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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Demon's Great Hammer inventory iconGreat Hammers

Weapons

Demon's Great Hammer

Great Hammers

Requires 46 Strength and weighs 22.

Weight22
RequiresStrength 46
Physical base attack138
Magic base attack0

Attack and requirements

Base requirements

strength
46

Interactive calculations are pending.

Native base attack

Physical
138
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:852000": {
        "weight": 22,
        "attackBasePhysics": 138,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 81,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 46,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 0,
        "materialSetId": 0,
        "behaviorVariationId": 3500,
        "wepmotionCategory": 35,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:852100": {
        "weight": 22,
        "attackBasePhysics": 138,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 81,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 46,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 100,
        "materialSetId": 100,
        "behaviorVariationId": 3500,
        "wepmotionCategory": 35,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:852200": {
        "weight": 22,
        "attackBasePhysics": 138,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 138,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 46,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 200,
        "materialSetId": 200,
        "behaviorVariationId": 3500,
        "wepmotionCategory": 35,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:852300": {
        "weight": 22,
        "attackBasePhysics": 159,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 60,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 46,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 300,
        "materialSetId": 300,
        "behaviorVariationId": 3500,
        "wepmotionCategory": 35,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:852400": {
        "weight": 22,
        "attackBasePhysics": 104,
        "attackBaseMagic": 112,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 23,
        "correctAgility": 0,
        "correctMagic": 58,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 46,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 400,
        "materialSetId": 400,
        "behaviorVariationId": 3500,
        "wepmotionCategory": 35,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:852500": {
        "weight": 22,
        "attackBasePhysics": 104,
        "attackBaseMagic": 110,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 16,
        "correctAgility": 0,
        "correctMagic": 57,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 46,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 500,
        "materialSetId": 500,
        "behaviorVariationId": 3500,
        "wepmotionCategory": 35,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:852600": {
        "weight": 22,
        "attackBasePhysics": 93,
        "attackBaseMagic": 114,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 31,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 58,
        "correctType": 1,
        "properStrength": 46,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 600,
        "materialSetId": 600,
        "behaviorVariationId": 3500,
        "wepmotionCategory": 35,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:852700": {
        "weight": 22,
        "attackBasePhysics": 95,
        "attackBaseMagic": 104,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 29,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 68,
        "correctType": 1,
        "properStrength": 46,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 700,
        "materialSetId": 700,
        "behaviorVariationId": 3500,
        "wepmotionCategory": 35,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:852800": {
        "weight": 22,
        "attackBasePhysics": 138,
        "attackBaseMagic": 0,
        "attackBaseFire": 138,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 46,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 800,
        "materialSetId": 800,
        "behaviorVariationId": 3500,
        "wepmotionCategory": 35,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:852900": {
        "weight": 22,
        "attackBasePhysics": 120,
        "attackBaseMagic": 0,
        "attackBaseFire": 138,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 46,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 900,
        "materialSetId": 900,
        "behaviorVariationId": 3500,
        "wepmotionCategory": 35,
        "isLuckCorrect": 1,
        "isEnhance": 0
    }
}

Weapon behavior

A heavy greathammer with slow, committed strikes. It weighs 22, so account for the weapon itself when staying below your chosen equip-load threshold.

Reinforcement and comparison

Normal physical damage scales with Strength only. Needs 46 Strength one-handed, or 31 when two-handing; Dexterity does not add damage.

Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.

Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.

Compare equipment in this collection

In-game description

Weapon type: Great Hammer
Attack type: Strike

Demon weapon built from the stone archtrees.
Used by lesser demons at North Undead Asylum.

This hammer is imbued with no special power,
but can merrily beat foes to a pulp,
providing you have the strength to wield it.

Where to find

First-encounter boss reward

Northern Undead Asylum

Requirements

  • Defeat Asylum Demon during the first encounter, before using the side escape door.
  1. On a new character, enter the Asylum Demon courtyard and defeat the boss on this first visit instead of escaping through the side door.
  2. Collect the hammer with the boss reward. Black Firebombs as a starting gift can help with this early fight; they are an optional tactic rather than a requirement.
  • The normal return fight after collecting tutorial equipment does not award this first-encounter weapon.

Nest trade

Northern Undead Asylum

Requirements

  • Have a Sack to trade.
  • Return to the Northern Undead Asylum.
  1. Use the Firelink-to-Parish lift shortcut to reach the upper ruins and the giant crow's nest. Curl up in the large nest and wait for the crow to carry you back.
  2. At the Asylum, find the small trading nest on the cliff near the approach to the torch-carrying Hollows. This is separate from the large transport nest.
  3. Leave one Sack in the small nest using Leave, not Discard. Quit and reload, then collect the replacement item for Demon's Great Hammer.
  • This Sack trade can be completed once per journey. Do not leave a stack or unrelated valuables in the nest.

Notes

  • Requirements and weight: Requires 46 Strength and weighs 22.
  • Scaling: Normal physical damage scales with Strength only. Needs 46 Strength one-handed, or 31 when two-handing; Dexterity does not add damage.
  • Moveset: A heavy greathammer with slow, committed strikes. It weighs 22, so account for the weapon itself when staying below your chosen equip-load threshold.
  • Materials: Uses the ordinary Titanite reinforcement paths, not Demon Titanite. Its name does not make it a boss-soul weapon.
  • Reinforcement and weapon buffs: Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.
  • Other upgrade paths: Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.