Reference values
Technical details
Native values and variant identities remain separate. These fields are not a final damage prediction.
{
"EquipParamGoods:9001": {
"refId": -1,
"weight": 0,
"basicPrice": 0,
"sellValue": -1,
"behaviorId": 0,
"replaceItemId": -1,
"magicId": -1,
"maxNum": 1,
"goodsType": 0,
"refCategory": 0,
"spEffectCategory": 0,
"goodsCategory": 0,
"goodsUseAnim": 0,
"replaceCategory": 0,
"isEquip": 0,
"isConsume": 0,
"isOnlyOne": 0,
"isDrop": 0,
"isDeposit": 0
}
}Where to find
Starting gesture
Northern Undead Asylum
Requirements
- Available to every starting class.
- Open the gesture menu after taking control of your character.
- Select this gesture to perform it. If you have replaced its menu slot, open the gesture selection list and assign it to a slot again.
Notes
- Motion: Points ahead of your character. Turn toward the path or object you want another player to notice, then use the gesture.
- Other pointing gestures: Point up and Point down are separate starting gestures. Choose the direction you need from the gesture menu.