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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Heal inventory iconMiracles

Miracles

Heal

Miracles

Requires 12 Faith. Uses 1 attunement slot and provides 5 charges per attuned copy before equipment modifiers.

RequiresFaith 12
Attunement slots1
Base uses5

Reference values

Requires
Faith 12
Attunement slots
1
Base uses
5
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "Magic:15000": {
        "refId": 1400,
        "refCategory": 2,
        "refType": 3,
        "maxQuantity": -1,
        "slotLength": 1,
        "requirementIntellect": 0,
        "requirementFaith": 0,
        "analogDexiterityMin": 20,
        "analogDexiterityMax": 45,
        "isEnchant": 0,
        "isShieldEnchant": 0
    },
    "Magic:5000": {
        "refId": 1400,
        "refCategory": 2,
        "refType": 3,
        "maxQuantity": 5,
        "slotLength": 1,
        "requirementIntellect": 0,
        "requirementFaith": 12,
        "analogDexiterityMin": 20,
        "analogDexiterityMax": 45,
        "isEnchant": 0,
        "isShieldEnchant": 0
    },
    "EquipParamGoods:5000": {
        "refId": -1,
        "weight": 0,
        "basicPrice": 0,
        "sellValue": -1,
        "behaviorId": 0,
        "replaceItemId": -1,
        "magicId": 5000,
        "maxNum": 99,
        "goodsType": 5,
        "refCategory": 0,
        "spEffectCategory": 0,
        "goodsCategory": 0,
        "goodsUseAnim": 0,
        "replaceCategory": 0,
        "isEquip": 0,
        "isConsume": 0,
        "isOnlyOne": 0,
        "isDrop": 0,
        "isDeposit": 0
    }
}

In-game description

Elementary miracle cast by clerics.
Restores HP.

To cast a miracle, the caster learns a tale
of the Gods, and says a prayer to be blessed
by its revelations. Heal is the shortest
of such miraculous tales.

Where to find

Starting spell

Northern Undead Asylum

Requirements

  • Choose Cleric at character creation.
  1. This class begins with the spell. Collect its casting tool along the tutorial route, then attune the spell at a bonfire before using it.

Merchant purchase

Firelink Shrine

Cost: 5000 Souls · Stock: 1

Requirements

  • Keep Patches alive and friendly through his Tomb encounter.
  1. Survive Patches' trap in the Tomb of the Giants. Answer no to his question about being a cleric, return from the pit and settle the encounter without making him hostile.
  2. Defeat Nito, then find Patches on the graveyard side of Firelink Shrine and open his shop.
  3. Buy Heal from Patches's spell inventory.

Merchant purchase

Firelink Shrine

Cost: 4000 Souls · Stock: 1

Requirements

  • Keep Petrus alive and friendly.
  • Join the Way of White to use his teaching service.
  1. From the central bonfire, enter the nearby covered stone ruins and speak to the cleric carrying a mace and shield.
  2. Exhaust his introductions, join the Way of White when offered and open his miracle shop. If he is temporarily away with Rhea's party, return after their expedition has advanced.
  3. Buy Heal from Petrus of Thorolund's spell inventory.

Merchant purchase

Undead Parish

Cost: 1000 Souls · Stock: 1

Requirements

  • Rescue Rhea and keep her alive and friendly.
  1. After defeating the Capra Demon, meet Rhea and her two companions at Firelink Shrine. Speak to Rhea and Petrus, then return after their expedition leaves for the Catacombs.
  2. In the Tomb of the Giants, descend into the pit near Patches and find Rhea beside her two hollow bodyguards.
  3. Defeat Vince and Nico without hitting Rhea, then speak to her. Leave by the nearby tunnel, ladder and hidden wall.
  4. Return to the altar inside the Undead Parish church, where she now sells miracles. Buy the spells you need promptly before advancing more bosses.
  5. Buy Heal from Rhea of Thorolund's spell inventory.
  • Rhea can be murdered after further boss progression. Buying her needed miracles immediately avoids losing this shop; do not attack Petrus before her party first arrives at Firelink.

Notes

  • Requirements and charges: Requires 12 Faith. Uses 1 attunement slot and provides 5 charges per attuned copy before equipment modifiers.
  • Casting tool: Cast with a talisman. Most talismans gain Magic Adjustment from Faith, while Velka's Talisman uses Intelligence and the Thorolund Talisman has fixed power. The spell's own Faith requirement still applies.
  • Shop stock: Each listed stock is the number of spell copies in that inventory, not the number of casts. Buying a second copy can provide another charge pool if you have the slots to attune it.
  • Healing: Normally restores HP equal to three times the talisman's Magic Adjustment. It heals the caster rather than creating an ally-healing area.
  • Charge economy: Five base uses provide more total healing per slot than the single-use Great Heal Excerpt with the same talisman, though the excerpt heals more in one cast.