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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Tranquil Walk of Peace inventory iconMiracles

Miracles

Tranquil Walk of Peace

Miracles

Requires 18 Faith. Uses 1 attunement slot and provides 5 charges per attuned copy before equipment modifiers.

RequiresFaith 18
Attunement slots1
Base uses5

Reference values

Requires
Faith 18
Attunement slots
1
Base uses
5
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "Magic:15800": {
        "refId": 2400,
        "refCategory": 1,
        "refType": 3,
        "maxQuantity": -1,
        "slotLength": 1,
        "requirementIntellect": 0,
        "requirementFaith": 0,
        "analogDexiterityMin": 20,
        "analogDexiterityMax": 45,
        "isEnchant": 0,
        "isShieldEnchant": 0
    },
    "Magic:5800": {
        "refId": 2400,
        "refCategory": 1,
        "refType": 3,
        "maxQuantity": 5,
        "slotLength": 1,
        "requirementIntellect": 0,
        "requirementFaith": 18,
        "analogDexiterityMin": 20,
        "analogDexiterityMax": 45,
        "isEnchant": 0,
        "isShieldEnchant": 0
    },
    "EquipParamGoods:5800": {
        "refId": -1,
        "weight": 0,
        "basicPrice": 0,
        "sellValue": -1,
        "behaviorId": 0,
        "replaceItemId": -1,
        "magicId": 5800,
        "maxNum": 99,
        "goodsType": 5,
        "refCategory": 0,
        "spEffectCategory": 0,
        "goodsCategory": 0,
        "goodsUseAnim": 0,
        "replaceCategory": 0,
        "isEquip": 0,
        "isConsume": 0,
        "isOnlyOne": 0,
        "isDrop": 0,
        "isDeposit": 0
    }
}

In-game description

Outland miracle, foreign to the Way of White.
Slows all walking within effect area.

This miracle is normally used to flee, as
it slows walking but does not affect attacks,
but nevertheless defines peace perfectly.

Where to find

Treasure pickup

The Catacombs hidden passage

  1. From the first Catacombs bonfire, progress across the bridges to the circular burial room with two shield-carrying skeletons. Break the weakened brick wall to reveal a lower passage.
  2. Descend toward the Giant Skeleton and the Darkmoon Seance Ring route. Partway along that hallway, break the weak section of the right wall and climb the mound beyond it.
  3. Defeat the Necromancer in the upper room, climb the ladder on the right wall and collect the miracle from the dirt grave at the end. Watch for the trapped statues.

Notes

  • Requirements and charges: Requires 18 Faith. Uses 1 attunement slot and provides 5 charges per attuned copy before equipment modifiers.
  • Casting tool: Cast with a talisman. Most talismans gain Magic Adjustment from Faith, while Velka's Talisman uses Intelligence and the Thorolund Talisman has fixed power. The spell's own Faith requirement still applies.
  • Movement restriction: For ten seconds, slows nearby susceptible targets and prevents player targets from using their normal running and rolling movement. Their attacks are not automatically slowed to match.
  • Range: The effect is centered around the caster. A target outside its short area is not disabled merely because the spell was cast.
  • Limits: It is crowd control rather than direct damage or invulnerability. Enemies that remain in range can still attack.