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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Claw inventory iconFist Weapons

Weapons

Claw

Fist Weapons

Requires 6 Strength, 14 Dexterity and weighs 1.0.

Weight1
RequiresStrength 6 · Dexterity 14
Physical base attack72
Magic base attack0

Attack and requirements

Base requirements

strength
6
dexterity
14

Interactive calculations are pending.

Native base attack

Physical
72
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:902000": {
        "weight": 1,
        "attackBasePhysics": 72,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 13,
        "correctAgility": 85,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 6,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 0,
        "materialSetId": 0,
        "behaviorVariationId": 4202,
        "wepmotionCategory": 42,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:902100": {
        "weight": 1,
        "attackBasePhysics": 72,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 13,
        "correctAgility": 85,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 6,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 100,
        "materialSetId": 100,
        "behaviorVariationId": 4202,
        "wepmotionCategory": 42,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:902200": {
        "weight": 1,
        "attackBasePhysics": 72,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 72,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 6,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 200,
        "materialSetId": 200,
        "behaviorVariationId": 4202,
        "wepmotionCategory": 42,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:902300": {
        "weight": 1,
        "attackBasePhysics": 83,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 10,
        "correctAgility": 64,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 6,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 300,
        "materialSetId": 300,
        "behaviorVariationId": 4202,
        "wepmotionCategory": 42,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:902400": {
        "weight": 1,
        "attackBasePhysics": 54,
        "attackBaseMagic": 58,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 4,
        "correctAgility": 24,
        "correctMagic": 71,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 6,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 400,
        "materialSetId": 400,
        "behaviorVariationId": 4202,
        "wepmotionCategory": 42,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:902500": {
        "weight": 1,
        "attackBasePhysics": 54,
        "attackBaseMagic": 57,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 3,
        "correctAgility": 17,
        "correctMagic": 69,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 6,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 500,
        "materialSetId": 500,
        "behaviorVariationId": 4202,
        "wepmotionCategory": 42,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:902600": {
        "weight": 1,
        "attackBasePhysics": 48,
        "attackBaseMagic": 59,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 5,
        "correctAgility": 33,
        "correctMagic": 0,
        "correctFaith": 70,
        "correctType": 1,
        "properStrength": 6,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 600,
        "materialSetId": 600,
        "behaviorVariationId": 4202,
        "wepmotionCategory": 42,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:902700": {
        "weight": 1,
        "attackBasePhysics": 50,
        "attackBaseMagic": 54,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 5,
        "correctAgility": 31,
        "correctMagic": 0,
        "correctFaith": 82,
        "correctType": 1,
        "properStrength": 6,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 700,
        "materialSetId": 700,
        "behaviorVariationId": 4202,
        "wepmotionCategory": 42,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:902800": {
        "weight": 1,
        "attackBasePhysics": 72,
        "attackBaseMagic": 0,
        "attackBaseFire": 72,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 6,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 800,
        "materialSetId": 800,
        "behaviorVariationId": 4202,
        "wepmotionCategory": 42,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:902900": {
        "weight": 1,
        "attackBasePhysics": 63,
        "attackBaseMagic": 0,
        "attackBaseFire": 72,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 6,
        "properAgility": 14,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 900,
        "materialSetId": 900,
        "behaviorVariationId": 4202,
        "wepmotionCategory": 42,
        "isLuckCorrect": 1,
        "isEnhance": 0
    }
}

Weapon behavior

Has very short range, sweeping strong attacks and a rolling attack that continues into a thrust. In the left hand it can parry. Holding two separate claws requires equipping two copies.

Reinforcement and comparison

Physical damage scales mostly with Dexterity, with a small Strength contribution. Hits build bleed, giving repeated successful attacks a separate payoff against susceptible targets.

Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.

Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.

Compare equipment in this collection

In-game description

Weapon type: Fists
Attack type: Slash

A weapon formed by three sharp claws.

Attacks cause bleeding, and the wounds
inflicted are not easily mended. Preferred
weapon of the spooks of an Eastern land.

Where to find

Merchant purchase

Blighttown

Cost: 5000 Souls · Stock: ∞

Requirements

  • Join the Forest Hunter covenant and speak to Shiva in Darkroot Garden.
  • Remain a Forest Hunter and keep Shiva, his bodyguard and the forest hunters friendly.
  1. At the ruins beyond the Crest of Artorias door in Darkroot Garden, speak to Alvina in the window and join the Forest Hunter covenant. Speak to Shiva outside the ruins before leaving.
  2. Remain in the covenant and travel to Blighttown's swamp. From the bonfire in the drainage tunnel, follow the edge of the swamp toward the wooden waterwheel lift. Shiva waits at ground level in front of the wheel.
  3. Speak to Shiva of the East and buy Claw from the weapon inventory.

Notes

  • Requirements and weight: Requires 6 Strength, 14 Dexterity and weighs 1.0.
  • Scaling and bleed: Physical damage scales mostly with Dexterity, with a small Strength contribution. Hits build bleed, giving repeated successful attacks a separate payoff against susceptible targets.
  • Moveset: Has very short range, sweeping strong attacks and a rolling attack that continues into a thrust. In the left hand it can parry. Holding two separate claws requires equipping two copies.
  • Crafting option: A normal +10 Claw can be used with the Core of an Iron Golem to make Dragon Bone Fist. This consumes the Claw, and the result changes to Strength scaling and Dragon Scale reinforcement.
  • Reinforcement and weapon buffs: Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.
  • Other upgrade paths: Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.