaseFire": 76,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 8,
        "properAgility": 16,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 900,
        "materialSetId": 900,
        "behaviorVariationId": 4300,
        "wepmotionCategory": 43,
        "isLuckCorrect": 1,
        "isEnhance": 0
    }
}

Weapon behavior

Whip attacks cannot perform backstabs or ripostes. The whip's ordinary attacks cannot be parried, and an off-hand whip can itself parry. These properties do not make its attacks ignore shields.

Reinforcement and comparison

Normal physical damage scales with Dexterity only. Hits also build bleed on susceptible targets. Strength does not increase its normal attack rating.

Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.

Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.

Compare equipment in this collection

In-game description

Weapon type: Whip
Attack type: Regular

Whip with sharp spikes.

Only slightly effective against armor and
tough scales, but quite formidable against
enemies with exposed skin.
Also causes heavy bleeding.

Where to find

Enemy drop

Painted World of Ariamis

Requirements

  • Have the Peculiar Doll to enter the painting.
  • Be in human form and keep Crossbreed Priscilla alive.
  1. Enter the Painted World using the Peculiar Doll and the large painting in Anor Londo. Stay in human form and leave Priscilla alive.
  2. In the courtyard, take the stairs to the side of the Phalanx group into the open area with impaled bodies and boxes. Walk through this area to trigger Xanthous King Jeremiah's invasion.
  3. Defeat Jeremiah and collect the whip. Keep the fight away from the outer cliff edges.

Notes

  • Requirements and weight: Requires 8 Strength, 16 Dexterity and weighs 2.
  • Scaling: Normal physical damage scales with Dexterity only. Hits also build bleed on susceptible targets. Strength does not increase its normal attack rating.
  • Moveset: Whip attacks cannot perform backstabs or ripostes. The whip's ordinary attacks cannot be parried, and an off-hand whip can itself parry. These properties do not make its attacks ignore shields.
  • Separate armor reward: Jeremiah's armor is a later corpse pickup on the exit route behind Priscilla. The whip comes from defeating the invader, so do not search only the armor corpse for it.
  • Reinforcement and weapon buffs: Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.
  • Other upgrade paths: Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.