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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Light Crossbow inventory iconCrossbows

Weapons

Light Crossbow

Crossbows

Requires 10 Strength, 8 Dexterity and weighs 3.0.

Weight3
RequiresStrength 10 · Dexterity 8
Physical base attack50
Magic base attack0

Attack and requirements

Base requirements

strength
10
dexterity
8

Interactive calculations are pending.

Native base attack

Physical
50
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:1250000": {
        "weight": 3,
        "attackBasePhysics": 50,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 8,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 8000,
        "materialSetId": 0,
        "behaviorVariationId": 4600,
        "wepmotionCategory": 46,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1250100": {
        "weight": 3,
        "attackBasePhysics": 50,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 8,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 8100,
        "materialSetId": 100,
        "behaviorVariationId": 4600,
        "wepmotionCategory": 46,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1250200": {
        "weight": 3,
        "attackBasePhysics": 50,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 50,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 8,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 8200,
        "materialSetId": 200,
        "behaviorVariationId": 4600,
        "wepmotionCategory": 46,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1250400": {
        "weight": 3,
        "attackBasePhysics": 38,
        "attackBaseMagic": 41,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 10,
        "properAgility": 8,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 8400,
        "materialSetId": 400,
        "behaviorVariationId": 4600,
        "wepmotionCategory": 46,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1250600": {
        "weight": 3,
        "attackBasePhysics": 34,
        "attackBaseMagic": 41,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 10,
        "properAgility": 8,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 8600,
        "materialSetId": 600,
        "behaviorVariationId": 4600,
        "wepmotionCategory": 46,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1250800": {
        "weight": 3,
        "attackBasePhysics": 50,
        "attackBaseMagic": 0,
        "attackBaseFire": 50,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 10,
        "properAgility": 8,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 8800,
        "materialSetId": 800,
        "behaviorVariationId": 4600,
        "wepmotionCategory": 46,
        "isLuckCorrect": 0,
        "isEnhance": 0
    }
}

Weapon behavior

See the item notes for verified weapon behavior.

Reinforcement and comparison

Has no attribute scaling. Strength and Dexterity requirements determine proper use, but extra levels in either attribute do not improve its attack rating.

The normal path reaches +15. Crystal, Lightning, Magic, Divine and Fire branches are also available, with their own tradeoffs. It cannot use resins or weapon-enchantment spells, and it does not gain attribute scaling simply because a branch adds elemental damage.

Compare equipment in this collection

In-game description

Weapon type: Crossbow
Attack type: none

Standard crossbow issued to soldiers.
While bows require both hands, a crossbow is
held in one, but arming each bolt takes time.

Equip bolts to use.
Press <?platmsg@10003?>/<?platmsg@10004?> to change type of bolt.

Where to find

Corpse pickup

Undead Burg

Requirements

  • Reach the first Undead Burg bonfire.
  1. Leave the bonfire and return to the rooftop with two spear-and-shield soldiers. Break the crates hiding the stairs and descend into the building beside the male Undead Merchant.
  2. Use the other exit from the room at the foot of the stairs. Deal with the Hollows along the narrow passage and climb the ladder to the roof with Throwing Knives.
  3. Look across to the doorway on the neighboring building. Make a running jump onto its narrow approach, enter the doorway, go upstairs and follow the outside ledge to the right. Loot the corpse for the Light Crossbow and bolts.
  • The jump can be missed. Recover at the bonfire and try again rather than attempting to walk across the gap.

Enemy drop

Undead Burg and Sen's Fortress

Requirements

  • Reach a crossbow-wielding Undead Soldier or crossbow-wielding Balder Knight.
  1. In the Burg, use the crossbow soldier overlooking the first bonfire approach. Later, crossbow Balder Knights in Sen's Fortress can also drop it. Defeat the appropriate enemy and inspect the loot.
  2. Rest at a bonfire to respawn these ordinary enemies and repeat if the weapon does not drop. Sword and spear variants have different weapon drops.

Notes

  • Requirements and weight: Requires 10 Strength, 8 Dexterity and weighs 3.0.
  • No scaling: Has no attribute scaling. Strength and Dexterity requirements determine proper use, but extra levels in either attribute do not improve its attack rating.
  • Bolts and reloading: Consumes bolts and can be fired in one hand. Each shot requires a reload, which leaves an opening. It lacks a bow's manual aiming view, so locking on is the straightforward way to use it in combat.
  • Reinforcement: The normal path reaches +15. Crystal, Lightning, Magic, Divine and Fire branches are also available, with their own tradeoffs. It cannot use resins or weapon-enchantment spells, and it does not gain attribute scaling simply because a branch adds elemental damage.