Attack and requirements
Base requirements
- strength
- 16
- dexterity
- 16
- intelligence
- 24
Interactive calculations are pending.
Native base attack
- Physical
- 70
- Magic
- 115
- Fire
- 0
- Lightning
- 0
Technical details
Native values and variant identities remain separate. These fields are not a final damage prediction.
{
"EquipParamWeapon:1004000": {
"weight": 6,
"attackBasePhysics": 70,
"attackBaseMagic": 115,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 11,
"correctAgility": 55,
"correctMagic": 88,
"correctFaith": 0,
"correctType": 0,
"properStrength": 16,
"properAgility": 16,
"properMagic": 24,
"properFaith": 0,
"reinforceTypeId": 1200,
"materialSetId": 1200,
"behaviorVariationId": 3602,
"wepmotionCategory": 36,
"isLuckCorrect": 0,
"isEnhance": 0
}
}Weapon behavior
See the item notes for verified weapon behavior.
Reinforcement and comparison
The physical portion scales with Dexterity and a much smaller Strength contribution. Intelligence increases its magical damage. The 24 Intelligence requirement applies even if you only want to use the weapon in melee.
Reinforce to +5 with Twinkling Titanite. There are no normal or elemental conversion branches. Cannot use resins or weapon-enchantment spells.
Compare equipment in this collectionIn-game description
Weapon type: Spear
Attack type: Thrust
Trident of the Six-eyed Channelers,
sorcerers who serve Seath the Scaleless
in collecting human specimens.
Thrusted in circular motions in a unique
martial arts dance that stirs nearby allies
into a bloodthirsty frenzy.
Where to find
Enemy drop
Duke's Archives
Requirements
- Reach the main library rooms beyond the prison section and open the bookshelf shortcut near the second bonfire.
- Use the connected stairs and rotating stairways to reach the Channelers on the library balconies. Kill the robed casters carrying tridents and inspect their loot.
- Return to the bonfire and repeat. The Archives Channelers respawn; the early Channelers in the Parish church and the Depths do not.
Enemy drop
Undead Parish and Depths
Requirements
- Defeat the Channeler on the church's upper floor in the Parish, or the Channeler overlooking the Depths boss route.
- Inspect the loot after the kill. Each of these early casters gives only one attempt per journey, so use the Archives for repeated attempts.
Notes
- Requirements and weight: Requires 16 Strength, 16 Dexterity, 24 Intelligence and weighs 6.
- Scaling: The physical portion scales with Dexterity and a much smaller Strength contribution. Intelligence increases its magical damage. The 24 Intelligence requirement applies even if you only want to use the weapon in melee.
- Drilling thrust: The one-handed strong attack spins the head through a multi-hit thrust. Several contacts can connect during one attack, but positioning determines whether they all land.
- Ally dance: The two-handed strong attack performs a dance that strengthens nearby allies rather than the wielder. Let the dance finish for the effect. It consumes 80 durability from a maximum of 240; a broken trident can still animate without supplying the buff.
- Reinforcement and buffs: Reinforce to +5 with Twinkling Titanite. There are no normal or elemental conversion branches. Cannot use resins or weapon-enchantment spells.