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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Large Club inventory iconGreat Hammers

Weapons

Large Club

Great Hammers

Requires 26 Strength and weighs 11.

Weight11
RequiresStrength 26
Physical base attack120
Magic base attack0

Attack and requirements

Base requirements

strength
26

Interactive calculations are pending.

Native base attack

Physical
120
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:855000": {
        "weight": 11,
        "attackBasePhysics": 120,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 103,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 26,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 0,
        "materialSetId": 0,
        "behaviorVariationId": 3502,
        "wepmotionCategory": 35,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:855100": {
        "weight": 11,
        "attackBasePhysics": 120,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 103,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 26,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 100,
        "materialSetId": 100,
        "behaviorVariationId": 3502,
        "wepmotionCategory": 35,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:855200": {
        "weight": 11,
        "attackBasePhysics": 120,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 120,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 26,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 200,
        "materialSetId": 200,
        "behaviorVariationId": 3502,
        "wepmotionCategory": 35,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:855300": {
        "weight": 11,
        "attackBasePhysics": 138,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 78,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 26,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 300,
        "materialSetId": 300,
        "behaviorVariationId": 3502,
        "wepmotionCategory": 35,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:855400": {
        "weight": 11,
        "attackBasePhysics": 90,
        "attackBaseMagic": 98,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 29,
        "correctAgility": 0,
        "correctMagic": 74,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 26,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 400,
        "materialSetId": 400,
        "behaviorVariationId": 3502,
        "wepmotionCategory": 35,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:855500": {
        "weight": 11,
        "attackBasePhysics": 90,
        "attackBaseMagic": 96,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 20,
        "correctAgility": 0,
        "correctMagic": 72,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 26,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 500,
        "materialSetId": 500,
        "behaviorVariationId": 3502,
        "wepmotionCategory": 35,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:855600": {
        "weight": 11,
        "attackBasePhysics": 81,
        "attackBaseMagic": 99,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 39,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 74,
        "correctType": 1,
        "properStrength": 26,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 600,
        "materialSetId": 600,
        "behaviorVariationId": 3502,
        "wepmotionCategory": 35,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:855700": {
        "weight": 11,
        "attackBasePhysics": 82,
        "attackBaseMagic": 90,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 37,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 87,
        "correctType": 1,
        "properStrength": 26,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 700,
        "materialSetId": 700,
        "behaviorVariationId": 3502,
        "wepmotionCategory": 35,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:855800": {
        "weight": 11,
        "attackBasePhysics": 120,
        "attackBaseMagic": 0,
        "attackBaseFire": 120,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 26,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 800,
        "materialSetId": 800,
        "behaviorVariationId": 3502,
        "wepmotionCategory": 35,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:855900": {
        "weight": 11,
        "attackBasePhysics": 105,
        "attackBaseMagic": 0,
        "attackBaseFire": 121,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 26,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 900,
        "materialSetId": 900,
        "behaviorVariationId": 3502,
        "wepmotionCategory": 35,
        "isLuckCorrect": 1,
        "isEnhance": 0
    }
}

Weapon behavior

The one-handed strong attacks move into broad horizontal swings; the two-handed strong attack is an overhead smash. It weighs 11, one less than Great Club.

Reinforcement and comparison

Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.

Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.

Compare equipment in this collection

In-game description

Weapon type: Great Hammer
Attack type: Strike

Large wooden club.

The giant Undead of Blighttown wield these
clubs, which became poisonous from the
influence of their surroundings.

Where to find

Enemy drop

Blighttown

Requirements

  • Reach club-carrying Infested Barbarians.
  1. At Blighttown's Valley of Drakes entrance, fight the large club-carrying guards in the tunnel and wooden descent. Inspect their loot for Large Club.
  2. Rest at a bonfire and repeat if it does not drop. The boulder-carrying barbarians in the swamp have a different weapon drop.

Notes

  • Requirements and weight: Requires 26 Strength and weighs 11.
  • Strength and poison: Physical damage scales only with Strength. Hits also build poison. Rotten Pine Resin can add further poison buildup on compatible versions, although poison resistance or immunity still limits its use.
  • Moveset: The one-handed strong attacks move into broad horizontal swings; the two-handed strong attack is an overhead smash. It weighs 11, one less than Great Club.
  • Requirements: Needs 26 Strength in one hand or 18 when two-handed. Dexterity provides no damage scaling on the normal path.
  • Reinforcement and weapon buffs: Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.
  • Other upgrade paths: Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.