Skip to content
ASHENBORNEDARK SOULS REFERENCE

Development preview. Public browsing is available. Editing and uploads are restricted.

Dark Souls Remastered · r39
Heavy Crossbow inventory iconCrossbows

Weapons

Heavy Crossbow

Crossbows

Requires 14 Strength, 8 Dexterity and weighs 5.

Weight5
RequiresStrength 14 · Dexterity 8
Physical base attack55
Magic base attack0

Attack and requirements

Base requirements

strength
14
dexterity
8

Interactive calculations are pending.

Native base attack

Physical
55
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:1251000": {
        "weight": 5,
        "attackBasePhysics": 55,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 14,
        "properAgility": 8,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 8000,
        "materialSetId": 0,
        "behaviorVariationId": 4600,
        "wepmotionCategory": 46,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1251100": {
        "weight": 5,
        "attackBasePhysics": 55,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 14,
        "properAgility": 8,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 8100,
        "materialSetId": 100,
        "behaviorVariationId": 4600,
        "wepmotionCategory": 46,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1251200": {
        "weight": 5,
        "attackBasePhysics": 55,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 55,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 14,
        "properAgility": 8,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 8200,
        "materialSetId": 200,
        "behaviorVariationId": 4600,
        "wepmotionCategory": 46,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1251400": {
        "weight": 5,
        "attackBasePhysics": 41,
        "attackBaseMagic": 45,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 14,
        "properAgility": 8,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 8400,
        "materialSetId": 400,
        "behaviorVariationId": 4600,
        "wepmotionCategory": 46,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1251600": {
        "weight": 5,
        "attackBasePhysics": 37,
        "attackBaseMagic": 45,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 14,
        "properAgility": 8,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 8600,
        "materialSetId": 600,
        "behaviorVariationId": 4600,
        "wepmotionCategory": 46,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1251800": {
        "weight": 5,
        "attackBasePhysics": 55,
        "attackBaseMagic": 0,
        "attackBaseFire": 55,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 14,
        "properAgility": 8,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 8800,
        "materialSetId": 800,
        "behaviorVariationId": 4600,
        "wepmotionCategory": 46,
        "isLuckCorrect": 0,
        "isEnhance": 0
    }
}

Weapon behavior

Weighs 5 compared with Light Crossbow's 3 and has higher base physical attack. Both lack attribute scaling, so reinforcement and bolts remain central to their damage.

Reinforcement and comparison

Strength and Dexterity are requirements rather than damage-scaling attributes. Reinforcement and the chosen bolt improve its attack; additional attribute levels do not add scaling damage.

The normal path reaches +15. Crystal, Lightning, Magic, Divine and Fire branches are also available. Crossbows cannot use resins or weapon-enchantment spells, and adding an element does not give them attribute scaling.

Compare equipment in this collection

In-game description

Weapon type: Crossbow
Attack type: none

Powerful large crossbow.
While bows require both hands, a crossbow is
held in one, but arming each bolt takes time.

Equip bolts to use.
Press <?platmsg@10003?>/<?platmsg@10004?> to change type of bolt.

Where to find

Corpse pickup

Depths

Requirements

  • Reach the balconies overlooking the Gaping Dragon arena.
  1. From the sewer route near Domhnall and the locked Blighttown door, follow the stairs toward the Gaping Dragon. Before descending all the way to the fog, check the upper parapet overlooking the arena.
  2. Loot the corpse two levels above the boss fog for Heavy Crossbow. Defeating the Gaping Dragon is not necessary for this pickup.

Notes

  • Requirements and weight: Requires 14 Strength, 8 Dexterity and weighs 5.
  • Weight and attack: Weighs 5 compared with Light Crossbow's 3 and has higher base physical attack. Both lack attribute scaling, so reinforcement and bolts remain central to their damage.
  • No attribute scaling: Strength and Dexterity are requirements rather than damage-scaling attributes. Reinforcement and the chosen bolt improve its attack; additional attribute levels do not add scaling damage.
  • Reinforcement and buffs: The normal path reaches +15. Crystal, Lightning, Magic, Divine and Fire branches are also available. Crossbows cannot use resins or weapon-enchantment spells, and adding an element does not give them attribute scaling.
  • Aiming and recovery: Can be fired in one hand but must reload between volleys. It has no bow-style manual aiming view. Lock-on handles ordinary combat targets; reloading leaves an opening to be attacked.