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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Great Club inventory iconGreat Hammers

Weapons

Great Club

Great Hammers

Requires 28 Strength and weighs 12.

Weight12
RequiresStrength 28
Physical base attack135
Magic base attack0

Attack and requirements

Base requirements

strength
28

Interactive calculations are pending.

Native base attack

Physical
135
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:850000": {
        "weight": 12,
        "attackBasePhysics": 135,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 88,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 28,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 0,
        "materialSetId": 0,
        "behaviorVariationId": 3501,
        "wepmotionCategory": 35,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:850100": {
        "weight": 12,
        "attackBasePhysics": 135,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 88,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 28,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 100,
        "materialSetId": 100,
        "behaviorVariationId": 3501,
        "wepmotionCategory": 35,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:850200": {
        "weight": 12,
        "attackBasePhysics": 135,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 135,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 28,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 200,
        "materialSetId": 200,
        "behaviorVariationId": 3501,
        "wepmotionCategory": 35,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:850300": {
        "weight": 12,
        "attackBasePhysics": 155,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 66,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 28,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 300,
        "materialSetId": 300,
        "behaviorVariationId": 3501,
        "wepmotionCategory": 35,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:850400": {
        "weight": 12,
        "attackBasePhysics": 101,
        "attackBaseMagic": 110,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 25,
        "correctAgility": 0,
        "correctMagic": 63,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 28,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 400,
        "materialSetId": 400,
        "behaviorVariationId": 3501,
        "wepmotionCategory": 35,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:850500": {
        "weight": 12,
        "attackBasePhysics": 101,
        "attackBaseMagic": 108,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 18,
        "correctAgility": 0,
        "correctMagic": 62,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 28,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 500,
        "materialSetId": 500,
        "behaviorVariationId": 3501,
        "wepmotionCategory": 35,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:850600": {
        "weight": 12,
        "attackBasePhysics": 91,
        "attackBaseMagic": 111,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 34,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 63,
        "correctType": 1,
        "properStrength": 28,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 600,
        "materialSetId": 600,
        "behaviorVariationId": 3501,
        "wepmotionCategory": 35,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:850700": {
        "weight": 12,
        "attackBasePhysics": 93,
        "attackBaseMagic": 101,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 32,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 74,
        "correctType": 1,
        "properStrength": 28,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 700,
        "materialSetId": 700,
        "behaviorVariationId": 3501,
        "wepmotionCategory": 35,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:850800": {
        "weight": 12,
        "attackBasePhysics": 135,
        "attackBaseMagic": 0,
        "attackBaseFire": 135,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 28,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 800,
        "materialSetId": 800,
        "behaviorVariationId": 3501,
        "wepmotionCategory": 35,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:850900": {
        "weight": 12,
        "attackBasePhysics": 118,
        "attackBaseMagic": 0,
        "attackBaseFire": 136,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 28,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 900,
        "materialSetId": 900,
        "behaviorVariationId": 3501,
        "wepmotionCategory": 35,
        "isLuckCorrect": 1,
        "isEnhance": 0
    }
}

Weapon behavior

The strong attack is a slow leaping overhead smash. Its two-handed rolling attack gives a quicker ground slam. Neither high attack rating nor a heavy hit guarantees every enemy will stagger.

Reinforcement and comparison

Physical damage scales only with Strength. Needs 28 Strength in one hand or 19 when two-handed and weighs 12.

Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.

Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.

Compare equipment in this collection

In-game description

Weapon type: Great Hammer
Attack type: Strike

Giant tree branch serves as a wooden club.
Smashes enemies from upside the head.

The leaping attack is a trademark of clubs,
and this giant club is no exception.


Where to find

Corpse pickup

Blighttown

Requirements

  • Reach the swamp bonfire in the drainage tunnel.
  1. Leave the bonfire tunnel and cross toward the pale mound leading to Quelaag. Look for two boulder-throwing barbarians standing apart from the larger group near that side of the swamp.
  2. Loot the corpse beside those two barbarians for the Great Club. The pickup is in the swamp, so Quelaag does not need to be defeated.
  • Poison can continue draining health during the approach. Draw the guards apart before collecting the club.

Notes

  • Requirements and weight: Requires 28 Strength and weighs 12.
  • Strength scaling: Physical damage scales only with Strength. Needs 28 Strength in one hand or 19 when two-handed and weighs 12.
  • Moveset: The strong attack is a slow leaping overhead smash. Its two-handed rolling attack gives a quicker ground slam. Neither high attack rating nor a heavy hit guarantees every enemy will stagger.
  • Different club: This is a fixed corpse pickup. Large Club comes from club-carrying barbarians and has poison buildup; Great Club has no innate poison.
  • Reinforcement and weapon buffs: Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.
  • Other upgrade paths: Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.