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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Short Bow inventory iconBows

Weapons

Short Bow

Bows

The listed requirements are 10 Strength and 12 Dexterity. Bows are used in both hands, so the two-handed Strength bonus lets you use Short Bow effectively with 7 Strength. You still need the full 12 Dexterity.

Weight0.5
RequiresStrength 10 · Dexterity 12
Physical base attack31
Magic base attack0

Attack and requirements

Base requirements

strength
10
dexterity
12

Interactive calculations are pending.

Native base attack

Physical
31
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:1200000": {
        "weight": 0.5,
        "attackBasePhysics": 31,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 38,
        "correctAgility": 140,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 0,
        "materialSetId": 0,
        "behaviorVariationId": 4400,
        "wepmotionCategory": 44,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1200100": {
        "weight": 0.5,
        "attackBasePhysics": 31,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 38,
        "correctAgility": 140,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 100,
        "materialSetId": 100,
        "behaviorVariationId": 4400,
        "wepmotionCategory": 44,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1200200": {
        "weight": 0.5,
        "attackBasePhysics": 31,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 31,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 9200,
        "materialSetId": 200,
        "behaviorVariationId": 4400,
        "wepmotionCategory": 44,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1200300": {
        "weight": 0.5,
        "attackBasePhysics": 36,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 29,
        "correctAgility": 105,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 300,
        "materialSetId": 300,
        "behaviorVariationId": 4400,
        "wepmotionCategory": 44,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1200400": {
        "weight": 0.5,
        "attackBasePhysics": 23,
        "attackBaseMagic": 25,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 11,
        "correctAgility": 39,
        "correctMagic": 128,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 10,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 400,
        "materialSetId": 400,
        "behaviorVariationId": 4400,
        "wepmotionCategory": 44,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1200500": {
        "weight": 0.5,
        "attackBasePhysics": 23,
        "attackBaseMagic": 25,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 8,
        "correctAgility": 28,
        "correctMagic": 125,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 10,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 9500,
        "materialSetId": 500,
        "behaviorVariationId": 4400,
        "wepmotionCategory": 44,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1200600": {
        "weight": 0.5,
        "attackBasePhysics": 21,
        "attackBaseMagic": 26,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 15,
        "correctAgility": 54,
        "correctMagic": 0,
        "correctFaith": 127,
        "correctType": 1,
        "properStrength": 10,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 600,
        "materialSetId": 600,
        "behaviorVariationId": 4400,
        "wepmotionCategory": 44,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1200700": {
        "weight": 0.5,
        "attackBasePhysics": 21,
        "attackBaseMagic": 23,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 14,
        "correctAgility": 50,
        "correctMagic": 0,
        "correctFaith": 150,
        "correctType": 1,
        "properStrength": 10,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 700,
        "materialSetId": 700,
        "behaviorVariationId": 4400,
        "wepmotionCategory": 44,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1200800": {
        "weight": 0.5,
        "attackBasePhysics": 31,
        "attackBaseMagic": 0,
        "attackBaseFire": 31,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 9800,
        "materialSetId": 800,
        "behaviorVariationId": 4400,
        "wepmotionCategory": 44,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1200900": {
        "weight": 0.5,
        "attackBasePhysics": 27,
        "attackBaseMagic": 0,
        "attackBaseFire": 31,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 12,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 9900,
        "materialSetId": 900,
        "behaviorVariationId": 4400,
        "wepmotionCategory": 44,
        "isLuckCorrect": 1,
        "isEnhance": 0
    }
}

Weapon behavior

See the item notes for verified weapon behavior.

Reinforcement and comparison

The normal bow favors Dexterity strongly over Strength. It starts at D Strength and A Dexterity scaling and weighs only 0.5. That makes it easy to carry as a way to pull an enemy away from a group.

Normal reinforcement reaches +15. Magic and Enchanted branches use Intelligence, Divine and Occult use Faith, and Fire or Lightning remove attribute scaling. Chaos uses held Humanity. The bow cannot receive melee weapon coatings, and arrows must be equipped separately.

