Reference values
Technical details
Native values and variant identities remain separate. These fields are not a final damage prediction.
{
"EquipParamProtector:121000": {
"weight": 17.600000381469727,
"defensePhysics": 91,
"defenseSlash": 15,
"defenseBlow": -6,
"defenseThrust": 0,
"defenseMagic": 45,
"defenseFire": 54,
"defenseThunder": 54,
"saDurability": 39,
"resistPoison": 16,
"resistDisease": 16,
"resistBlood": 45,
"resistCurse": 0,
"reinforceTypeId": 0,
"headEquip": 0,
"bodyEquip": 1,
"armEquip": 0,
"legEquip": 0
}
}In-game description
Moss-covered armor of the Stone Knight,
defender of the Darkroot Garden.
The Stone Knight is a product of ancient
magic, and although this armor is also imbued
with magic, it is incredibly heavy.
Where to find
Treasure pickup
Darkroot Garden
- Reach Alvina's stone building in the Forest Hunter woods beyond the crest door, or approach from the ladders above the Hydra.
- Pass through the building and across its stone bridge, then descend the steps to the forest floor.
- Go around the side of those steps to the space underneath the bridge. Open the chest there for all four Stone pieces.
Notes
- Weight and poise: Equips on the chest, weighs 17.6 and provides 39 poise. Poise helps resist stagger; it does not reduce health damage.
- Physical protection: Provides 91 normal physical defense at base reinforcement. Its strongest physical protection at this level is against slash damage. Different attack types use different physical defenses.
- Protection: At base reinforcement, its elemental defense is 45 magic, 54 fire, 54 lightning. Fire and lightning is its strongest elemental defense at this level. Defense values are not percentages of incoming damage blocked.
- Status resistance: Adds 45 bleed, 16 poison and 0 curse resistance at base reinforcement. These help resist buildup; they do not cure an existing status.
- Reinforcement: Cannot be reinforced. Its listed protection is not a starting point for a later +5 or +10 version.
- Stamina recovery: Wearing this piece slows stamina recovery by 2 points per second. This penalty is separate from the movement changes caused by total equipment load.
- Fixed treasure: The stone knights in the lower garden are not the armor source. The outfit is in this chest beyond Alvina.
- No upgrades: Its high base protection cannot be improved by reinforcement. The heavy equipment and stamina-recovery penalties must be included when mixing pieces.