Skip to content
ASHENBORNEDARK SOULS REFERENCE

Development preview. Public browsing is available. Editing and uploads are restricted.

Dark Souls Remastered · r39
Whip inventory iconWhips

Weapons

Whip

Whips

Requires 7 Strength, 14 Dexterity and weighs 1.5.

Weight1.5
RequiresStrength 7 · Dexterity 14
Physical base attack80
Magic base attack0

Attack and requirements

Base requirements

strength
7
dexterity
14

Interactive calculations are pending.

Native base attack

Physical
80
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:1600000": {
        "weight": 1.5,
        "attackBasePhysics": 80,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 85,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 7,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 0,
        "materialSetId": 0,
        "behaviorVariationId": 4300,
        "wepmotionCategory": 43,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:1600100": {
        "weight": 1.5,
        "attackBasePhysics": 80,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 85,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 7,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 100,
        "materialSetId": 100,
        "behaviorVariationId": 4300,
        "wepmotionCategory": 43,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:1600200": {
        "weight": 1.5,
        "attackBasePhysics": 80,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 80,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 7,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 200,
        "materialSetId": 200,
        "behaviorVariationId": 4300,
        "wepmotionCategory": 43,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1600300": {
        "weight": 1.5,
        "attackBasePhysics": 92,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 64,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 7,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 300,
        "materialSetId": 300,
        "behaviorVariationId": 4300,
        "wepmotionCategory": 43,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:1600400": {
        "weight": 1.5,
        "attackBasePhysics": 60,
        "attackBaseMagic": 65,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 23,
        "correctMagic": 61,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 7,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 400,
        "materialSetId": 400,
        "behaviorVariationId": 4300,
        "wepmotionCategory": 43,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1600500": {
        "weight": 1.5,
        "attackBasePhysics": 60,
        "attackBaseMagic": 64,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 16,
        "correctMagic": 60,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 7,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 500,
        "materialSetId": 500,
        "behaviorVariationId": 4300,
        "wepmotionCategory": 43,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1600600": {
        "weight": 1.5,
        "attackBasePhysics": 54,
        "attackBaseMagic": 66,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 32,
        "correctMagic": 0,
        "correctFaith": 61,
        "correctType": 1,
        "properStrength": 7,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 600,
        "materialSetId": 600,
        "behaviorVariationId": 4300,
        "wepmotionCategory": 43,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1600700": {
        "weight": 1.5,
        "attackBasePhysics": 55,
        "attackBaseMagic": 60,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 30,
        "correctMagic": 0,
        "correctFaith": 71,
        "correctType": 1,
        "properStrength": 7,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 700,
        "materialSetId": 700,
        "behaviorVariationId": 4300,
        "wepmotionCategory": 43,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1600800": {
        "weight": 1.5,
        "attackBasePhysics": 80,
        "attackBaseMagic": 0,
        "attackBaseFire": 80,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 7,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 800,
        "materialSetId": 800,
        "behaviorVariationId": 4300,
        "wepmotionCategory": 43,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1600900": {
        "weight": 1.5,
        "attackBasePhysics": 70,
        "attackBaseMagic": 0,
        "attackBaseFire": 80,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 7,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 900,
        "materialSetId": 900,
        "behaviorVariationId": 4300,
        "wepmotionCategory": 43,
        "isLuckCorrect": 1,
        "isEnhance": 0
    }
}

Weapon behavior

See the item notes for verified weapon behavior.

Reinforcement and comparison

Dexterity is its only physical damage-scaling attribute. Unlike Notched Whip and Guardian Tail, it has no innate bleed or poison.

Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.

Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.

Compare equipment in this collection

In-game description

Weapon type: Whip
Attack type: Regular

Leather whip.
Not intended for battle.

Virtually ineffective against armor and tough
scales, but quite formidable against enemies
with exposed skin.

Where to find

Corpse pickup

Blighttown

Requirements

  • Reach the upper descent near the giant wall parasite.
  1. From upper Blighttown's walkway bonfire, progress down toward the large parasite attached to the wall. Use the ladders and short tunnel around that section to reach the vertical descent toward the swamp.
  2. Before the fog doorway on this descent, look down to the left for an intermediate platform. Drop onto it and loot the Whip, then continue down to rejoin the walkway route.
  • Use the intermediate platform rather than dropping straight to the bottom of the shaft.

Notes

  • Requirements and weight: Requires 7 Strength, 14 Dexterity and weighs 1.5.
  • Scaling: Dexterity is its only physical damage-scaling attribute. Unlike Notched Whip and Guardian Tail, it has no innate bleed or poison.
  • Whip actions: Its lashes cannot be parried, but it cannot perform backstabs or ripostes. In the left hand it can parry. The reach and sweeping motions are useful differences from a light sword, not a guarantee against every shield.
  • Reinforcement and weapon buffs: Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.
  • Other upgrade paths: Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.