Compare equipment in this collection

In-game description

Weapon type: Bow
Attack type: none

Small bow. Standard projectile weapon.
Equip arrows to use.

Hold bow and press <?platmsg@10002?> to aim.
Aim for heads of humanoid foes.
Press <?platmsg@10003?>/<?platmsg@10004?> to change type of arrows.

Where to find

Starting equipment

Northern Undead Asylum

Requirements

  • Choose Hunter when creating the character.
  1. Hunter has Short Bow as starting equipment. Collect your starting gear during the Undead Asylum tutorial.

Merchant purchase

Undead Burg

Cost: 1000 Souls · Stock: ∞

Requirements

  • Reach Firelink Shrine after leaving the Undead Asylum.
  • Keep the male Undead Merchant alive and friendly.
  1. If you have not reached Undead Burg yet, leave Firelink Shrine by the stairs climbing toward the large stone bridge. Fight past the Hollows on the hillside and enter the water passage inside the bridge. Watch for the rat near the entrance, then follow the passage to the exit and stairs into Undead Burg.
  2. Follow the route through the buildings and up onto the rampart. Clear the Hollows and the crossbow soldier on the small tower, then enter the bonfire room beside that tower. Rest here before looking for the merchant.
  3. Leave the room and clear the nearby crossbow soldier and the Hollows on the lower platform. If you rested, these enemies will have returned.
  4. Look for the short walkway to a separate rooftop guarded by two soldiers with spears and shields. Cross to that roof and deal with both soldiers.
  5. Break the wooden crates around the stair opening on the rooftop, then go downstairs. Check the room for the Hollow hiding behind the furniture before stopping to shop.
  6. Go through the doorway leading outside onto the narrow ledge. Speak to the seated merchant and buy Short Bow from his weapon inventory.
  • Keep attacks away from the merchant. Killing him permanently removes this shop for the current playthrough.

Enemy drop

Painted World of Ariamis and the Catacombs

Requirements

  • Reach bow-wielding Hollows or small skeleton archers.
  1. In the Painted World, defeat the bow-wielding Hollows on the fortifications and inspect their loot. These ordinary enemies respawn after resting.
  2. Small skeleton archers in the Catacombs can also drop Short Bow. Giant Skeleton Archers instead drop Long Bow. An early bow Hollow in the Northern Undead Asylum provides another chance before that encounter changes on your return.

Notes

  • Listed and practical requirements: The listed requirements are 10 Strength and 12 Dexterity. Bows are used in both hands, so the two-handed Strength bonus lets you use Short Bow effectively with 7 Strength. You still need the full 12 Dexterity.
  • Scaling and weight: The normal bow favors Dexterity strongly over Strength. It starts at D Strength and A Dexterity scaling and weighs only 0.5. That makes it easy to carry as a way to pull an enemy away from a group.
  • Ammunition: Equip arrows in an arrow slot before trying to fire. Bolts belong to crossbows and cannot be fired from Short Bow. The Burg merchant sells arrows as well as the bow, so you can buy both during the same visit.
  • Aiming: Use the bow in both hands and enter the aiming view to line up a shot. You can aim at enemies beyond lock-on range, but distance and the arrow's flight still affect whether the shot connects.
  • No weapon coatings: Short Bow cannot use resins or weapon-enchantment spells, including on its normal upgrade path. Do not apply the coating rules for an ordinary melee weapon to this bow.
  • Other copies: Hunter starts with Short Bow. Bow-wielding Hollows and skeleton archers can also drop it. The merchant purchase gives you a copy without relying on a random drop.
  • Reinforcement and ammunition: Normal reinforcement reaches +15. Magic and Enchanted branches use Intelligence, Divine and Occult use Faith, and Fire or Lightning remove attribute scaling. Chaos uses held Humanity. The bow cannot receive melee weapon coatings, and arrows must be equipped separately.