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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Composite Bow inventory iconBows

Weapons

Composite Bow

Bows

Requires 16 Strength, 12 Dexterity and weighs 1.

Weight1
RequiresStrength 16 · Dexterity 12
Physical base attack55
Magic base attack0

Attack and requirements

Base requirements

strength
16
dexterity
12

Interactive calculations are pending.

Native base attack

Physical
55
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:1204000": {
        "weight": 1,
        "attackBasePhysics": 55,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 60,
        "correctAgility": 60,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 16,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 0,
        "materialSetId": 0,
        "behaviorVariationId": 4400,
        "wepmotionCategory": 44,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1204100": {
        "weight": 1,
        "attackBasePhysics": 55,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 60,
        "correctAgility": 60,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 16,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 100,
        "materialSetId": 100,
        "behaviorVariationId": 4400,
        "wepmotionCategory": 44,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1204200": {
        "weight": 1,
        "attackBasePhysics": 55,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 55,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 16,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 3200,
        "materialSetId": 200,
        "behaviorVariationId": 4400,
        "wepmotionCategory": 44,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1204300": {
        "weight": 1,
        "attackBasePhysics": 63,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 45,
        "correctAgility": 45,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 16,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 300,
        "materialSetId": 300,
        "behaviorVariationId": 4400,
        "wepmotionCategory": 44,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1204400": {
        "weight": 1,
        "attackBasePhysics": 41,
        "attackBaseMagic": 45,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 17,
        "correctAgility": 17,
        "correctMagic": 86,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 16,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 400,
        "materialSetId": 400,
        "behaviorVariationId": 4400,
        "wepmotionCategory": 44,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1204500": {
        "weight": 1,
        "attackBasePhysics": 41,
        "attackBaseMagic": 44,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 12,
        "correctAgility": 12,
        "correctMagic": 84,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 16,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 9500,
        "materialSetId": 500,
        "behaviorVariationId": 4400,
        "wepmotionCategory": 44,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1204600": {
        "weight": 1,
        "attackBasePhysics": 37,
        "attackBaseMagic": 45,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 23,
        "correctAgility": 23,
        "correctMagic": 0,
        "correctFaith": 86,
        "correctType": 1,
        "properStrength": 16,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 600,
        "materialSetId": 600,
        "behaviorVariationId": 4400,
        "wepmotionCategory": 44,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1204700": {
        "weight": 1,
        "attackBasePhysics": 38,
        "attackBaseMagic": 41,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 22,
        "correctAgility": 22,
        "correctMagic": 0,
        "correctFaith": 101,
        "correctType": 1,
        "properStrength": 16,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 700,
        "materialSetId": 700,
        "behaviorVariationId": 4400,
        "wepmotionCategory": 44,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1204800": {
        "weight": 1,
        "attackBasePhysics": 55,
        "attackBaseMagic": 0,
        "attackBaseFire": 55,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 16,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 3800,
        "materialSetId": 800,
        "behaviorVariationId": 4400,
        "wepmotionCategory": 44,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1204900": {
        "weight": 1,
        "attackBasePhysics": 48,
        "attackBaseMagic": 0,
        "attackBaseFire": 56,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 16,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 3900,
        "materialSetId": 900,
        "behaviorVariationId": 4400,
        "wepmotionCategory": 44,
        "isLuckCorrect": 1,
        "isEnhance": 0
    }
}

Weapon behavior

See the item notes for verified weapon behavior.

Reinforcement and comparison

Strength and Dexterity provide equal normal-path physical scaling coefficients. This distinguishes it from the much more Dexterity-focused Long Bow and Black Bow of Pharis.

Normal reinforcement reaches +15. Magic and Enchanted branches use Intelligence, Divine and Occult use Faith, and Fire or Lightning remove attribute scaling. Chaos uses held Humanity. The bow cannot receive melee weapon coatings, and arrows must be equipped separately.

Compare equipment in this collection

In-game description

Weapon type: Bow
Attack type: none

Composite bow emphasizing power.
Requires more strength than standard bows.

However, its range is shorter, making it
unfit for sniping.

Where to find

Corpse pickup

New Londo Ruins

Requirements

  • Reach the upper floor of the floodgate-control tower.
  1. Progress through the upper ghost-filled ruins to Ingward's building. Use a Transient Curse or another valid way to fight ghosts while crossing the area.
  2. Continue past the building toward the tower containing the locked floodgate control. Before taking its lower ladder to the seal, climb to the upper level and loot the corpse for Composite Bow and arrows.
  3. The bow is above the floodgate mechanism. Opening the seal and draining New Londo are separate interactions, not the pickup itself.

Notes

  • Requirements and weight: Requires 16 Strength, 12 Dexterity and weighs 1.
  • Scaling: Strength and Dexterity provide equal normal-path physical scaling coefficients. This distinguishes it from the much more Dexterity-focused Long Bow and Black Bow of Pharis.
  • Range tradeoff: Has higher starting physical attack than the light long-range bows but shorter listed range. It is better suited to closer shots than relying on its attack rating for distant sniping.
  • Requirements: The listed 16 Strength requirement is met with 11 Strength when firing in both hands. The 12 Dexterity requirement remains unchanged, and it weighs 1.
  • Reinforcement and ammunition: Normal reinforcement reaches +15. Magic and Enchanted branches use Intelligence, Divine and Occult use Faith, and Fire or Lightning remove attribute scaling. Chaos uses held Humanity. The bow cannot receive melee weapon coatings, and arrows must be equipped separately.