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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Man Serpent Greatsword inventory iconGreatswords

Weapons

Man Serpent Greatsword

Greatswords

Requires 24 Strength and weighs 10.

Weight10
RequiresStrength 24
Physical base attack110
Magic base attack0

Attack and requirements

Base requirements

strength
24

Interactive calculations are pending.

Native base attack

Physical
110
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:302000": {
        "weight": 10,
        "attackBasePhysics": 110,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 88,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 24,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 0,
        "materialSetId": 0,
        "behaviorVariationId": 2500,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:302100": {
        "weight": 10,
        "attackBasePhysics": 110,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 88,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 24,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 100,
        "materialSetId": 100,
        "behaviorVariationId": 2500,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:302200": {
        "weight": 10,
        "attackBasePhysics": 110,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 110,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 24,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 200,
        "materialSetId": 200,
        "behaviorVariationId": 2500,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:302300": {
        "weight": 10,
        "attackBasePhysics": 127,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 66,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 24,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 300,
        "materialSetId": 300,
        "behaviorVariationId": 2500,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:302400": {
        "weight": 10,
        "attackBasePhysics": 83,
        "attackBaseMagic": 89,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 25,
        "correctAgility": 0,
        "correctMagic": 63,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 24,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 400,
        "materialSetId": 400,
        "behaviorVariationId": 2500,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:302500": {
        "weight": 10,
        "attackBasePhysics": 83,
        "attackBaseMagic": 88,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 18,
        "correctAgility": 0,
        "correctMagic": 62,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 24,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 500,
        "materialSetId": 500,
        "behaviorVariationId": 2500,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:302600": {
        "weight": 10,
        "attackBasePhysics": 74,
        "attackBaseMagic": 91,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 34,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 63,
        "correctType": 1,
        "properStrength": 24,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 600,
        "materialSetId": 600,
        "behaviorVariationId": 2500,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:302700": {
        "weight": 10,
        "attackBasePhysics": 76,
        "attackBaseMagic": 83,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 32,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 74,
        "correctType": 1,
        "properStrength": 24,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 700,
        "materialSetId": 700,
        "behaviorVariationId": 2500,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:302800": {
        "weight": 10,
        "attackBasePhysics": 110,
        "attackBaseMagic": 0,
        "attackBaseFire": 110,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 24,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 800,
        "materialSetId": 800,
        "behaviorVariationId": 2500,
        "wepmotionCategory": 25,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:302900": {
        "weight": 10,
        "attackBasePhysics": 96,
        "attackBaseMagic": 0,
        "attackBaseFire": 110,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 24,
        "properAgility": 0,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 900,
        "materialSetId": 900,
        "behaviorVariationId": 2500,
        "wepmotionCategory": 25,
        "isLuckCorrect": 1,
        "isEnhance": 0
    }
}

Weapon behavior

A heavy greatsword with broad slashes. It weighs 10 and has 300 maximum durability. Its serpent origin does not give the player weapon poison or lightning damage.

Reinforcement and comparison

Normal physical damage scales with Strength only. It requires 24 Strength one-handed, or 16 two-handed, and has no Dexterity requirement.

Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.

Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.

Compare equipment in this collection

In-game description

Weapon type: Greatsword
Attack type: Regular

This single-bladed blood-stained greatsword
is the choice weapon of the slithering
serpent men of Sen's Fortress.

An ordinary human will have great difficulty
swinging this heavy beast effectively.

Where to find

Enemy drop

Sen's Fortress

Requirements

  • Ring both Bells of Awakening.
  1. Ring both Bells of Awakening to open the fortress gate. From Andre's bonfire, climb the stairs and cross the approach to Sen's entrance.
  2. Defeat the two-armed serpent soldiers carrying large swords in the entrance hall and inspect their loot. Avoid standing on the pressure plate while handling the pair.
  3. Return to Andre's bonfire and repeat. The four-armed lightning casters have a different weapon drop.

Enemy drop

Duke's Archives

Requirements

  • Reach this farming area.
  1. In the prison section, defeat sword-carrying two-armed serpent guards and check their loot. Use the sword-bearing variant rather than assuming every serpent drops this weapon.

Notes

  • Requirements and weight: Requires 24 Strength and weighs 10.
  • Scaling: Normal physical damage scales with Strength only. It requires 24 Strength one-handed, or 16 two-handed, and has no Dexterity requirement.
  • Moveset: A heavy greatsword with broad slashes. It weighs 10 and has 300 maximum durability. Its serpent origin does not give the player weapon poison or lightning damage.
  • Reinforcement and weapon buffs: Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.
  • Other upgrade paths: Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.