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ASHENBORNEDARK SOULS REFERENCE

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Dark Souls Remastered · r39
Winged Spear inventory iconSpears

Weapons

Winged Spear

Spears

Requires 13 Strength, 15 Dexterity and weighs 4.5.

Weight4.5
RequiresStrength 13 · Dexterity 15
Physical base attack86
Magic base attack0

Attack and requirements

Base requirements

strength
13
dexterity
15

Interactive calculations are pending.

Native base attack

Physical
86
Magic
0
Fire
0
Lightning
0
Technical details

Native values and variant identities remain separate. These fields are not a final damage prediction.

{
    "EquipParamWeapon:1001000": {
        "weight": 4.5,
        "attackBasePhysics": 86,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 15,
        "correctAgility": 72,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 13,
        "properAgility": 15,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 0,
        "materialSetId": 0,
        "behaviorVariationId": 3600,
        "wepmotionCategory": 36,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:1001100": {
        "weight": 4.5,
        "attackBasePhysics": 86,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 15,
        "correctAgility": 72,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 13,
        "properAgility": 15,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 100,
        "materialSetId": 100,
        "behaviorVariationId": 3600,
        "wepmotionCategory": 36,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:1001200": {
        "weight": 4.5,
        "attackBasePhysics": 86,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 86,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 13,
        "properAgility": 15,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 200,
        "materialSetId": 200,
        "behaviorVariationId": 3600,
        "wepmotionCategory": 36,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1001300": {
        "weight": 4.5,
        "attackBasePhysics": 99,
        "attackBaseMagic": 0,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 11,
        "correctAgility": 55,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 13,
        "properAgility": 15,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 300,
        "materialSetId": 300,
        "behaviorVariationId": 3600,
        "wepmotionCategory": 36,
        "isLuckCorrect": 0,
        "isEnhance": 1
    },
    "EquipParamWeapon:1001400": {
        "weight": 4.5,
        "attackBasePhysics": 65,
        "attackBaseMagic": 70,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 4,
        "correctAgility": 21,
        "correctMagic": 63,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 13,
        "properAgility": 15,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 400,
        "materialSetId": 400,
        "behaviorVariationId": 3600,
        "wepmotionCategory": 36,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1001500": {
        "weight": 4.5,
        "attackBasePhysics": 65,
        "attackBaseMagic": 69,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 3,
        "correctAgility": 15,
        "correctMagic": 61,
        "correctFaith": 0,
        "correctType": 1,
        "properStrength": 13,
        "properAgility": 15,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 500,
        "materialSetId": 500,
        "behaviorVariationId": 3600,
        "wepmotionCategory": 36,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1001600": {
        "weight": 4.5,
        "attackBasePhysics": 58,
        "attackBaseMagic": 71,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 6,
        "correctAgility": 28,
        "correctMagic": 0,
        "correctFaith": 62,
        "correctType": 1,
        "properStrength": 13,
        "properAgility": 15,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 600,
        "materialSetId": 600,
        "behaviorVariationId": 3600,
        "wepmotionCategory": 36,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1001700": {
        "weight": 4.5,
        "attackBasePhysics": 59,
        "attackBaseMagic": 65,
        "attackBaseFire": 0,
        "attackBaseThunder": 0,
        "correctStrength": 5,
        "correctAgility": 26,
        "correctMagic": 0,
        "correctFaith": 73,
        "correctType": 1,
        "properStrength": 13,
        "properAgility": 15,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 700,
        "materialSetId": 700,
        "behaviorVariationId": 3600,
        "wepmotionCategory": 36,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1001800": {
        "weight": 4.5,
        "attackBasePhysics": 86,
        "attackBaseMagic": 0,
        "attackBaseFire": 86,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 13,
        "properAgility": 15,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 800,
        "materialSetId": 800,
        "behaviorVariationId": 3600,
        "wepmotionCategory": 36,
        "isLuckCorrect": 0,
        "isEnhance": 0
    },
    "EquipParamWeapon:1001900": {
        "weight": 4.5,
        "attackBasePhysics": 75,
        "attackBaseMagic": 0,
        "attackBaseFire": 87,
        "attackBaseThunder": 0,
        "correctStrength": 0,
        "correctAgility": 0,
        "correctMagic": 0,
        "correctFaith": 0,
        "correctType": 0,
        "properStrength": 13,
        "properAgility": 15,
        "properMagic": 0,
        "properFaith": 0,
        "reinforceTypeId": 900,
        "materialSetId": 900,
        "behaviorVariationId": 3600,
        "wepmotionCategory": 36,
        "isLuckCorrect": 1,
        "isEnhance": 0
    }
}

Weapon behavior

Can make thrusts while a compatible shield is raised. Both the attack and any blocked blow use stamina, so repeated guarded attacks can leave you open to a guard break.

Reinforcement and comparison

Dexterity supplies most of the physical scaling, with a smaller Strength contribution. Two-handing needs 9 Strength, but still requires 15 Dexterity.

Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.

Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.

Compare equipment in this collection

In-game description

Weapon type: Spear
Attack type: Thrust

A long-hilted spear with a barbed point.
Long reach, and can be used with shield up.
Effective against hard exteriors, and hits
for high damage at the right moment of an
enemy's swing. But the hit radius is small,
and it is easily blocked by shields.



Where to find

Corpse pickup

Firelink Shrine

Requirements

  • Reach Firelink Shrine.
  1. From Firelink Shrine's bonfire, enter the ruined building beside the cliff and follow the ground-level opening toward the gravestones. Stay outside in the cemetery; the descending passage into the Catacombs is not part of this pickup.
  2. At the first fork among the graves, take the right branch. Loot the corpse near the giant skeleton to collect the Winged Spear, then return toward the shrine.
  • The giant skeleton can attack during the pickup. No boss kill or Catacombs descent is required.

Notes

  • Requirements and weight: Requires 13 Strength, 15 Dexterity and weighs 4.5.
  • Scaling: Dexterity supplies most of the physical scaling, with a smaller Strength contribution. Two-handing needs 9 Strength, but still requires 15 Dexterity.
  • Guarded attacks: Can make thrusts while a compatible shield is raised. Both the attack and any blocked blow use stamina, so repeated guarded attacks can leave you open to a guard break.
  • Reach and coverage: Long thrusts can reach enemies before they close in, but have little horizontal coverage. A shield can stop them; the long point is not a guard-bypass effect.
  • Reinforcement and weapon buffs: Normal reinforcement reaches +15. Andre needs the Large Ember for +5 to +6 and the Very Large Ember for +10 to +11. Normal, Raw and Crystal versions can use resins and weapon-enchantment spells. Crystal reinforcement prevents ordinary repairs.
  • Other upgrade paths: Magic and Enchanted add magical damage with Intelligence scaling; Divine and Occult use Faith. Fire and Lightning remove attribute scaling, while Chaos gains damage from held Humanity up to 10. These magical and elemental versions cannot receive temporary weapon coatings.