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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Pike inventory iconSpears

Weapons

Pike

Spears

Requires 24 Strength, 10 Dexterity and weighs 10.0.

Weight10
RequiresStrength 24 · Dexterity 10
Physical base attack86
Magic base attack0

Attack and requirements

Base requirements

strength
24
dexterity
10

Interactive calculations are pending.

Native base attack

Physical
86
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:1050000": {
        "weight": 10,
        "attackBasePhysics": 86,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 22,
        "correctAgility": 70,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 24,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 0,
        "materialSetId": 0,
        "behaviorVariationId": 3601,
        "wepmotionCategory": 36,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:1050100": {
        "weight": 10,
        "attackBasePhysics": 86,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 22,
        "correctAgility": 70,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 24,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 100,
        "materialSetId": 100,
        "behaviorVariationId": 3601,
        "wepmotionCategory": 36,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:1050200": {
        "weight": 10,
        "attackBasePhysics": 86,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 86,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 24,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 200,
        "materialSetId": 200,
        "behaviorVariationId": 3601,
        "wepmotionCategory": 36,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1050300": {
        "weight": 10,
        "attackBasePhysics": 99,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 17,
        "correctAgility": 53,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 24,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 300,
        "materialSetId": 300,
        "behaviorVariationId": 3601,
        "wepmotionCategory": 36,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:1050400": {
        "weight": 10,
        "attackBasePhysics": 65,
        "attackBaseMagic": 70,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 6,
        "correctAgility": 20,
        "correctMagic": 66,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 24,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 400,
        "materialSetId": 400,
        "behaviorVariationId": 3601,
        "wepmotionCategory": 36,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1050500": {
        "weight": 10,
        "attackBasePhysics": 65,
        "attackBaseMagic": 69,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 4,
        "correctAgility": 14,
        "correctMagic": 65,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 24,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 500,
        "materialSetId": 500,
        "behaviorVariationId": 3601,
        "wepmotionCategory": 36,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1050600": {
        "weight": 10,
        "attackBasePhysics": 58,
        "attackBaseMagic": 71,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 8,
        "correctAgility": 27,
        "correctMagic": 0,
        "correctFaith": 66,
        "correctType": 1,
        "properStrength": 24,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 600,
        "materialSetId": 600,
        "behaviorVariationId": 3601,
        "wepmotionCategory": 36,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1050700": {
        "weight": 10,
        "attackBasePhysics": 59,
        "attackBaseMagic": 65,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 8,
        "correctAgility": 25,
        "correctMagic": 0,
        "correctFaith": 77,
        "correctType": 1,
        "properStrength": 24,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 700,
        "materialSetId": 700,
        "behaviorVariationId": 3601,
        "wepmotionCategory": 36,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1050800": {
        "weight": 10,
        "attackBasePhysics": 86,
        "attackBaseMagic": 0,
        "attackBaseFire": 86,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 24,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 800,
        "materialSetId": 800,
        "behaviorVariationId": 3601,
        "wepmotionCategory": 36,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1050900": {
        "weight": 10,
        "attackBasePhysics": 75,
        "attackBaseMagic": 0,
        "attackBaseFire": 87,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 24,
        "properAgility": 10,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 900,
        "materialSetId": 900,
        "behaviorVariationId": 3601,
        "wepmotionCategory": 36,
        "isLuckCorrect": 1,
        "isEnhance": 0
    }
}

Weapon behavior

See the item notes for verified weapon behavior.

Reinforcement and comparison

Normal physical scaling favors Dexterity over Strength despite the substantial Strength requirement. Two-handing can meet the 24 Strength requirement with 16 Strength, but the 10 Dexterity requirement remains.

Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.

Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.

Compare equipment in this collection

In-game description

Weapon type: Spear
Attack type: Thrust

Long spear with a very long red hilt.
Traditionally used by groups of soldiers.
Specially designed for distance thrusting.
Has the longest range of the non-projectile
weapons, but its very length makes it
somewhat difficult to handle.

Where to find

Merchant purchase

Undead Parish

Cost: 2000 Souls · Stock: ∞

Requirements

  • Keep Andre alive and friendly.
  1. At the Undead Parish church, find the long stone bridge leading toward the forest. Clear the sword and crossbow soldiers at its entrance, then cross into the smaller ruined building.
  2. Descend to the bonfire and rest. Follow the next stairs down toward the hammering to find Andre at his anvil. The Titanite Demon farther below is not required for this purchase.
  3. Speak to Andre and buy Pike from the weapon inventory.
  • Killing Andre removes this shop and his specialized forging services for the rest of the playthrough.

Notes

  • Requirements and weight: Requires 24 Strength, 10 Dexterity and weighs 10.0.
  • Scaling and handling: Normal physical scaling favors Dexterity over Strength despite the substantial Strength requirement. Two-handing can meet the 24 Strength requirement with 16 Strength, but the 10 Dexterity requirement remains.
  • Reach with a cost: The long shaft lets you thrust from farther away than many early weapons, but it weighs 10.0. Its description's claim of the longest non-projectile reach should not be treated as a ranking above every other spear.
  • Shield thrusts and charge: You can make one-handed light thrusts while holding a shield up. The running attack advances much farther and can connect more than once; avoid charging toward an open ledge.
  • Boss forging: A normal +10 Pike can become Moonlight Butterfly Horn with the Soul of the Moonlight Butterfly, or Dragonslayer Spear with the Soul of Ornstein, at the Giant Blacksmith. The original Pike is consumed.
  • Reinforcement and weapon buffs: Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.
  • Other upgrade paths: Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.