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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Demon's Greataxe inventory iconGreataxes

Weapons

Demon's Greataxe

Greataxes

Requires 46 Strength and weighs 22.0.

Weight22
RequiresStrength 46
Physical base attack114
Magic base attack0

Attack and requirements

Base requirements

strength
46

Interactive calculations are pending.

Native base attack

Physical
114
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:751000": {
        "weight": 22,
        "attackBasePhysics": 114,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 125,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 46,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 0,
        "materialSetId": 0,
        "behaviorVariationId": 3202,
        "wepmotionCategory": 32,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:751100": {
        "weight": 22,
        "attackBasePhysics": 114,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 125,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 46,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 100,
        "materialSetId": 100,
        "behaviorVariationId": 3202,
        "wepmotionCategory": 32,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:751200": {
        "weight": 22,
        "attackBasePhysics": 114,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 114,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 46,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 200,
        "materialSetId": 200,
        "behaviorVariationId": 3202,
        "wepmotionCategory": 32,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:751300": {
        "weight": 22,
        "attackBasePhysics": 131,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 94,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 46,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 300,
        "materialSetId": 300,
        "behaviorVariationId": 3202,
        "wepmotionCategory": 32,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:751400": {
        "weight": 22,
        "attackBasePhysics": 86,
        "attackBaseMagic": 93,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 35,
        "correctAgility": 0,
        "correctMagic": 90,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 46,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 400,
        "materialSetId": 400,
        "behaviorVariationId": 3202,
        "wepmotionCategory": 32,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:751500": {
        "weight": 22,
        "attackBasePhysics": 86,
        "attackBaseMagic": 91,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 24,
        "correctAgility": 0,
        "correctMagic": 88,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 46,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 500,
        "materialSetId": 500,
        "behaviorVariationId": 3202,
        "wepmotionCategory": 32,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:751600": {
        "weight": 22,
        "attackBasePhysics": 77,
        "attackBaseMagic": 94,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 48,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 89,
        "correctType": 1,
        "properStrength": 46,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 600,
        "materialSetId": 600,
        "behaviorVariationId": 3202,
        "wepmotionCategory": 32,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:751700": {
        "weight": 22,
        "attackBasePhysics": 78,
        "attackBaseMagic": 86,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 45,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 105,
        "correctType": 1,
        "properStrength": 46,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 700,
        "materialSetId": 700,
        "behaviorVariationId": 3202,
        "wepmotionCategory": 32,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:751800": {
        "weight": 22,
        "attackBasePhysics": 114,
        "attackBaseMagic": 0,
        "attackBaseFire": 114,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 46,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 800,
        "materialSetId": 800,
        "behaviorVariationId": 3202,
        "wepmotionCategory": 32,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:751900": {
        "weight": 22,
        "attackBasePhysics": 100,
        "attackBaseMagic": 0,
        "attackBaseFire": 114,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 46,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 900,
        "materialSetId": 900,
        "behaviorVariationId": 3202,
        "wepmotionCategory": 32,
        "isLuckCorrect": 1,
        "isEnhance": 0
    }
}

Weapon behavior

Weighs 22. Its overhead light attacks offer a narrower strike than a sweeping sword, while the rolling attack spins across a wider area. Slow heavy attacks need an opening long enough for the recovery.

Reinforcement and comparison

Physical damage scales only with Strength and gains strong scaling on normal reinforcement. Requires 46 Strength in one hand or 31 when two-handed.

Uses the ordinary weapon paths, not Demon Titanite. High attack rating alone does not establish higher damage for every move or target.

Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.

Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.

Compare equipment in this collection

In-game description

Weapon type: Greataxe
Attack type: Regular

Carved from the bones of fellow demons.
Wielded by the lesser Taurus demons.

This axe is imbued with no special power,
but can merrily beat foes to a pulp,
providing you have the strength to wield it.

Where to find

Merchant purchase

Blighttown

Cost: 10000 Souls · Stock: ∞

Requirements

  • Join the Forest Hunter covenant and speak to Shiva in Darkroot Garden.
  • Remain a Forest Hunter and keep Shiva, his bodyguard and the forest hunters friendly.
  1. At the ruins beyond the Crest of Artorias door in Darkroot Garden, speak to Alvina in the window and join the Forest Hunter covenant. Speak to Shiva outside the ruins before leaving.
  2. Remain in the covenant and travel to Blighttown's swamp. From the bonfire in the drainage tunnel, follow the edge of the swamp toward the wooden waterwheel lift. Shiva waits at ground level in front of the wheel.
  3. Speak to Shiva of the East and buy Demon's Greataxe from the weapon inventory.

Enemy drop

Undead Burg and Demon Ruins

Requirements

  • Reach the Taurus Demon boss or the Minor Taurus Demons.
  1. The Taurus Demon boss in Undead Burg can drop the axe once. Later, Minor Taurus Demons in the Demon Ruins provide additional attempts.
  2. After draining the lava by defeating Ceaseless Discharge, the group on the exposed lava field can drop it, but those seven demons do not respawn.
  3. For a repeatable farm, continue toward the Demon Firesage approach and use the respawning Minor Taurus Demons nearer that part of the ruins. Check the loot, rest at a bonfire and repeat.

Notes

  • Requirements and weight: Requires 46 Strength and weighs 22.0.
  • Strength scaling: Physical damage scales only with Strength and gains strong scaling on normal reinforcement. Requires 46 Strength in one hand or 31 when two-handed.
  • Weight and attacks: Weighs 22. Its overhead light attacks offer a narrower strike than a sweeping sword, while the rolling attack spins across a wider area. Slow heavy attacks need an opening long enough for the recovery.
  • Reinforcement distinction: Uses the ordinary weapon paths, not Demon Titanite. High attack rating alone does not establish higher damage for every move or target.
  • Reinforcement and weapon buffs: Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.
  • Other upgrade paths: Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.