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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Sniper Crossbow inventory iconCrossbows

Weapons

Sniper Crossbow

Crossbows

Requires 20 Strength, 16 Dexterity and weighs 8.

Weight8
RequiresStrength 20 · Dexterity 16
Physical base attack52
Magic base attack0

Attack and requirements

Base requirements

strength
20
dexterity
16

Interactive calculations are pending.

Native base attack

Physical
52
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:1253000": {
        "weight": 8,
        "attackBasePhysics": 52,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 20,
        "properAgility": 16,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 8000,
        "materialSetId": 0,
        "behaviorVariationId": 4600,
        "wepmotionCategory": 46,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1253100": {
        "weight": 8,
        "attackBasePhysics": 52,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 20,
        "properAgility": 16,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 8100,
        "materialSetId": 100,
        "behaviorVariationId": 4600,
        "wepmotionCategory": 46,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1253200": {
        "weight": 8,
        "attackBasePhysics": 52,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 52,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 20,
        "properAgility": 16,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 8200,
        "materialSetId": 200,
        "behaviorVariationId": 4600,
        "wepmotionCategory": 46,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1253400": {
        "weight": 8,
        "attackBasePhysics": 39,
        "attackBaseMagic": 42,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 20,
        "properAgility": 16,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 8400,
        "materialSetId": 400,
        "behaviorVariationId": 4600,
        "wepmotionCategory": 46,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1253600": {
        "weight": 8,
        "attackBasePhysics": 35,
        "attackBaseMagic": 43,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 20,
        "properAgility": 16,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 8600,
        "materialSetId": 600,
        "behaviorVariationId": 4600,
        "wepmotionCategory": 46,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1253800": {
        "weight": 8,
        "attackBasePhysics": 52,
        "attackBaseMagic": 0,
        "attackBaseFire": 52,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 20,
        "properAgility": 16,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 8800,
        "materialSetId": 800,
        "behaviorVariationId": 4600,
        "wepmotionCategory": 46,
        "isLuckCorrect": 0,
        "isEnhance": 0
    }
}

Weapon behavior

See the item notes for verified weapon behavior.

Reinforcement and comparison

Strength and Dexterity are requirements rather than damage-scaling attributes. Reinforcement and the chosen bolt improve its attack; additional attribute levels do not add scaling damage.

The normal path reaches +15. Crystal, Lightning, Magic, Divine and Fire branches are also available. Crossbows cannot use resins or weapon-enchantment spells, and adding an element does not give them attribute scaling.

Compare equipment in this collection

In-game description

Weapon type: Crossbow
Attack type: none

Large crossbow with long distance used by
Carim snipers. Often used with sniper bolts.

But while crossbows are normally easy to
use, the Sniper Crossbow requires dexterity.

Where to find

Corpse pickup

Sen's Fortress

Requirements

  • Reach the rooftop broken bridge leading to the Crestfallen Merchant.
  1. On the fortress roof, find the broken bridge connecting the main walkway to the merchant's tower. Look down from the gap for the lower platform and corpse.
  2. With full health, carefully drop onto the platform below the broken bridge and collect Sniper Crossbow and Sniper Bolts. This is below the merchant route, not an item in his shop.
  3. Use the lower structure to work back toward the fortress route, or return with a Homeward Bone if you want to avoid another exposed drop.
  • The fall deals damage and a missed landing can be fatal. Heal before attempting it.

Notes

  • Requirements and weight: Requires 20 Strength, 16 Dexterity and weighs 8.
  • Range and load: Has longer listed range than the other crossbows, but weighs 8 and has a slow firing cycle. Its name does not provide a bow-style aiming scope.
  • Damage tradeoff: Its base attack is below Heavy Crossbow's. Longer range should not be read as higher close-range damage, and the selected bolt still matters.
  • No attribute scaling: Strength and Dexterity are requirements rather than damage-scaling attributes. Reinforcement and the chosen bolt improve its attack; additional attribute levels do not add scaling damage.
  • Reinforcement and buffs: The normal path reaches +15. Crystal, Lightning, Magic, Divine and Fire branches are also available. Crossbows cannot use resins or weapon-enchantment spells, and adding an element does not give them attribute scaling.
  • Aiming and recovery: Can be fired in one hand but must reload between volleys. It has no bow-style manual aiming view. Lock-on handles ordinary combat targets; reloading leaves an opening to be attacked.