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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Greataxe inventory iconGreataxes

Weapons

Greataxe

Greataxes

Requires 32 Strength, 8 Dexterity and weighs 14.

Weight14
RequiresStrength 32 · Dexterity 8
Physical base attack140
Magic base attack0

Attack and requirements

Base requirements

strength
32
dexterity
8

Interactive calculations are pending.

Native base attack

Physical
140
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:750000": {
        "weight": 14,
        "attackBasePhysics": 140,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 68,
        "correctAgility": 11,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 32,
        "properAgility": 8,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 0,
        "materialSetId": 0,
        "behaviorVariationId": 3200,
        "wepmotionCategory": 32,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:750100": {
        "weight": 14,
        "attackBasePhysics": 140,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 68,
        "correctAgility": 11,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 32,
        "properAgility": 8,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 100,
        "materialSetId": 100,
        "behaviorVariationId": 3200,
        "wepmotionCategory": 32,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:750200": {
        "weight": 14,
        "attackBasePhysics": 140,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 140,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 32,
        "properAgility": 8,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 200,
        "materialSetId": 200,
        "behaviorVariationId": 3200,
        "wepmotionCategory": 32,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:750300": {
        "weight": 14,
        "attackBasePhysics": 161,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 52,
        "correctAgility": 8,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 32,
        "properAgility": 8,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 300,
        "materialSetId": 300,
        "behaviorVariationId": 3200,
        "wepmotionCategory": 32,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:750400": {
        "weight": 14,
        "attackBasePhysics": 105,
        "attackBaseMagic": 114,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 19,
        "correctAgility": 3,
        "correctMagic": 57,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 32,
        "properAgility": 8,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 400,
        "materialSetId": 400,
        "behaviorVariationId": 3200,
        "wepmotionCategory": 32,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:750500": {
        "weight": 14,
        "attackBasePhysics": 105,
        "attackBaseMagic": 112,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 14,
        "correctAgility": 2,
        "correctMagic": 55,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 32,
        "properAgility": 8,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 500,
        "materialSetId": 500,
        "behaviorVariationId": 3200,
        "wepmotionCategory": 32,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:750600": {
        "weight": 14,
        "attackBasePhysics": 95,
        "attackBaseMagic": 116,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 27,
        "correctAgility": 4,
        "correctMagic": 0,
        "correctFaith": 56,
        "correctType": 1,
        "properStrength": 32,
        "properAgility": 8,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 600,
        "materialSetId": 600,
        "behaviorVariationId": 3200,
        "wepmotionCategory": 32,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:750700": {
        "weight": 14,
        "attackBasePhysics": 96,
        "attackBaseMagic": 105,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 24,
        "correctAgility": 4,
        "correctMagic": 0,
        "correctFaith": 66,
        "correctType": 1,
        "properStrength": 32,
        "properAgility": 8,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 700,
        "materialSetId": 700,
        "behaviorVariationId": 3200,
        "wepmotionCategory": 32,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:750800": {
        "weight": 14,
        "attackBasePhysics": 140,
        "attackBaseMagic": 0,
        "attackBaseFire": 140,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 32,
        "properAgility": 8,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 800,
        "materialSetId": 800,
        "behaviorVariationId": 3200,
        "wepmotionCategory": 32,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:750900": {
        "weight": 14,
        "attackBasePhysics": 122,
        "attackBaseMagic": 0,
        "attackBaseFire": 140,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 32,
        "properAgility": 8,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 900,
        "materialSetId": 900,
        "behaviorVariationId": 3200,
        "wepmotionCategory": 32,
        "isLuckCorrect": 1,
        "isEnhance": 0
    }
}

Weapon behavior

Uses heavy overhead light attacks and broad strong swings, with a spinning rolling attack. Shorter reach than a long polearm means timing and spacing matter despite its high base attack.

Reinforcement and comparison

Strength supplies most physical scaling, with a small Dexterity contribution. Needs 32 Strength in one hand or 22 when two-handed and weighs 14.

Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.

Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.

Compare equipment in this collection

In-game description

Weapon type: Greataxe
Attack type: Regular

This greataxe is a veritable mass of iron.
Its weight sends foes flying, but makes it
difficult to handle without inhuman strength.

Any miss makes one very vulnerable, as each
swing requires the full force of the body.

Where to find

Merchant purchase

Sen's Fortress

Cost: 8000 Souls · Stock: ∞

Requirements

  • Keep Crestfallen Merchant alive and friendly.
  1. Reach the fortress roof and follow the narrow walkways upward toward the broken bridge leading to a separate tower. This is before the final approach to Iron Golem.
  2. Make a running jump across the broken section and enter the tower. The merchant waits inside. Speak to him before continuing down the tower toward the Cage Key.
  3. Speak to Crestfallen Merchant and buy Greataxe from the weapon inventory.

Corpse pickup

Depths

Requirements

  • Reach the lower sewer rat corridors.
  1. Work through the Depths to the passage containing a group of five small rats. Defeat them and break the crates behind the group.
  2. Loot the concealed corpse for Greataxe. The pickup does not require defeating the Gaping Dragon.

Enemy drop

Undead Parish, Sen's Fortress and the Painted World

Requirements

  • Reach a Heavy Knight.
  1. The huge armored Berenike knights can drop Greataxe. The Parish church knight provides a one-time attempt; later Heavy Knights, including the fortress and Painted World examples, provide repeatable attempts.
  2. Inspect their loot and rest to respawn the ordinary later enemies. A Heavy Knight's drop is not guaranteed merely because it carries heavy equipment.

Notes

  • Requirements and weight: Requires 32 Strength, 8 Dexterity and weighs 14.
  • Scaling: Strength supplies most physical scaling, with a small Dexterity contribution. Needs 32 Strength in one hand or 22 when two-handed and weighs 14.
  • Moveset: Uses heavy overhead light attacks and broad strong swings, with a spinning rolling attack. Shorter reach than a long polearm means timing and spacing matter despite its high base attack.
  • Reinforcement and weapon buffs: Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.
  • Other upgrade paths: Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.