Attack and requirements
Base requirements
- strength
- 48
- dexterity
- 10
Interactive calculations are pending.
Native base attack
- Physical
- 190
- Magic
- 0
- Fire
- 0
- Lightning
- 0
Technical details
Native values and variant identities remain separate. These fields are not a final damage prediction.
{
"EquipParamWeapon:9015000": {
"weight": 24,
"attackBasePhysics": 190,
"attackBaseMagic": 0,
"attackBaseFire": 0,
"attackBaseThunder": 0,
"correctStrength": 96,
"correctAgility": 10,
"correctMagic": 0,
"correctFaith": 0,
"correctType": 0,
"properStrength": 48,
"properAgility": 10,
"properMagic": 0,
"properFaith": 0,
"reinforceTypeId": 1200,
"materialSetId": 1200,
"behaviorVariationId": 3204,
"wepmotionCategory": 32,
"isLuckCorrect": 0,
"isEnhance": 1
}
}Weapon behavior
The two-handed strong sequence follows a smash with a ground explosion. The one-handed strong attack is a broad swing instead. Both need room for their preparation and recovery.
Reinforcement and comparison
Strength provides nearly all physical scaling, with a small Dexterity contribution. Requires 48 Strength in one hand or 32 when two-handed and weighs 24.
Reinforce to +5 with Twinkling Titanite. It can still use resins and compatible weapon-enchantment spells, unlike many other weapons on this reinforcement system.
Compare equipment in this collectionIn-game description
Weapon type: Greataxe
Attack type: Regular
Greataxe borne by the stone knights
who guard the forest Sanctuary.
This greataxe, requiring inhuman strength to
wield and more fitted to manual labor than
battle, is nevertheless completely lethal.
Where to find
Enemy drop
Royal Wood
Requirements
- Defeat the Sanctuary Guardian and enter Royal Wood.
- From Oolacile Sanctuary, cross the bridge into Royal Wood. Look for the enormous armored Stone Guardians carrying axes among the trees.
- Defeat the axe-carrying guardians and inspect their loot. Rest at the sanctuary bonfire to repeat. The smaller gardening scarecrows drop different weapons.
Notes
- Requirements and weight: Requires 48 Strength, 10 Dexterity and weighs 24.
- Scaling and weight: Strength provides nearly all physical scaling, with a small Dexterity contribution. Requires 48 Strength in one hand or 32 when two-handed and weighs 24.
- Special sequence: The two-handed strong sequence follows a smash with a ground explosion. The one-handed strong attack is a broad swing instead. Both need room for their preparation and recovery.
- Reinforcement exception: Reinforce to +5 with Twinkling Titanite. It can still use resins and compatible weapon-enchantment spells, unlike many other weapons on this reinforcement system.