Starting equipment
Northern Undead Asylum
Requirements
- Choose Hunter when creating the character.
- Hunter has Short Bow as starting equipment. Collect your starting gear during the Undead Asylum tutorial.
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Weapons
The listed requirements are 10 Strength and 12 Dexterity. Bows are used in both hands, so the two-handed Strength bonus lets you use Short Bow effectively with 7 Strength. You still need the full 12 Dexterity.
Base requirements
Interactive calculations are pending.
Native base attack
Native values and variant identities remain separate. These fields are not a final damage prediction.
{
"EquipParamWeapon:1200000": {
"weight": 0.5,
"attackBasePhysics": 31,
"attackBaseMagic": 0,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 38,
"correctAgility": 140,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 10,
"properAgility": 12,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 0,
"materialSetId": 0,
"behaviorVariationId": 4400,
"wepmotionCategory": 44,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:1200100": {
"weight": 0.5,
"attackBasePhysics": 31,
"attackBaseMagic": 0,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 38,
"correctAgility": 140,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 10,
"properAgility": 12,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 100,
"materialSetId": 100,
"behaviorVariationId": 4400,
"wepmotionCategory": 44,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:1200200": {
"weight": 0.5,
"attackBasePhysics": 31,
"attackBaseMagic": 0,
"attackBaseFire": 0,
"attackBaseThunder": 31,
"correctStrength": 0,
"correctAgility": 0,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 10,
"properAgility": 12,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 9200,
"materialSetId": 200,
"behaviorVariationId": 4400,
"wepmotionCategory": 44,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:1200300": {
"weight": 0.5,
"attackBasePhysics": 36,
"attackBaseMagic": 0,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 29,
"correctAgility": 105,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 10,
"properAgility": 12,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 300,
"materialSetId": 300,
"behaviorVariationId": 4400,
"wepmotionCategory": 44,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:1200400": {
"weight": 0.5,
"attackBasePhysics": 23,
"attackBaseMagic": 25,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 11,
"correctAgility": 39,
"correctMagic": 128,
"correctFaith": 0,
"correctType": 1,
"properStrength": 10,
"properAgility": 12,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 400,
"materialSetId": 400,
"behaviorVariationId": 4400,
"wepmotionCategory": 44,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:1200500": {
"weight": 0.5,
"attackBasePhysics": 23,
"attackBaseMagic": 25,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 8,
"correctAgility": 28,
"correctMagic": 125,
"correctFaith": 0,
"correctType": 1,
"properStrength": 10,
"properAgility": 12,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 9500,
"materialSetId": 500,
"behaviorVariationId": 4400,
"wepmotionCategory": 44,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:1200600": {
"weight": 0.5,
"attackBasePhysics": 21,
"attackBaseMagic": 26,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 15,
"correctAgility": 54,
"correctMagic": 0,
"correctFaith": 127,
"correctType": 1,
"properStrength": 10,
"properAgility": 12,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 600,
"materialSetId": 600,
"behaviorVariationId": 4400,
"wepmotionCategory": 44,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:1200700": {
"weight": 0.5,
"attackBasePhysics": 21,
"attackBaseMagic": 23,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 14,
"correctAgility": 50,
"correctMagic": 0,
"correctFaith": 150,
"correctType": 1,
"properStrength": 10,
"properAgility": 12,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 700,
"materialSetId": 700,
"behaviorVariationId": 4400,
"wepmotionCategory": 44,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:1200800": {
"weight": 0.5,
"attackBasePhysics": 31,
"attackBaseMagic": 0,
"attackBaseFire": 31,
"attackBaseThunder": 0,
"correctStrength": 0,
"correctAgility": 0,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 10,
"properAgility": 12,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 9800,
"materialSetId": 800,
"behaviorVariationId": 4400,
"wepmotionCategory": 44,
"isLuckCorrect": 0,
"isEnhance": 0
},
"EquipParamWeapon:1200900": {
"weight": 0.5,
"attackBasePhysics": 27,
"attackBaseMagic": 0,
"attackBaseFire": 31,
"attackBaseThunder": 0,
"correctStrength": 0,
"correctAgility": 0,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 10,
"properAgility": 12,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 9900,
"materialSetId": 900,
"behaviorVariationId": 4400,
"wepmotionCategory": 44,
"isLuckCorrect": 1,
"isEnhance": 0
}
}See the item notes for verified weapon behavior.
The normal bow favors Dexterity strongly over Strength. It starts at D Strength and A Dexterity scaling and weighs only 0.5. That makes it easy to carry as a way to pull an enemy away from a group.
Normal reinforcement reaches +15. Magic and Enchanted branches use Intelligence, Divine and Occult use Faith, and Fire or Lightning remove attribute scaling. Chaos uses held Humanity. The bow cannot receive melee weapon coatings, and arrows must be equipped separately.
Compare equipment in this collectionWeapon type: Bow
Attack type: none
Small bow. Standard projectile weapon.
Equip arrows to use.
Hold bow and press <?platmsg@10002?> to aim.
Aim for heads of humanoid foes.
Press <?platmsg@10003?>/<?platmsg@10004?> to change type of arrows.
Starting equipment
Merchant purchase
Cost: 1000 Souls · Stock: ∞
Enemy drop