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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Caestus inventory iconFist Weapons

Weapons

Caestus

Fist Weapons

Requires 5 Strength, 8 Dexterity and weighs 0.5.

Weight0.5
RequiresStrength 5 · Dexterity 8
Physical base attack66
Magic base attack0

Attack and requirements

Base requirements

strength
5
dexterity
8

Interactive calculations are pending.

Native base attack

Physical
66
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:901000": {
        "weight": 0.5,
        "attackBasePhysics": 66,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 51,
        "correctAgility": 51,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 5,
        "properAgility": 8,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 0,
        "materialSetId": 0,
        "behaviorVariationId": 4200,
        "wepmotionCategory": 42,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:901100": {
        "weight": 0.5,
        "attackBasePhysics": 66,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 51,
        "correctAgility": 51,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 5,
        "properAgility": 8,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 100,
        "materialSetId": 100,
        "behaviorVariationId": 4200,
        "wepmotionCategory": 42,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:901200": {
        "weight": 0.5,
        "attackBasePhysics": 66,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 66,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 5,
        "properAgility": 8,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 200,
        "materialSetId": 200,
        "behaviorVariationId": 4200,
        "wepmotionCategory": 42,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:901300": {
        "weight": 0.5,
        "attackBasePhysics": 76,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 38,
        "correctAgility": 38,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 5,
        "properAgility": 8,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 300,
        "materialSetId": 300,
        "behaviorVariationId": 4200,
        "wepmotionCategory": 42,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:901400": {
        "weight": 0.5,
        "attackBasePhysics": 50,
        "attackBaseMagic": 54,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 14,
        "correctAgility": 14,
        "correctMagic": 73,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 5,
        "properAgility": 8,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 400,
        "materialSetId": 400,
        "behaviorVariationId": 4200,
        "wepmotionCategory": 42,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:901500": {
        "weight": 0.5,
        "attackBasePhysics": 50,
        "attackBaseMagic": 53,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 10,
        "correctAgility": 10,
        "correctMagic": 72,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 5,
        "properAgility": 8,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 500,
        "materialSetId": 500,
        "behaviorVariationId": 4200,
        "wepmotionCategory": 42,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:901600": {
        "weight": 0.5,
        "attackBasePhysics": 45,
        "attackBaseMagic": 55,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 20,
        "correctAgility": 20,
        "correctMagic": 0,
        "correctFaith": 73,
        "correctType": 1,
        "properStrength": 5,
        "properAgility": 8,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 600,
        "materialSetId": 600,
        "behaviorVariationId": 4200,
        "wepmotionCategory": 42,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:901700": {
        "weight": 0.5,
        "attackBasePhysics": 45,
        "attackBaseMagic": 50,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 18,
        "correctAgility": 18,
        "correctMagic": 0,
        "correctFaith": 86,
        "correctType": 1,
        "properStrength": 5,
        "properAgility": 8,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 700,
        "materialSetId": 700,
        "behaviorVariationId": 4200,
        "wepmotionCategory": 42,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:901800": {
        "weight": 0.5,
        "attackBasePhysics": 66,
        "attackBaseMagic": 0,
        "attackBaseFire": 66,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 5,
        "properAgility": 8,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 800,
        "materialSetId": 800,
        "behaviorVariationId": 4200,
        "wepmotionCategory": 42,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:901900": {
        "weight": 0.5,
        "attackBasePhysics": 57,
        "attackBaseMagic": 0,
        "attackBaseFire": 66,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 5,
        "properAgility": 8,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 900,
        "materialSetId": 900,
        "behaviorVariationId": 4200,
        "wepmotionCategory": 42,
        "isLuckCorrect": 1,
        "isEnhance": 0
    }
}

Weapon behavior

See the item notes for verified weapon behavior.

Reinforcement and comparison

Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.

Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.

Compare equipment in this collection

In-game description

Weapon type: Fists
Attack type: Strike

The weapon augments one's bare hands
with thick, studded leather.

The Caestus has a short reach, but quick
cool down. Amount of damage inflicted is
dependent on its wearer's strength.

Where to find

Merchant purchase

Undead Parish

Cost: 200 Souls · Stock: ∞

Requirements

  • Keep Andre alive and friendly.
  1. At the Undead Parish church, find the long stone bridge leading toward the forest. Clear the sword and crossbow soldiers at its entrance, then cross into the smaller ruined building.
  2. Descend to the bonfire and rest. Follow the next stairs down toward the hammering to find Andre at his anvil. The Titanite Demon farther below is not required for this purchase.
  3. Speak to Andre and buy Caestus from the weapon inventory.
  • Killing Andre removes this shop and his specialized forging services for the rest of the playthrough.

Notes

  • Requirements and weight: Requires 5 Strength, 8 Dexterity and weighs 0.5.
  • Both physical attributes matter: The normal Caestus scales with Strength and Dexterity equally at base reinforcement. The game description's reference to Strength does not mean Dexterity contributes nothing.
  • Very short reach: Its punches need close contact. Low weight makes it easy to carry as a second weapon, but a missed punch cannot cover the distance of a sword or spear.
  • Left-hand use: The left-hand light action punches and the strong action parries. It provides no shield-like guarding protection. Buy a second copy if you want a Caestus equipped in each hand; there is no separate power-stance system.
  • Strike and forging: Punches deal strike damage. A normal +10 copy can be changed at the Giant Blacksmith into Dragon Bone Fist with the Core of an Iron Golem. This consumes that copy.
  • Reinforcement and weapon buffs: Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.
  • Other upgrade paths: Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.